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Forces - 24 Task Cards KS3
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Forces - 24 Task Cards KS3

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Twenty – four task cards on forces including the topics: basic force facts; mass and weight; friction; air resistance; balanced and unbalanced forces. Some cards are more challenging than others and many cards have several related tasks with varying degrees of difficultly. Answers are provided on an animated PowerPoint with one slide per task card so that the answers can also be easily photocopied. This makes self-assessment and peer assessment extremely easy. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Forces - 60 Taboo Cards KS3
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Forces - 60 Taboo Cards KS3

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Sixty taboo cards on: What is a Force? Mass and Weight What is Friction? Air Resistance Balanced and Unbalanced Forces How to Use Work in pairs. Place cards in a pile face down. Student takes a card and gives scientific clues to their partner to help them guess the word in the guess box. The clue giver cannot use the words in the taboo box in the clues. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Forces - 18 Moments Task Cards KS3
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Forces - 18 Moments Task Cards KS3

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Eighteen task cards on moments. Required Knowledge A force can produce a turning effect or moment. The further away from the pivot that a force is applied the greater the moment. Moment of a force = force x distance from pivot. Equilibrium is an alternative term for balanced. At equilibrium F1 x d1 = F2 x d2 The wheelbarrow, tongs and crowbar are examples of simple machines using levers. Some cards are more challenging than others and many cards have several related tasks with varying degrees of difficultly. Answers are provided on an animated PowerPoint with one slide per task card so that the answers can also be easily photocopied. This makes self-assessment and peer assessment extremely easy. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Forces - Moments, Pressure, Speed, Hooke's Law - Find the Pair Game KS3
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Forces - Moments, Pressure, Speed, Hooke's Law - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on moments, speed, pressure and Hooke’s Law. ** It is intended for use as:** part of a review lesson prior to testing; a final lesson for a forces module; an ideal cover lesson as answers are provided How to Play Pupils work in teams of three or four. Each team lays out their 72 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Please see preview for details Fully resourced lessons are available on these topics from my shop. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Food Groups, Nutrition and Food Tests Wildcard and Snap Card Games KS3
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Food Groups, Nutrition and Food Tests Wildcard and Snap Card Games KS3

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A great way to consolidate food groups, nutrition and food tests with this pack of cards which can be used to play three different card games. So much fun, students don’t even realise they are learning! All games can be played with cards relating to food groups only if so wished. Prior Knowledge Required Carbohydrates provide energy Proteins needed for growth and repair Lipids (fats) provide energy and insulation Minerals needed for a healthy body – examples iron for red blood cells and calcium for teeth and bones Vitamins – enable body to use other nutrients more efficiently – examples Vit A for eyesight, Vit C prevents scurvy, Vit K for blood clotting Roughage (fiber) moves food through the gut. Why roughage helps prevent bowel cancer explained. Importance of water in the diet. Examples of foods containing the five nutrients and roughage. Excess carbohydrates and fats are laid down under the skin. A balanced diet explained. Energy in food and energy needed for activity are measured in kilojoules (kj). Working out the energy in a meal. What You Get 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection in a Plane Mirror - Dominoes KS3
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Light - Reflection in a Plane Mirror - Dominoes KS3

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A dominoes game with questions and statements on reflection in a plane mirror instead of numbers. Prior Knowledge Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses Plus the Eye, Pinhole Camera & Camera - Find the Pair Game KS3
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Light - Lenses Plus the Eye, Pinhole Camera & Camera - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on lenses including the eye, the pinhole camera and the camera. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack. ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted and diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera More high quality resources available here. Elf Off the Shelf Resources
Plants - Anatomy and Life Cycle of the Flowering Plant Dominoes Game KS3
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Plants - Anatomy and Life Cycle of the Flowering Plant Dominoes Game KS3

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A dominoes game where students either match the word or question or answer it depending on the dominoes they have in their hand. Prior Knowledge Root, stem and leaves are organs and the flower an organ system. Functions of the root, stem, leaf and flower. The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis. Parts of the flower; The ovule and pollen grain as the female and male reproductive cells. Pollination, self-pollination and cross-pollination Fertilization Seed dispersal Germination What You Get 90 dominoes Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Plants - 36 Taboo Cards on Anatomy, Life Cycle and Photosynthesis KS3
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Plants - 36 Taboo Cards on Anatomy, Life Cycle and Photosynthesis KS3

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Thirty-six taboo cards on the anatomy and life cycle of the flowering plant and photosynthesis. How to Use Work in pairs. Place cards in a pile face down. Student takes a card and gives scientific clues to their partner to help them guess the word in the guess box. The clue giver cannot use the words in the taboo box in the clues. Full instructions are given on the PowerPoint itself. More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnets - Find the Pair Team Game for KS3
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Magnetism - Magnets and Electromagnets - Find the Pair Team Game for KS3

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This is an engaging and enjoyable memory game on magnets and electromagnets. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack. ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a relay and a circuit breaker work. More high quality resources available here. Elf Off the Shelf Resources
Magnetism - Magnets and Electromagnet Dominoes Game - KS3
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Magnetism - Magnets and Electromagnet Dominoes Game - KS3

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A dominoes game with questions and statements on magnets and electromagnets and instead of answers. Prior Knowledge Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a circuit breaker and a relay work What You Get 90 dominoes Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominoes from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominoes can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Breathing and the Respiratory System - Dominoes Game KS3
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Breathing and the Respiratory System - Dominoes Game KS3

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A dominoes game with questions and statements on breathing and the respiratory system instead of answers. Prior Knowledge Breathing is movement of air in and out of the lungs. Respiration is the release of energy from glucose. Breathing provides the oxygen for aerobic respiration and gets rid of waste carbon dioxide. Label the trachea, right bronchus, bronchiole, alveolus, intercostal muscle, rib, diaphragm. Label a diagram of an alveolus and show the direction of diffusion of oxygen and carbon dioxide. Experiment using limewater to compare the amount of carbon dioxide in inhaled and exhaled air. Compare the percentage of oxygen, carbon dioxide and nitrogen in inhaled and exhaled air. Mechanism of breathing. Changes in volume and pressure inside the chest during inhalation and exhalation. Evaluate a model of the mechanism of breathing. Design an investigation into how breathing rate varies with exercise. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Kinetic Theory of Matter - States of Matter and Change of State - Dominoes Game KS3
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Kinetic Theory of Matter - States of Matter and Change of State - Dominoes Game KS3

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A dominoes game with questions and statements on the kinetic theory of matter (particle theory) including change of state, gas pressure and diffusion. Prior Knowledge Three states of matter are solid, liquid and gas. Arrangement of particles in solids, liquids and gases. Properties of solids, liquids and gases in terms of the arrangement of their particles. Change of state including sublimation. Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. Diffusion What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Kinetic Theory of Matter (Particle Theory) - Find the Pair Game KS3
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Kinetic Theory of Matter (Particle Theory) - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on the kinetic theory of matter which uses the particle model to explain change of state, gas pressure and diffusion. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Three states of matter are solid, liquid and gas. Arrangement of particles in solids, liquids and gases. Properties of solids, liquids and gases in terms of the arrangement of their particles. Change of state including sublimation. Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. Diffusion. More high quality resources available here. Elf Off the Shelf Resources
Separating Mixtures  -  Wildcard and Snap Card Games KS3
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Separating Mixtures - Wildcard and Snap Card Games KS3

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A great way to consolidate learning on mixtures including solutions, suspensions, dissolving, solubility and saturated solutions with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required The composition and physical properties of mixtures Evaporation to dryness and crystallisation Distillation Fractional distillation Filtration Chromatography What You Get 84 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection & Refraction Find the Pair Game KS3
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Light - Reflection & Refraction Find the Pair Game KS3

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This is an engaging and enjoyable memory game on reflection in plane mirrors and revraction. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet ** Preparation** Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. More high quality resources available here. Elf Off the Shelf Resources
Mixtures Solutions and Suspensions Find the Pair Game KS3
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Mixtures Solutions and Suspensions Find the Pair Game KS3

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This is an engaging and enjoyable memory game on mixtures, including solutions, suspensions, dissolving, saturated solutions and solubility. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Elements and compounds are pure substance and mixtures are not. Meaning of the terms solute, solvent, solution, soluble and insoluble. Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. Particle theory to explain dissolving, suspensions and saturated solutions. Extracting information from solubility curves. More high quality resources available here. Elf Off the Shelf Resources
Mixtures Solutions and Suspensions Dominoes Game KS3
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Mixtures Solutions and Suspensions Dominoes Game KS3

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A dominoes game for middle school with questions and statements on mixtures including solutions, suspensions, solubility and saturated solutions. Prior Knowledge Elements and compounds are pure substance and mixtures are not. Meaning of the terms solute, solvent, solution, soluble and insoluble. Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. Particle theory to explain dissolving, suspensions and saturated solutions. Extracting information from solubility curves What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Electricity - Circuits and Symbols - Wildcard & Snap Card Games KS3
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Electricity - Circuits and Symbols - Wildcard & Snap Card Games KS3

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A great way to consolidate learning on circuits and symbols with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Know the symbols for: a switch; a resistor; a lamp; a voltmeter; a battery; an ammeter a buzzer. Be able to translate sketches of series and parallel circuits into circuit diagrams. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap Full instructions are given on the PowerPoint itself. More high quality resources available here. Elf Off the Shelf Resources Links to other resources in this series. Current, Voltage and Resistance - What Are They? Conductors and Insulators Circuits and Symbols Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need
Current Electricity - Circuits and Symbols Wildcard and Snap Card Games for KS3
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Current Electricity - Circuits and Symbols Wildcard and Snap Card Games for KS3

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A great way to consolidate learning on circuits and symbols with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Know the symbols for: a switch; a resistor; a lamp; a voltmeter; a battery; an ammeter a buzzer. Be able to translate sketches of series and parallel circuits into circuit diagrams. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap. Links to other resources in this series. Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need More high quality resources available here. Elf Off the Shelf Resources