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Maths snakes and ladders game
meganstaceyjackson14meganstaceyjackson14

Maths snakes and ladders game

(0)
Maths snakes and ladders game. This will require dice and playing pieces to be added. A3 size. Learners take it in turns to roll the dice and if they answer the question they land on correctly then they can stay on that spot. If they get it wrong, they must move back a spot. #functionalskills # functionalskillsmaths #mathsgames #learning #makemathsfun
Heads Up Maths Game (Guess the Number)
meganstaceyjackson14meganstaceyjackson14

Heads Up Maths Game (Guess the Number)

(0)
#Maths game #Fun #Knowledge #Recap #Starter #Plenary #Understanding #Description 2 or more players required. Printable document. Tried and tested by students in a 16-19 setting. This game can be played by 2 or more people. Student can plays 1 V 1 or they can play in groups. The pack can be printed and cut out. It can also be laminated to preserve quality and be reused again. How to use: One student will hold the card above their head (without looking), the other student/s will use sums to explain what is on the card, without actually saying the number on the card. If the student can guess the number on the card, they get to keep it (classed as a point). If a student cannot guess, they can pass on the card and it is put back in the pile and they loose their turn. The student with the most cards at the end of the game is a winner. To increase the difficulty, you can add a timer.
Heads Up Maths Game
meganstaceyjackson14meganstaceyjackson14

Heads Up Maths Game

(0)
#Maths game #Fun #Knowledge #Recap #Starter #Plenary #Understanding #Description 2 or more players required. Printable document. Tried and tested by students in a 16-19 setting. This game can be played by 2 or more people. Student can plays 1 V 1 or they can play in groups. The pack can be printed and cut out. It can also be laminated to preserve quality and be reused again. How to use: One student will hold the card above their head (without looking), the other student/s will use words to explain what is on the card, without actually saying the word on the card. If the student can guess the word on the card, they get to keep it (classed as a point). If a student cannot guess, they can pass on the card and it is put back in the pile and they loose their turn. The student with the most cards at the end of the game is a winner. To increase the difficulty, you can add a timer.