I am certified to teach English for grades 6-12 and mathematics for grades 5-9. I create resources for these subjects among others .
I am the owner of Middle School novel Units Inc. and Creativity in the Classroom
I am certified to teach English for grades 6-12 and mathematics for grades 5-9. I create resources for these subjects among others .
I am the owner of Middle School novel Units Inc. and Creativity in the Classroom
Math Archery
Player 1 takes the problem sheet for player 1 plus the answer key for player 2. Player 2 takes the problem sheet for player 2 plus the answer key for player 1. (Players check each other's answers) The first card from the stack of game cards is turned over and both players answer the matching card number on their problem sheets. Both players work on solving the problems at the same time. (This way, there is less down time for each player).
After printing and cutting out the game cards, they should be shuffled well and placed on the game board in the designated spots based on color.
Players take turns drawing a card from one of the four stacks of game cards. They can draw a card from any of the following stacks:
10-point cards (yellow) - These are not multiple choice and contain the most “missed the target” cards. (With this choice there is a chance for more points, but also a high chance ofgetting zero points for drawing a “missed the target” card.)
8-point cards (green) – These are multiple choice with 4 answer choices and slightly less “missed the target” cards. (With this choice, it is easier to get a correct answer and a decent amount of points, but there is also a fairly high chance of getting zero points for drawing a “missed thetarget” card.)
6-point cards (blue) – These are multiple choice with 3 answer choices and even less “missed the target” cards. (With this choice, it is even easier to get a correct answer and there are no “missed the target” cards. However, less points are awarded for a correct answer.)
4-point cards (gray) – These are multiple choice with 2 answer choices and the least amount of “missed the target” cards. (With this choice, the player has a very good chance (50/50) to get a correct answer with the least chance of getting zero points for drawing a “missed the target” card. However, it is also the one with the least amount of points awarded for a correct answer.) The player with the highest score after each player has taken 15 turns wins the match. Players may
want to continue to play more matches with the remaining cards.
Version 2:
In this version, the game board is not needed. All cards should be shuffled together. Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from the stack of game cards and answer the matching card number on their problem sheet . If the answer is correct, the player gets the amount of points stated on the card.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Math Football
The instructions are simple. Player 1 takes the problem sheet for player 1 plus the answer key for player 2. Player 2 takes the problem sheet for player 2 plus the answer key for player 1
Each player begins on the 50-yard line (Note: players head in opposite directions on the board), draws a card and completes the problem on the card. If the answer is correct, the player moves forward either 10 or 20 yards. (It will say how many yards to move on the card). If the answer is incorrect, the player does not move. If the player draws a penalty card, he/she must move back the stated number of yards. Both players work on solving their problems at the same time. (This way, there is less down time for each player). However, if one player finishes his/her problem quicker than the other player, he/she must wait for the other player to finish before moving on.
Each player checks the answer of his/her opponent. Play continues until one player gets a touchdown and receives a point. Both players then start over on the 50 yard line. Play continues until one player reaches 4 points (or the number of points decided on at the beginning of the game).The player with 4 points wins the game.
Alternate Version: Play continues until one player gets a touchdown and receives a point. THAT PLAYER ONLY starts over on the 50 yard line.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Math Golf
Version 1
Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from one three stacks of game cards and answer the matching card number on their problem sheet .
They can draw a card from any of the following stacks:
1 point cards (yellow) - If a player chooses this card and gets the answer correct, he/she gets a "hole in one." These cards are not multiple choice and if the player's answer is NOT correct, they get 8 points. However, not all cards are point cards. Some are penalty cards. Penalty cards are worth 10 points. There is a high chance (50% on the first draw) of getting a penalty card from this stack (because in real golf, a hole in one is hard to get).
3 point cards (blue) – These are multiple choice with 4 answer choices and a lower percentage of penalty cards. With this choice, it is also easier to get a correct answer because of the multiple choice. There is a moderate chance (30% on the first draw) of getting a penalty card from this stack. Penalty cards in this stack are worth 8 points and a player who does not get the answer correct gets 5 points.
6 point cards (brown) - These are multiple choice with 3 answer choices, giving the player a 33% chance of getting the answer correct and there are NO penalty cards in this stack. However, a player who does not get the answer correct gets 7 points.
The player with the lowest score after 18 holes wins the game.
Version 2:
In this version, the game board is not needed. All cards should be shuffled together. Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from the stack of game cards and answer the matching card number on their problem sheet . If the answer is correct, the player gets the amount of points stated on the card.
(Remind students that in golf, the player with the least amount of points wins).
Perseverance
This game is for two players. Player 1 takes the game sheet for PLAYER 1 plus the answer key for PLAYER 2. Player 2 takes the game sheet for PLAYER 2 plus the answer key for PLAYER 1.
The first card is turned face up on the table. At the same time, both players work on solving the problem number on their game sheet that matches the card . (This way, there is less down time for each player). Each player checks the answer of his/her opponent. Each player with a correct answer gets to draw a line diagonally between two dots anywhere on the game board. One player heads in a horizontal path while the other heads vertically across the board. They cannot cross paths. While trying to block the opponent, the player that draws an uninterrupted bridge from his/her side of the board to the other side wins.
Note: Although players draw and work on their cards at the same time, they need to take turns when drawing lines on the board. Therefore, before the game starts, after the cards are shuffled, each player draws a card. The person who draws the highest problem number is the first to draw a line on the board (if his/her answer is correct).
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
Math Baseball Instructions
First, you need to cut out the cards and game pieces. Specialty cards such as “You’re Out” cards, “Strike” cards, and "Homerun" cards get shuffled in with the rest of the cards). After shuffling the cards, player 1 takes the game board labeled "Player 1" and the answers for “Player 2” and player 2 takes the game board labeled "Player 2" and the answers for “Player 1". (Each player will be checking the other player's answers).
Players each draw a card from the pile and follow the directions on the card. If the card has a problem number on it, the player locates and completes that problem on their problem sheet. A point is earned for each run (crossing home plate). Players check each other’s answers and keep score recording runs, strikes, outs, and innings on their copy of the score sheet. When a player gets 3 outs, he/she begins a new inning. (3 strikes = 1 out just like in real baseball.) Because each player is considered a separate team, their innings may not end at the same time. However, scores are compared after each player has played the same number of innings.
The player with the higher score (the most runs) is the winner.
The game ends after each player completes 9 innings or a set number of innings if time does not permit 9 innings.
Remember: Scores are compared after both players complete the same number of innings. Because of "outs," players will not necessarily be on the same inning at exactly the same time.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Solve that Task
This game is for two players and uses 3 sets of cards: One set of Game Cards,
a set of You Did It! cards, and a set of Better Luck Next Time cards.
Player 1 takes the problem sheet for player 1 plus the answer key for player 2. Player 2 takes the problem sheet for player 2 plus the answer key for player 1. (Players check each other's answers) The first card from the stack of game cards is turned over and both players answer the matching card number on their problem sheets.
Both players work on solving the problems at the same time. (This way, there is less down time for each player).
Players with correct answers draw a card from the You Did It pile, players with incorrect answers draw a card from the Better Luck Next Time pile. The winner is the player with the most points after 20 rounds or after a predetermined number of rounds.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
Straight 7 Game
(This can be played using colored pencils or crayons to mark the spaces. Each player needs to use a different color)
Player 1 takes the problem sheet and cards for player 1 plus the answer key for player 2. Player 2 takes the problem sheet and cards for player 2 plus the answer key for player 1. (Players check each other's answers.)
Players each draw a card from their own set of playing cards and answer the matching card number on their problem sheet. Both players work on solving the problems at the same time. (This way, there is less down time for each player).
If a player's answer is correct, he/she gets to color in one block on the board that contains the card number of that card. (There are two spaces on the board for each card number). If both blocks with that number are already colored in because of a wild card, the player loses that turn by not getting to color in a block.
Although they work on their problems at the same time, players need to take turns coloring in a block on the board. To see who goes first, players should each draw a card from one set of the playing cards. The one who draws the highest problem number goes first.
The first player to get 7 blocks in a row wins the game. Also, in addition to trying to get 7 in a row, players should try to block the other player from getting 7 in a row. If all cards have been played and no one gets 7 in a row, the game is a tie.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
BOARD GAMES
There are 11 board games with 2 sets of game cards included in this unit, including holiday games boards for Christmas, Halloween, and Valentine's Day.
Player(s) 1 (and 3, if four people are playing): Take set 1 of the game cards and the answers to set 2.
Player(s) 2 (and 4, if four people are playing): Take set 2 of the game cards and the answers to set 1.
Player(s) 1 (and 3) check the answers of player(s) 2 (and 4), and player(s) 2 (and 4) check the answers of player(s) 1 (and 3).
Each player draws a card from their deck and answers the problem on the card, (They might need a piece of scrap paper for this). If the answers are correct, players take turns moving on the board. If a player’s answer is incorrect, that player does not move. The first player to reach the finish wins.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
Math Basketball
All cards should be shuffled together. Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from the stack of game cards and answer the matching card number on their problem sheet . If the answer is correct, the player gets the amount of points stated on the card. In addition to point cards, there are penalty cards and free throw cards.
The player with the highest score after each player has taken 15 turns wins the match (or however many turns agreed upon by the players).
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Cut and Paste Activity
Students will cut out the tiles and then choose one and paste it onto the answer sheet where it says start. Next, they will solve the problem on the right side and locate the answer from the left side of one of the remaining tiles. Finally, they will paste that answer tile next to the first tile on the answer sheet. Following the pattern on the handout, they keep answering and pasting until all problems are solved. If done correctly, the answer on the first shape should match up with the problem on the last shape.
Five Squares Game
Colored pencils or crayons work best for this game.
Player 1 takes the PLAYER 1 game sheet plus the answer key for PLAYER 2. Player 2 takes the PLAYER 2 game sheet plus the answer key for PLAYER 1. Each player checks the other player's answers.
DIRECTIONS: Choose a game board. Larger boards make it easier to get 5 squares in a row. After the cards are shuffled, each player draws a card. The person who draws the highest problem number goes first. To start the game, the top card from the deck should be turned over. Each player finds the problem number on their own game sheet and answers it. If the answer is correct, that player gets to color in one square on the board, trying to get 5 squares in a row, while blocking the other player from getting 5 in a row. If a player gets the answer wrong, that player does nothing on the board for that turn.
(Important: Both players work on solving their problems at the same time, but they take turns coloring in the squares on the board, with the player who drew the highest card before the game going first. This way there is less down time for each player).
The first player to get 5 squares in a row wins the game. There are also few “free” spaces on the board(s).
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
I designed these practice drills to help students to memorize their times tables through repetition and practice. The unit contains 34 pages of drills plus 34 answer pages beginning with the 1's and gradually increasing in difficulty up to the 12's.
This is a unit I created specifically to cover the Common Core State Standards for Reading Literature for Grade 8.
It includes a fully complete sample of the activities applied to the short Aesop Fable, The Wolf and the Lamb.
This is a unit I created specifically to cover the Common Core State Standards for Reading Literature for Grade 7.
It includes a fully complete sample of the activities applied to the short Aesop Fable, The Wolf and the Lamb.
This is a unit I created specifically to cover the Common Core State Standards for Reading Literature for Grade 5.
It includes a fully complete sample of the activities applied to the short Aesop Fable, The Wolf and the Lamb.
This is a unit I created specifically to cover the Common Core State Standards for Reading Literature for Grade 6.
It includes a fully complete sample of the activities applied to the short Aesop Fable, The Wolf and the Lamb.
This is a unit I created specifically to cover the Common Core State Standards for Reading Literature for Grade 4.
It includes a fully complete sample of the activities applied to the short Aesop Fable, The Wolf and the Lamb.
This unit consists of 36 mini lessons (one per week for the entire school year) to be used during the first few or last few minutes of the class period. A great way to keep your students caught up on basic skills!