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Forces - Moments, Pressure, Speed, Hooke's Law - Find the Pair Game KS3
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Forces - Moments, Pressure, Speed, Hooke's Law - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on moments, speed, pressure and Hooke’s Law. ** It is intended for use as:** part of a review lesson prior to testing; a final lesson for a forces module; an ideal cover lesson as answers are provided How to Play Pupils work in teams of three or four. Each team lays out their 72 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Please see preview for details Fully resourced lessons are available on these topics from my shop. All resources shown in these bundle are also available individually Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law The Complete Forces Module ( Module 2 + Module 2) 7 Game Compendium for Module 1 6 Game Compendium for Module 2 Forces - 13 Game Compendium Lots more resources for forces at my shop? Elf Off the Shelf Resources
Plant Anatomy and Life Cycle - Wildcard and Snap Card Games for KS3
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Plant Anatomy and Life Cycle - Wildcard and Snap Card Games for KS3

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A great way to consolidate learning on plant anatomy and life cycle with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required Name and know the functions of the parts of the flowering plant Know the processes: Pollination Fertilisation Germination Dispersal What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Electricity - Circuits and Symbols - Wildcard & Snap Card Games KS3
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Electricity - Circuits and Symbols - Wildcard & Snap Card Games KS3

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A great way to consolidate learning on circuits and symbols with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Know the symbols for: a switch; a resistor; a lamp; a voltmeter; a battery; an ammeter a buzzer. Be able to translate sketches of series and parallel circuits into circuit diagrams. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap Full instructions are given on the PowerPoint itself. More high quality resources available here. Elf Off the Shelf Resources Links to other resources in this series. Current, Voltage and Resistance - What Are They? Conductors and Insulators Circuits and Symbols Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need
Atoms and Molecules - Wildcard & Snap Card Games for KS3
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Atoms and Molecules - Wildcard & Snap Card Games for KS3

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A great way to consolidate learning on atoms and molecules with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required Atoms combine to form molecules. Atoms of the same element combine to form a molecule of an element. Atoms of different elements combine to form a molecule of a compound. Each element has its own symbol and the symbols of the most well - known elements. Elements are listed in the Periodic Table. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap Lots more resources at my shop? Elf Off the Shelf Resources
Plant and Animal Cells & Specialisation - Wildcard & Snap Card Games for KS3
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Plant and Animal Cells & Specialisation - Wildcard & Snap Card Games for KS3

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A great way to consolidate learning on the structure of plant and animal cells and cell specialisation with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required Name and know the functions of the following parts of the cell. Cell membrane Nucleus Cytoplasm Mitochondria Cell wall Chloroplasts Vacuole Name and know how the following cells are specialised Red blood cell Root hair cell Sperm cell Ciliated cell Nerve cell Fat cell Egg cell What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap Plant and Animal Cells - Structure and Differences KS3 Cell Specialisation KS3 Plant and Animal Cells- Structure, Differences and Specialisation Boardgame KS3 Plant and Animal Cells, Structure and Differences KS3 - Fully Resourced Revision Lesson Specialised Cells KS3 - Fully Resourced Revision Lesson Plant and Animal Cells KS3 - 42 Question Card Sort Team Game Why not have a look at my shop? Elf Off the Shelf Resources
Metals and Non-metals, Properties Board Game KS3
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Metals and Non-metals, Properties Board Game KS3

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With 42 question cards on the properties of metals and non - metals, this is an enjoyable and challenging board game for up to six middle school players per set. It is suitable for all abilities. Included in this Pack Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Metals are conductors of electricity and heat while non - metals are insulators. Metals are strong (have high tensile strength) but non - metals are not. Metals are shiny when freshly cut or polished but non -metals are dull. Metals are sonorous (make a ringing noise when struck while non – metals do not. Metals are malleable (can be beaten into shape) and ductile (can be drawn into wires) but non – metals are neither and are brittle (shatter when struck. Iron, nickel and cobalt are magnetic but all non – metals are not magnetic. Metals are heavy which means they have a high have a high density because they contain a lot of particles. Non – metals are not heavy. Metals are all solids at room temperature, except for mercury which is a liquid, as they have high boiling and melting points. Of seventeen non - metals, all are gases except for five which are solids and one which is a liquid. Both metals are non – metals burn in oxygen to form the oxide. Metal oxides are alkaline and non -metal oxides are acidic. More high quality resources available here. Elf Off the Shelf Resources
Current Electricity Game - Interactive Quiz  KS3
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Current Electricity Game - Interactive Quiz KS3

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With questions on the current, voltage, resistance, conductors and insulators, circuit diagrams, series and parallel circuits and units for current and voltage, this is an enjoyable and engaging 35 question quiz on the basics of current electricity. It can be played by teams or by individuals. Included in this Pack Interactive Question PowerPoint with 36 differentiated questions Interactive Answer PowerPoint (which also shows the questions) Pupil answer/score sheet Instruction sheet How it Works Work through interactive Question PowerPoint. Pupils/teams write answers on recording sheet. Work through Interactive Answer PowerPoint. Pupils total their score Highest score wins. Prior Knowledge Required The symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and able to recognise series and parallel circuits. Metals and non-metals as conductors and insulators. Current is a flow of electrons and metal ions cause resistance. Batteries contain chemicals and provide the push or voltage to current. Voltage is the difference in energy level between two points in a circuit. Comparative resistance of long/short, thin/thick wires. Know that insulators have high resistances and the resistance of all conductors is comparatively lower. Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. Ammeters are placed in series and voltmeters in parallel. Current is measured in amps and voltage in volts. Current in series and parallel circuits. Voltage in series and parallel circuits. Elf Off the Shelf Shop Links to other resources in this series. Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need
Current Electricity -42 Question Card Sort Team Game  KS3
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Current Electricity -42 Question Card Sort Team Game KS3

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Match each of the 42 question cards on current, voltage and resistance in electrical circuits, conductors and insulators and electrical circuits and circuit diagrams with the correct answer card in this enjoyable and engaging team or individual game for middle school science. Included in this Pack. 42 question cards 42 answer cards Pupil answer/score sheet Teacher’s answer sheet. Instruction sheet Preparation Photocopy 1 set of question sheets and 1 set of answer sheets per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. How it Works. Each group matches the answer cards to the question cards and fills in their score sheet. The game stops when the first group finishes. Teacher reads out answers and groups check answers and complete their score card by awarding the points according to the colour of each question card. The group with the highest number of points wins. Prior Knowledge Required Current is a flow of electrons through a conductor. Conductors heat up when current passes through them. Batteries give the electrons energy. Long wires and thin wires have a higher resistance than short ones. For current to flow a circuit must be complete. Batteries are connected positive to negative. Metal ions cause resistance… Know that conductors conduct electricity and insulators do not. Metals are conductors and non-metals are insulators. Graphite is a non-metal that conducts. Be able to explain why some materials are conductors and others are insulators. Know the symbols for a switch, a resistor, a lamp, a voltmeter, a battery and an ammeter. Recognise a series circuit and a parallel circuit. Match a sketch of a circuit with its circuit diagram. More high quality resources available from my shop Elf Off the Shelf Shop Current, Voltage and Resistance - What Are They? Conductors and Insulators Circuits and Symbols Intro to Current Electricity Current Electricity - Everything You Need
Plant Anatomy  Life Cycle and Photosynthesis 54 Question Board Game KS3
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Plant Anatomy Life Cycle and Photosynthesis 54 Question Board Game KS3

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Plant anatomy, photosynthesis and life cycle from pollination through fertilisation and seed dispersal to germination, this engaging and enjoyable 54 question board game can be used to consolidate learning at the end of the module or as test prep. Included in this Pack Game board 48 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Root, stem, leaf and flower are plant organs. Function of root, stem and leaf. Transpiration. Labelling parts of a flower. Carpel and stamen are the female and male reproductive organs. Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis. Graphing rate of photosynthesis against, carbon dioxide concentration, light intensity and temperature. Word equations for photosynthesis and respiration. Comparison of photosynthesis and respiration. Paraffin heaters as sources of carbon dioxide in greenhouses. Use of glucose in plants. Gas exchange in plants at different times of day. Testing a leaf for starch – investigation. Effect of light intensity on rate of photosynthesis – investigation. Pollination, self-pollination and cross-pollination explained. How some plants prevent self-pollination and why. Comparing the features of flowers pollinated by insects and wind. More high quality resources available here. Elf Off the Shelf Resources
Respiration - 42 Question Board Game KS3
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Respiration - 42 Question Board Game KS3

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With 42 question cards this is an enjoyable and challenging board game on cellular respiration for up to six players per set. It is suitable for all abilities. Included in this Pack Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Breathing is movement of air in and out of the lungs. Respiration is the release of energy from glucose. Yeast is a unicellular fungus that undergoes fermentation. Bread, beer and wine are products of fermentation. Respiration happens in the mitochondria of all plant and animal cells. Aerobic respiration uses oxygen to release energy from glucose. Anaerobic respiration does not use oxygen to release energy from glucose and produces lactic acid which causes muscle cramps. Word equations for aerobic respiration and fermentation. Conditions necessary for fermentation. Oxygen debt More high quality resources available here. Elf Off the Shelf Resources More KS3 respiration resources Respiration - Fully Resourced Lesson KS3 Respiration - Dominoes Game KS3 Respiration - Fully Resourced Lesson Plus Dominoes Game KS3 Respiration - Find the Pair Team Game KS3 Respiration - Fully Resourced Team Game Plus Find the Pair Team Game KS3 Respiration - 42 Question Board Game KS3 Respiration - Fully Resourced Lesson Plus 42 Question Board Game
Plant and Animal Cells - Structure, Differences and Specialisation Board Game KS3
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Plant and Animal Cells - Structure, Differences and Specialisation Board Game KS3

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This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the structure and differences between plant and animal cells and cell specialisation. The specialised cells included are: • red blood cells; • root hair cells; • fat cells; • palisade cells; • sperm cells; • egg cells; • nerve cells, • ciliated cells. Included in this Pack • Game board • 54 Question cards with questions of varying difficulty • Teacher answer sheet • Instruction sheet. Preparation • Photocopy game board onto A3 paper or card (Colour and greyscale versions included). • Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play • Highest score of dice starts • Pupils take turns and work their way around the board following the instructions in the squares. • Certain squares instruct the pupil to take a question card from the face down pile. If correct they move on 2 spaces. • If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. • In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Fully resourced and differentiated lessons on these topics are available. Plant and Animal Cells - Structure and Differences KS3 Cell Specialisation KS3 Plant and Animal Cells - Structure, Differences and Specialisation Plant and Animal Cells, Structure and Differences KS3 - Fully Resourced Revision Lesson or Plenary Specialised Cells KS3 - Fully Resourced Revision Lesson or Plenary Plant and Animal Cells KS3 - 42 Question Card Sort Team Game More resources available at my shop Elf Off the Shelf Shop
Magnetism - Magnets and Electromagnets 42 Question Board Game for KS3
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Magnetism - Magnets and Electromagnets 42 Question Board Game for KS3

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With 42 question cards on permanent magnets and electromagnets this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. Included in this Pack Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Magnetic materials can be made into magnets. Iron, cobalt and nickel and their alloys are magnetic materials. Unlike poles attract and like pole repel. There is an invisible magnetic field around a magnet made up of field lines. Draw the field lines around a bar magnet. The closer together the field lines the stronger the magnetic field. Draw the field lines around two bar magnets with like and unlike poles facing. There are more field lines around the poles where the magnetic field is strongest. The magnetic field strength gets less as distance from the magnet increases. Field lines point away from the south pole and towards the north pole of a magnet. When a magnetic material is made into a magnet, the randomly facing domains all line up to point in the same direction. The Earth acts as though there as a south-type pole at magnetic north and a north-type pole at magnetic south. Explain how an electric bell, a circuit breaker and a relay work More high quality resources available here. Elf Off the Shelf Resources
Food, Nutrition and Food Tests 42 Question Board Game KS3
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Food, Nutrition and Food Tests 42 Question Board Game KS3

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With 42 question cards on permanent magnets and electromagnets this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. Included in this Pack Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Carbohydrates provide energy Proteins needed for growth and repair Lipids (fats) provide energy and insulation Minerals needed for a healthy body – examples iron for red blood cells and calcium for teeth and bones Vitamins – enable body to use other nutrients more efficiently – examples Vit A for eyesight, Vit C prevents scurvy, Vit K for blood clotting Roughage (fiber) moves food through the gut. Why roughage helps prevent bowel cancer explained. Importance of water in the diet. Examples of foods containing the five nutrients and roughage. Excess carbohydrates and fats are laid down under the skin. A balanced diet explained. Energy in food and energy needed for activity are measured in kilojoules (kj). Working out the energy in a meal. More high quality resources available here. Elf Off the Shelf Resources
Breathing and the Respiratory System 42 Question Board Game KS3
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Breathing and the Respiratory System 42 Question Board Game KS3

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A comprehensive, fully resourced lesson for middle school on breathing and the respiratory system plus an enjoyable and challenging board game for up to six players a set. Prior Knowledge Required Breathing is movement of air in and out of the lungs. Respiration is the release of energy from glucose. Breathing provides the oxygen for aerobic respiration and gets rid of waste carbon dioxide. Label the trachea, right bronchus, bronchiole, alveolus, intercostal muscle, rib, diaphragm. Label a diagram of an alveolus and show the direction of diffusion of oxygen and carbon dioxide. Experiment using limewater to compare the amount of carbon dioxide in inhaled and exhaled air. Compare the percentage of oxygen, carbon dioxide and nitrogen in inhaled and exhaled air. Mechanism of breathing. Changes in volume and pressure inside the chest during inhalation and exhalation. Evaluate a model of the mechanism of breathing. Design an investigation into how breathing rate varies with exercise. What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Board Game Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. More high quality resources available here. Elf Off the Shelf Resources
Science and General Knowledge Quiz 2 KS3   - Back to School/End of Year
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Science and General Knowledge Quiz 2 KS3 - Back to School/End of Year

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An ideal end-of-term activity or first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team. It is a 65 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity.Topics include: geography history sport nature science astronomy astrology current affairs film art flags of the world famous people famous landmarks Each team will attempt their team round which consists of a science question and four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team gets to try the rest of the round. After the team round is the individual round. A maximum of thirty questions answered on a first-hand-up basis accruing points for the team. This second round allows flexibility in terms of the time the quiz takes as not all thirty questions have to be attempted. The quiz therefore can last between 30 and 50 minutes. Why not have a look at my shop? Elf Off the Shelf Resources
Elements and Compounds 48 Question Board Game KS3
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Elements and Compounds 48 Question Board Game KS3

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With 48 question cards on atoms, molecules, elements, compounds, chemical symbols, formulae and naming compounds, this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. Included in this Pack Game board 48 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. For more high quality resources visit: Elf Off the Shelf Resources
Science and General Knowledge Quiz 2 KS3 - Back to School/End of Year
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Science and General Knowledge Quiz 2 KS3 - Back to School/End of Year

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An ideal end-of-term activity or first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team. It is a 65 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include: geography history sport nature science astronomy astrology current affairs film art flags of the world famous people famous landmarks Each team will attempt their team round which consists of a science question and four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team gets to try the rest of the round. After the team round is the individual round. A maximum of thirty questions answered on a first-hand-up basis accruing points for the team. This second round allows flexibility in terms of the time the quiz takes as not all thirty questions have to be attempted. The quiz therefore can last between 30 and 50 minutes. Why not have a look at my shop? Elf Off the Shelf Resources
Science and General Knowledge Quiz 2 KS3  - Back to School/End of Year
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Science and General Knowledge Quiz 2 KS3 - Back to School/End of Year

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An ideal end-of-term activity or first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team. It is a 65 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity.Topics include: geography history sport nature science astronomy astrology current affairs film art flags of the world famous people famous landmarks Each team will attempt their team round which consists of a science question and four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team gets to try the rest of the round. After the team round is the individual round. A maximum of thirty questions answered on a first-hand-up basis accruing points for the team. This second round allows flexibility in terms of the time the quiz takes as not all thirty questions have to be attempted. The quiz therefore can last between 30 and 50 minutes. Why not have a look at my shop? Elf Off the Shelf Resources
Current Electricity Boardgame KS3
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Current Electricity Boardgame KS3

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This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the basics of current electricity including: • understanding the terms current, voltage and resistance; • conductors and insulators; • circuit symbol; • circuits diagrams; • units and measurement of current and voltage; • current and voltage in series and parallel circuits; • lamps in series and parallel. • current and voltage vary with number of batteries. • relationship between resistance and current. Included in this Pack • Game board • 54 Question cards with questions of varying difficulty • Teacher answer sheet • Instruction sheet. Resources are in colour and greyscale How to Play • Highest dice throw starts • Pupils take turns, following instructions in the squares. • Certain squares instruct the pupil to take a question card from the face down pile. If correct they move on 2 spaces. • If a player thinks an opponent’s answer is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. • In the event of a challenge, pupils are encouraged to consult their books but teacher has a quick-check answer sheet. Prior Knowledge Required • Symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and recognise series and parallel circuits. • Metals and non-metals as conductors and insulators. • Current is a flow of electrons and metal ions cause resistance. • Batteries contain chemicals and provide the push or voltage to current. • Voltage is the difference in energy level between two points in a circuit. • Comparative resistance of long/short, thin/thick wires. • Insulators have high resistances and the resistance of all conductors is comparatively lower. • Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. • Ammeters are used in series and voltmeters in parallel. • Current is measured in amps and voltage in volts. • Current and voltage in series and parallel circuits. • Current and voltage vary with number of batteries. • Metal ions causing high and low resistance conductors. • Relationship between resistance and current. Elf Off the Shelf Shop Links to other resources in this series. Intro to Current Electricity 1 Intro to Current Electricity 2 Intro to Current Electricity 3 Current Electricity - Everything You Need
Current Electricity Christmas Enquiry KS3
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Current Electricity Christmas Enquiry KS3

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Electricity Christmas Enquiry This is a fully differentiated and resourced enquiry/investigation into how to brightly light a model nativity scene for the hall . Suitable for UK levels 3 to 5. The fully animated PowerPoint systematically takes the pupils through the stages of planning, developing and reflecting. Enough material for 2 to 3, one hour lessons, depending on ability. Sections of the PowerPoint are easily selected or skipped. . Challenging questions for more able pupils but clicking to the next slide provides support for those who need it. Equipment per group- two batteries or a powerpack, two lamps in holder, connectingwires. Groups of 3 to 4 pupils ideal. Buy this resource. Leave a review. Send an email, with your selection of one of my other resources up to £5 to: elfofftheshelfresources@gmail.com I will email you your free resource. This lesson is part of a 14 - lesson module which meets the requirements of the NC for current electricity in totality. Individual lessons £4. Bundle of 12 fully resourced lessons is £20 and bundle of 12 PowerPoints only is £14. Follow the links below to visit the other lessons in this module. Current, Voltage and Resistance Fully Resourced lesson Free Download **Conductors and Insulators – Fully Resourced Lesson Circuits and Symbols – Fully Resourced Lesson Lamps in Series and Parallel – Fully Resourced Lesson Current Electricity KS3 Fully Resourced Module PowerPoints Only for whole Module**