Kellie has been a Library Media Specialist since 2015 at both the High School and Middle School Level in South Carolina. As a Media Specialist, she enjoys working with all of the different content areas in her school. In her spare time, Kellie is also a group fitness instructor and enjoys using social media to get new ideas for lessons.
Kellie has been a Library Media Specialist since 2015 at both the High School and Middle School Level in South Carolina. As a Media Specialist, she enjoys working with all of the different content areas in her school. In her spare time, Kellie is also a group fitness instructor and enjoys using social media to get new ideas for lessons.
Add another interesting element to your Roaring Twenties (or ELA) Unit with this “The Great Gatsby” Movie Viewing Guide and Worksheet!
This movie can be used as an introduction or review for your Roaring Twenties unit and the viewing guide is designed to help insure that students are paying attention and thinking about the information presented in the film.
This lesson includes a pre-screening activity with basic questions about the time period that will require students to conduct a little bit of research.
The viewing guide is split into four sections to go along with the movie. Each of the four sections contains questions that are designed to make students think about the people and ideas at play in the film as well as to ensure that students are paying attention to the plot.
There is also a post-screening activity sheet that asks specific questions about the content in the film and asks students to compare the movie to actual historical events. These worksheets are also included in Google Form format to be submitted digitally.
How the Lesson Works:
★ The Pre-Screening Worksheet is designed to serve as an introduction or review of the Roaring Twenties.
★ The Viewing Guide is split into four sections with short answer, true/false, and multiple choice questions from the movie.
★ The Post-Screening Worksheet is designed to be completed after students have viewed the movie in its entirety.
★ Customizable Google Form Versions of each activity are included.
Movie Synopsis:
It’s the spring of 1922 in New York City, a decadent playground of shifting morals, glittering jazz, bootleg empires and skyrocketing stocks. Chasing the American Dream, would-be writer Nick Carraway (Golden Globe nominee Tobey Maguire) arrives from the Midwest only to land next door to Jay Gatsby (three-time Oscar nominee Leonardo DiCaprio), a mysterious millionaire whose estate overflows with endless parties. As Nick’s beautiful cousin Daisy (Oscar nominee Carey Mulligan) and her blue-blooded husband Tom Buchanan (Joel Edgerton) fall into Gatsby’s orbit, Nick bears witness to a tragedy of impossible love and incorruptible dreams. Fitzgerald’s timeless epic, the Great Gatsby mirrors the struggles of modern times in a dazzling visual journey from the mind of Baz Luhrmann, director of the Oscar winning Moulin Rouge.
Required Materials:
★ The Great Gatsby (2013) DVD or Streaming Capabilities
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
Over twenty five banned books are involved with this breakout game. Students will move around the room to learn more about banned books and authors that they’ve interacted with in their everyday lives. Physical copies of all of the books are not required.
You can use physical locks and a lock box or a digital Google Form with this game. (The form is included with your purchase.)
This purchase includes:
★ A detailed document outlining each clue card, setup, and running the game
★ An answer sheet for students
★ An editable Google Slides document for all of the clue cards
★ A digital breakout Google Form that is pre-set to accept the correct answers for this game
Notes:
★ Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
★ Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
★ If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
★ Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
★ The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
★ My students really enjoyed this escape room. It was challenging, but in a good way. Great way to introduce Banned Books Week.
★ I loved this! I used it with my 8th grade and my sophomore classes & we had a blast.
★ Super cute! A great addition to our lesson!
★ This was a class-favorite activity! It created a lot of discussion surrounding censorship and the challenging/banning of books. The students had a blast too.
★ A fun addition to our Banned Book Week study. Thank you.
★ A fun and engaging way to celebrate banned books week.
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★ I used this during Banned Book Week with my 7th grade advanced ELA students in my library. The students were very engaged, had fun, and learned a lot, too! Great resource!
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**Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
**
The focus of this breakout is both Shakespeare’s Macbeth and the historical Macbeth. The activities in this breakout game are designed to help students compare and contrast the Shakespearean characters with their historical counterparts.
This Escape Room / Breakout Game is completely digital. There is an answer sheet included that you can print for students to fill out. On some digital games, there are also clues that involves a word search that either you or the students can print out.
This purchase includes:
★ A detailed document outlining each clue, setup, and running the game
★ An answer sheet for students
★ Access to the Google Sheet document that contains students’ submitted answers
Notes:
★ Digital breakout games do not involve additional setup, but there is an answer sheet that can be printed out for student use
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours.
★ Try each lesson out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This Station Activity will get your students moving while introducing them to the content that will learn throughout the unit.
How the Lesson Works:
★ This lesson is made up of six stations that will allow your students to discuss the following topics:
Station 1 - Risk vs. Reward (Close reading about the potential pros and cons of having the ability to challenge books)
Station 2 - Can You Guess (Learning about different books and trying to determine which two books have not been challenged)
Station 3 - Wanted…Dead or Alive (Learning about characters from popular books that have been challenged or banned and creating a wanted poster for that character)
Station 4 - What’s Your Opinion (Close reading about the challenges against “The Hate U Give” and “All American Boys”)
Station 5 - Banned Bios (Creating their own autobiography after learning about previously challenged or banned biographies/memoirs)
Station 6 - Dig A Little Deeper (Choosing a banned book from a list and conducting a little bit of research about the challenges that have been issued against that title)
★ This activity can be completed by individual students or by teams of students with one answer sheet.
★ The stations are designed to be completed in ten to fifteen minutes. The entire lesson will take sixty minutes to complete.
★ Many of the stations involve writing opinions rather than facts, so there is not always necessarily a correct or incorrect answer. I’ve included a sample answer sheet to give you an idea of how students can respond to these prompts.
★ This purchase includes the six station cards, supplemental files for three of the stations, a student answer sheet, and a Notes for Teachers document explaining each station with tips and tricks.
★ All files come in a PDF format.
Required Materials:
★ One of the stations require devices for visiting a webpage on ProCon.org and one of the stations has an optional digital version of the articles that can be used in place of the printed version. Any device with an internet connection will work.
This breakout is intended to serve as a review of the content of Romeo and Juliet and should be completed when students have finished reading the play. There is also a section in the breakout about the life of William Shakespeare, which students do not need prior knowledge about. (You can choose to use this before finishing the play, but there are spoilers!)
You can use physical locks and a lock box or a digital Google Form with this game. The form is included with your purchase.
This purchase includes:
★ A detailed document outlining each clue card, setup, and running the game
★ An answer sheet for students
★ An editable Google Slides document for all of the clue cards
★ A digital breakout Google Form that is set to accept the correct answers for this game
Notes:
★ Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
★ Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
★ If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
★ Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Here’s what other teachers are saying about this lesson:
★ My students loved this activity. I liked that it included information about Shakespeare and not just from the play Romeo and Juliet.
★ My students loved this.
★ Great!
★ Great activity!
★ My freshmen LOVED this review!
★ Awesome resource. It’s a lot to sift through, but that’s because it’s an awesome, well organized, rigorous escape room! Can’t wait to use this after I teach R/J.
★ Not only is this a fabulous concept, the ability to customize it to my own students’ learning is the best!
★ I love this resource and used it as a review for Romeo and Juliet. Breakout games keep the students interested and engaged. Love it!
★ LOVE this and the seller was VERY quick to help!!
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This escape room / breakout game was created to be used with students after they’ve finished the novel. Some of the topics covered in this game include character analysis, symbolism, setting, and the timeline of the story.
This purchase includes:
★ A detailed document outlining each clue card, setup, and running the game
★ An answer sheet for students
★ An editable Google Slides document for all of the clue cards
★ A digital breakout Google Form that is pre-set to accept the correct answers for this game
★ A Google Site that hosts all of the Clue Cards, Posters, and Supplemental Files for e-Learning. (This can be used as a Digital Breakout.)
Feel free to download the preview for more information.
Digital Breakout Notes:
★ The digital version of this site incorporates the clue cards from the Print version of the lesson.
★ If you would like a more challenging version of the Digital Version with the clues hidden within the actual pages, click here!
Notes:
★ Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files
★ If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
★ Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
This escape room / breakout game was created to be used with students after they have finished the novel. Some of the topics covered in this game include character analysis, symbolism, setting, and the time line of the story.
You can use physical locks and a lock box or a digital Google Form with this game. The form is included with your purchase.
This purchase includes:
A detailed document outlining each clue card, setup, and running the game
An answer sheet for students
An editable Google Slides document for all of the clue cards
A digital breakout Google Form that is set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
This escape room / breakout game was created to be used with students after they have finished the novel. Some of the topics covered in this game include character analysis, symbolism, setting, and the time line of the story.
You can use physical locks and a lock box or a digital Google Form with this game. The form is included with your purchase.
This purchase includes:
A detailed document outlining each clue card, setup, and running the game
An answer sheet for students
An editable Google Slides document for all of the clue cards
A digital breakout Google Form that is set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating to learn about the Media Center? Look no further!
This scavenger hunt style game will get your students moving while helping them learn about the resources available in the Media Center and how to use the Media Center.
How the Lesson Works
★ This single-page scavenger hunt 13 questions that include questions relating to identifying library staff, finding call numbers, searching the catalog, finding materials, and circulation policies.
★ Your purchase includes a customizable file so you can alter this scavenger hunt if it is not suitable for your library program.
★ Students can complete this scavenger hunt as individuals or with a partner.
★ Students will need access to the library catalog to successfully complete the scavenger hunt.
There is no prep work associated with this lesson…just print and go!
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This game was designed to help students learn about creating citations and finding resources.This breakout does require some work on the purchasing teacher’s end before it can be used. The breakout was created for resources that are accessible through my library, so on the guide, I’ve listed exactly what you need to find in your library/databases to customize the clue. Four of the five clues require minor customization and the customizable files are included with this purchase. This breakout’s topics include finding books in the library, finding articles on databases, and citing sources.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally.)
This purchase includes:
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*A detailed document outlining each clue card, setup, and running the game
*An answer sheet for students
*An editable Google Slides document for all of the clue cards
Feel free to download the preview for more information.
Notes:
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*Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
*Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
*If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
*Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
*Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
*The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
Here’s what other teachers are saying about this lesson:
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*This is great! I can’t wait to use it! It will be so nice to have them up and running around the class. They’ll think I’m a cool teacher.
*You can change it to meet your needs!
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
**Looking for a fun way to get your students talking, moving, and collaborating? Look no further! **
This game was designed for high school students to help them review the Call of the Wild by Jack London. Some of the topics covered include characters, timeline of events, historical facts, and life in the Yukon.
You can use physical locks and a lock box or digital forms on a Google Form with this game. (You will need to create a form if you wish to do it digitally.)
This purchase includes:
★ A detailed document outlining each clue card, setup, and running the game
★ An answer sheet for students
★ An editable Google Slides document for all of the clue cards
Notes:
★ Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
★ Supplies needed for this game include invisible ink pens, black light flashlights, and QR Readers
★ If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
★ Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.
Here’s what other teachers are saying about this lesson:
★ Great review activity for post-reading. My freshmen were intent on making it through the escape room and found this very easy to follow.
★ This was a great activity to review the book. The students liked solving the puzzles and it was pretty easy to set up.
★ You are awesome. This product is only $5, but the value is amazing! When I bought it and started reading, I got worried that I would need physical breakout boxes, but I didn’t. The set up was a lot easier than I thought it would be, too. Very creative and very fun!!! Thank you so much for making a video on how to make Google forms! That really made it so easy.
★ This is a fun way to prepare for the book test.
★ Great source for Breakouts!
*The page that you download is only one page. This document is a PDF that links to a Google Doc with about thirty pages of documents related to the lesson. The file is set up this way to ensure that you always have access to the newest version of the document.
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
Over twenty five banned books are involved with this breakout game. Students will move around the room to learn more about banned books and authors that they’ve interacted with in their everyday lives. Physical copies of the books are not required.
This Escape Room / Breakout Game is completely digital and is hosted on Google Sites. There is an answer sheet included that you can print for students to fill out. On some digital games, there are also clues that involves a word search that either you or the students can print out.
★ Some of the Banned/Challenged books mentioned in this lesson include Eleanor and Park, the Giver, Crank, the Bible, Charlotte’s Web, Harriet the Spy, Fallen Angels, Winnie the Pooh, the Diary of Anne Frank, the Hunger Games, Alice in Wonderland, Harry Potter, Coraline, Looking for Alaska, the Dictionary, Where’s Waldo, Where the Sidewalk Ends, Harry Potter, Lord of the Flies, The Perks of Being a Wallflower, The Kite Runner, Twilight, The da Vinci Code, The Great Gatsby, Gone with the Wind, The Color Purple, Divergent, and the Lord of the Rings.
★ The clues do not go into a lot of detail about the stories; they mainly mention that the books are banned and some of the books have to be identified by students based on their plot.
This purchase includes:
★ A detailed document outlining each clue, setup, and running the game
★ An answer sheet for students
★ Access to the Google Sheet document that contains students’ submitted answers
Notes:
★ Digital breakout games do not involve additional setup, but there is an answer sheet that can be printed out for student use
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours.
★ Try each lesson out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This escape room / breakout game was created to be used with students after they’ve finished the novel. Some of the topics covered in this game include character analysis, symbolism, setting, and the timeline of the story.
This Escape Room / Breakout Game is completely digital. There is an answer sheet included that you can print for students to fill out. On some digital games, there are also clues that involves a word search that either you or the students can print out.
This purchase includes:
★ A detailed document outlining each clue, setup, and running the game
★ An answer sheet for students
★ Access to the Google Sheet document that contains students’ submitted answers
Notes:
★ Digital breakout games do not involve additional setup, but there is an answer sheet that can be printed out for student use
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours.
★ Try each lesson out beforehand to ensure that you completely understand how each clue can be solved.
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This breakout is a review of the Lord of the Flies and is intended to be done after students know about Piggy and Simon’s death. Some of the topics covered on this lesson include the setting, characters, important events, symbolism, and the reason that LOTF is on the banned books list.
This Escape Room / Breakout Game is completely digital. There is an answer sheet included that you can print for students to fill out. On some digital games, there are also clues that involves a word search that either you or the students can print out.
This purchase includes:
★ A detailed document outlining each clue, setup, and running the game
★ An answer sheet for students
★ Access to the Google Sheet document that contains students’ submitted answers
Notes:
★ Digital breakout games do not involve additional setup, but there is an answer sheet that can be printed out for student use
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours.
★ Try each lesson out beforehand to ensure that you completely understand how each clue can be solved.
Here’s what other teachers are saying about this lesson:
★ Excellent resource for students and teachers! This was a great time saver when I had to be out of school for emergency surgery - the substitute was able to keep up with my lessons without delay.
★ Digital breakouts are super fun, but super time-consuming, so when I saw this already made, I was so excited! I was able to customize it to fit my needs and where my students were in the book.
★ I was looking for an escape room activity that I could do digitally and this met all my needs. My kids loved it!
★ This escape room really engaged my students!
If you have any questions, please send me an email!
-Kellie @ Loquacious Learning
loquaciouslearning.tpt@gmail.com
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
This breakout is intended to serve as a review of the content of To Kill a Mockingbird and should be completed when students have finished reading the story. This lesson includes sections about important events in the story, vocabulary, and characters in the story.
You can use physical locks and a lock box (click here to purchase an official Breakout Edu Box) or a digital Google Form with this game. (The form is included with your purchase. Click here to learn how to make your own digital breakout forms!)
E-Learning Update:
★ A Google Site has been added to this resource that hosts all of the elements of this lesson. This means that you can use this lesson in an E-Learning Setting.
This purchase includes:
★ A detailed document outlining each clue card, setup, and running the game
★ An answer sheet for students
★ An editable Google Slides document for all of the clue cards
★ A digital breakout Google Form that is pre-set to accept the correct answers for this game
Feel free to download the preview for more information.
Notes:
★ Breakout games involve additional setup such as printing clues, color coding clues (if you let students work in teams), and in some cases writing on supplemental files with invisible ink
★ If you purchase this breakout and are not able to get all of the supplies, please get in touch with me. I can help you create alternate ways to present the clue to students if needed.
★ Most of these games involve clues that have a uniform answer, regardless of where the game is played. However, some games involve numbers such as pages in a dictionary or atlas. In these cases, the explanation document will tell you that you need to customize the answer based on your resources.
★ Please try the game at least one day before you would like to try it with your students and get in touch with me if you have any questions. I usually respond to emails within a few hours. Try it out beforehand to ensure that you completely understand how each clue can be solved.