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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!

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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!
United Nations ESCAPE ROOM: General Assembly, World Court and UNICEF
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United Nations ESCAPE ROOM: General Assembly, World Court and UNICEF

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The United Nations Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the role and formation of the international organization. The United Nations Escape Room has students walking around the classroom breaking codes. Topics covered include: Allied Powers, WWII, General Assembly, Security Council, UNICEF and the World Court The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the United Nations. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students practice hands-on, practical problem solving skills all while learning about the United Nations. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Solar System ESCAPE ROOM! - Earth Science - NO PREP, PRINT & GO!
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Solar System ESCAPE ROOM! - Earth Science - NO PREP, PRINT & GO!

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The Solar System Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Sun, planets, asteroids, moons, comets and dwarf planets. The Solar System Escape Room has students walking around the classroom breaking codes. A fun Astronomy/Science activity. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Solar System. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about the Solar System. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
North America ESCAPE ROOM!
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North America ESCAPE ROOM!

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The North America Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of North America. Perfect activity for geography! The primary focus is on USA, Canada and Mexico. Students will learn about North America’s: size, number of countries, location, landforms, landmarks, languages, religion, food and more. The North America Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about North America. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! There are no silly shapes to cut out or fancy envelopes to stuff! No props needed!! This is a NO PREP, PRINT & GO Activity! Students practice hands-on, practical problem solving skills all while learning about North America. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media J An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Continents ESCAPE ROOM! NO PREP, PRINT & GO!
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Continents ESCAPE ROOM! NO PREP, PRINT & GO!

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The Continents Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about each of the 7 continents. Students will be introduced to Asia, Africa, North America, South America, Antarctica, Europe, and Australia. Fun facts include the continents size, population, landscape, language, animals, cities etc. The Continents Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Continents. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about the Continents. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Vietnam War Escape Room - No Prep!
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Vietnam War Escape Room - No Prep!

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The Vietnam War Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Vietnam War. This is the perfect resource to introduce or review the Vietnam War. The Vietnam War Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help President Johnson. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Vietnam War. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Vietnam War. Your students will be inspired to think outside the box! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” each puzzle is included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Famous Artists ESCAPE ROOM: da Vinci, Matisse, Kandinsky, van Gogh - Print & Go!
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Famous Artists ESCAPE ROOM: da Vinci, Matisse, Kandinsky, van Gogh - Print & Go!

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The Famous Artists Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Leonardo da Vinci, Wassily Kandinsky, Vincent van Gogh and Henri Matisse. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Great Sub Plans for Art teachers! Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Famous Artists. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about Famous Artists. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win! Click HERE to join my newsletter and receive a FREE Escape Room!
Great Wall of China ESCAPE ROOM: Mongols and Chinese Dynasties
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Great Wall of China ESCAPE ROOM: Mongols and Chinese Dynasties

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The Great Wall of China Escape Room will take students on a secret mission around the classroom! This Escape Room has students decode interesting facts about the building of the Great Wall through different dynasties and Mongol invaders. This Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Great Wall of China. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about the Great Wall of China. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
February Escape Rooms- 5 pack: Valentine's, Groundhog, Black History
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February Escape Rooms- 5 pack: Valentine's, Groundhog, Black History

5 Resources
The 5 pack Bundle of Escape Rooms will take students on 5 separate secret missions around the classroom! The escape rooms have students decode interesting facts that honor the achievements of Black Americans and Abraham Lincoln. Also included are escape rooms that include fun facts about Groundhog Day and Valentine's Day. There are two Black History Escape rooms included! This is the perfect activity to introduce Black History Month or celebrate the February holidays. Each Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about February holidays, Black Americans or Abraham Lincoln. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important February dates and celebrations. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes Save over 20% with this bundle! Black History ESCAPE ROOM #2
U.S. History Escape Rooms BUNDLE
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U.S. History Escape Rooms BUNDLE

4 Resources
Looking for the perfect bundle for U.S. History, Social Studies or Civics? This Bundle includes FOUR separate ESCAPE ROOMS about the U.S. Constitution, Declaration of Independence, Causes of the Revolutionary War and the Underground Railroad. This bundle includes: 1) U.S. Constitution Escape Room 2) Declaration of Independence Escape Room 3) Causes of the Revolutionary War Escape Room 4) Underground Railroad Escape Room SAVE $$$ with this BUNDLE!! NO PROPS NEEDED, Print and Go!!!! The Escape Rooms will take students on FOUR separate secret missions around the classroom! The escape rooms have students decode facts and causes about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War and the Underground Railroad. Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles, analyze excerpts or learn about the Boston Tea Party. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students! You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included with each escape room. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided for each escape room. Time needed: 30-60 minutes/escape
Growth Mindset Escape Room #3 - No Prep - Modern quotes from famous figures
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Growth Mindset Escape Room #3 - No Prep - Modern quotes from famous figures

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The Growth Mindset #3 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous figures about growth mindset. Students will learn facts and decipher quotes from Ellen DeGeneres, Michael Phelps, J.K. Rowling and Mark Zuckerberg. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #3 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the internet! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Growth Mindset Escape Room #4 - Athletes
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Growth Mindset Escape Room #4 - Athletes

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The Growth Mindset #4 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous athletes about growth mindset. Students will learn facts and decipher quotes from Simone Biles, Dale Earnhardt Jr., Katie Ledecky and Tom Brady. Sometimes students just need a day of motivation or positive affirmation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #4 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help win the Super Bowl. The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous athlete about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Labor Day Escape Room - U.S. Holiday Facts - No Prep!
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Labor Day Escape Room - U.S. Holiday Facts - No Prep!

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The Labor Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about the history of Labor Day. Many students know they have a three day weekend…but do they know why? Do they really know what Labor Day means? Sometimes students just need a day of movement around the room! The Labor Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save their paychecks! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Labor Day. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
U.S. Constitution Escape Room - No Prep!
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U.S. Constitution Escape Room - No Prep!

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The Constitution Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the layout of the U.S. Constitution. This is the perfect activity to introduce the Constitution or celebrate Constitution Day. Students will learn about the branches, articles, number of amendments etc. The Constitution Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the U.S. Constitution. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Constitution. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the U.S. Constitution. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Thanksgiving Escape Room - U.S. Holiday - No Prep!
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Thanksgiving Escape Room - U.S. Holiday - No Prep!

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The Thanksgiving Escape Room will take students on a secret mission around the classroom! This escape room has students decode four FUN facts about Thanksgiving. The Thanksgiving Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the Thanksgiving Turkey! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a FUN fact about Thanksgiving. For example, students will learn about the first Thanksgiving and how it became a national holiday. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
U.S Declaration of Independence Escape Room - No Prep!
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U.S Declaration of Independence Escape Room - No Prep!

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Understanding and interpreting old documents can be a challenge for any student! This escape room has students analyze 4 excerpts from the Declaration of Independence. Students then decode the modern meaning of that excerpt and answer a question about the excerpt. The Declaration of Independence Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a top secret mission to save the Declaration of Independence! The codes include ciphers, Morse code, cryptograms and a final 4 digit safe combination based on the four decoders/excerpts. Each modern version translation and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal the modern meaning of the excerpt. After students decode the modern, easier to understand meaning of the excerpt, they will answer a question about the excerpt. The use of secret code will keep your students engaged while competing to solve the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for these codes and excerpts is 9+. Please look at the preview to make sure this activity is right for your age group. Younger students will need some help with some of the more difficult codes. You can use the pre-numbered excerpts or you can challenge older kids to choose/find the decoder that works for each of the excerpts. A set of numbered and non-numbered decoders is included. An answer key is also provided. Time needed: 30-60 minutes A 29 page PDF is included.
U.S. Bill of Rights Escape Room - No Prep!
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U.S. Bill of Rights Escape Room - No Prep!

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The Bill of Rights Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about the Bill of Rights. Students will gain a brief understanding of Amendments 1-10. This is a great introduction activity or review activity! Sometimes students just need a day of movement around the room! The Bill of Rights Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the Bill of Rights! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about each of the ten amendments. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
Growth Mindset Escape Room #2 - No Prep!
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Growth Mindset Escape Room #2 - No Prep!

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The Growth Mindset #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous figures about growth mindset. Students will learn facts and quotes from Winston Churchill, Kid President, Babe Ruth and Mark Twain. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #2 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Kelsey play in the championship game! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspiring quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. Inspire your students!! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Halloween Escape Room - No Prep!
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Halloween Escape Room - No Prep!

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The Halloween Activity Escape Room will take students on a haunted mission around the classroom! This escape room has students decode four spooky, fun facts about Halloween. The Halloween Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a haunted mission to save Jack from the Haunted Mansion! The codes include ciphers, Morse code, cryptograms and a final 4 digit door lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a spooky, interesting fact about Halloween. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. Feedback from a buyer: “The best Halloween activity ever found” An answer key is also provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Black History Month Escape Room-  No Prep!
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Black History Month Escape Room- No Prep!

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The Black History Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts that honor the achievements of black Americans. This is the perfect activity to introduce Black History Month. Students will learn about Martin Luther King Jr., Harriet Tubman, Jackie Robinson, Phillis Wheatley, Edna Lewis, Booker T. Washington, Billie Holiday and Ruby Bridges. The Black History Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Ruby open her new locker. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts to honor the achievements of black Americans. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about important achievements of black Americans. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This is a 30 page pdf
St. Patrick's Day Escape Room - No Prep!
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St. Patrick's Day Escape Room - No Prep!

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The St. Patrick’s Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about St. Patrick’s Day. This is the perfect resource to introduce the month of March or to celebrate St. Patrick’s Day. The St. Patrick’s Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help save the St. Patrick’s Day parade. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about St. Patrick’s Day . The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about St. Patrick’s Day. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.