I am certified to teach English for grades 6-12 and mathematics for grades 5-9. I create resources for these subjects among others .
I am the owner of Middle School novel Units Inc. and Creativity in the Classroom
I am certified to teach English for grades 6-12 and mathematics for grades 5-9. I create resources for these subjects among others .
I am the owner of Middle School novel Units Inc. and Creativity in the Classroom
Students work the equations on the handout. Then, they locate the answer on the answer sheet, and cut and
paste it to match up with the equation on the handout.
Students work the equations on the handout. Then, they locate the answer on the answer sheet, and cut and
paste it to match up with the equation on the handout.
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
Students work the equations on the handout. Then, they locate the answer on the answer sheet, and cut and
paste it to match up with the equation on the handout.
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 55 pages of addition problems. Great practice for homework, classwork, make-up work, centers etc.
It also includes a full answer key plus a list on the right side of each page for the students to write their answers for easy grading.
Total pages including answer key: 110
TASK CARDS
Task cards can be used for a variety of things. If you Google “Task Cards,” you will find web pages that list many uses, games, and tasks for them.
For example. they can be:
● used as replacement game cards for popular board games
● placed around the room for students to find and answer
● used as practice for early finishers
For variety, I included 3 different sets of task cards plus answer sheets in this unit. Two sets include 30 cards and one set includes 40 cards for a grand total of 100 cards.
Math Archery
Player 1 takes the problem sheet for player 1 plus the answer key for player 2. Player 2 takes the problem sheet for player 2 plus the answer key for player 1. (Players check each other's answers) The first card from the stack of game cards is turned over and both players answer the matching card number on their problem sheets. Both players work on solving the problems at the same time. (This way, there is less down time for each player).
After printing and cutting out the game cards, they should be shuffled well and placed on the game board in the designated spots based on color.
Players take turns drawing a card from one of the four stacks of game cards. They can draw a card from any of the following stacks:
10-point cards (yellow) - These are not multiple choice and contain the most “missed the target” cards. (With this choice there is a chance for more points, but also a high chance ofgetting zero points for drawing a “missed the target” card.)
8-point cards (green) – These are multiple choice with 4 answer choices and slightly less “missed the target” cards. (With this choice, it is easier to get a correct answer and a decent amount of points, but there is also a fairly high chance of getting zero points for drawing a “missed thetarget” card.)
6-point cards (blue) – These are multiple choice with 3 answer choices and even less “missed the target” cards. (With this choice, it is even easier to get a correct answer and there are no “missed the target” cards. However, less points are awarded for a correct answer.)
4-point cards (gray) – These are multiple choice with 2 answer choices and the least amount of “missed the target” cards. (With this choice, the player has a very good chance (50/50) to get a correct answer with the least chance of getting zero points for drawing a “missed the target” card. However, it is also the one with the least amount of points awarded for a correct answer.) The player with the highest score after each player has taken 15 turns wins the match. Players may
want to continue to play more matches with the remaining cards.
Version 2:
In this version, the game board is not needed. All cards should be shuffled together. Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from the stack of game cards and answer the matching card number on their problem sheet . If the answer is correct, the player gets the amount of points stated on the card.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Math Football
The instructions are simple. Player 1 takes the problem sheet for player 1 plus the answer key for player 2. Player 2 takes the problem sheet for player 2 plus the answer key for player 1
Each player begins on the 50-yard line (Note: players head in opposite directions on the board), draws a card and completes the problem on the card. If the answer is correct, the player moves forward either 10 or 20 yards. (It will say how many yards to move on the card). If the answer is incorrect, the player does not move. If the player draws a penalty card, he/she must move back the stated number of yards. Both players work on solving their problems at the same time. (This way, there is less down time for each player). However, if one player finishes his/her problem quicker than the other player, he/she must wait for the other player to finish before moving on.
Each player checks the answer of his/her opponent. Play continues until one player gets a touchdown and receives a point. Both players then start over on the 50 yard line. Play continues until one player reaches 4 points (or the number of points decided on at the beginning of the game).The player with 4 points wins the game.
Alternate Version: Play continues until one player gets a touchdown and receives a point. THAT PLAYER ONLY starts over on the 50 yard line.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Math Golf
Version 1
Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from one three stacks of game cards and answer the matching card number on their problem sheet .
They can draw a card from any of the following stacks:
1 point cards (yellow) - If a player chooses this card and gets the answer correct, he/she gets a "hole in one." These cards are not multiple choice and if the player's answer is NOT correct, they get 8 points. However, not all cards are point cards. Some are penalty cards. Penalty cards are worth 10 points. There is a high chance (50% on the first draw) of getting a penalty card from this stack (because in real golf, a hole in one is hard to get).
3 point cards (blue) – These are multiple choice with 4 answer choices and a lower percentage of penalty cards. With this choice, it is also easier to get a correct answer because of the multiple choice. There is a moderate chance (30% on the first draw) of getting a penalty card from this stack. Penalty cards in this stack are worth 8 points and a player who does not get the answer correct gets 5 points.
6 point cards (brown) - These are multiple choice with 3 answer choices, giving the player a 33% chance of getting the answer correct and there are NO penalty cards in this stack. However, a player who does not get the answer correct gets 7 points.
The player with the lowest score after 18 holes wins the game.
Version 2:
In this version, the game board is not needed. All cards should be shuffled together. Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from the stack of game cards and answer the matching card number on their problem sheet . If the answer is correct, the player gets the amount of points stated on the card.
(Remind students that in golf, the player with the least amount of points wins).
Perseverance
This game is for two players. Player 1 takes the game sheet for PLAYER 1 plus the answer key for PLAYER 2. Player 2 takes the game sheet for PLAYER 2 plus the answer key for PLAYER 1.
The first card is turned face up on the table. At the same time, both players work on solving the problem number on their game sheet that matches the card . (This way, there is less down time for each player). Each player checks the answer of his/her opponent. Each player with a correct answer gets to draw a line diagonally between two dots anywhere on the game board. One player heads in a horizontal path while the other heads vertically across the board. They cannot cross paths. While trying to block the opponent, the player that draws an uninterrupted bridge from his/her side of the board to the other side wins.
Note: Although players draw and work on their cards at the same time, they need to take turns when drawing lines on the board. Therefore, before the game starts, after the cards are shuffled, each player draws a card. The person who draws the highest problem number is the first to draw a line on the board (if his/her answer is correct).
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
Math Baseball Instructions
First, you need to cut out the cards and game pieces. Specialty cards such as “You’re Out” cards, “Strike” cards, and "Homerun" cards get shuffled in with the rest of the cards). After shuffling the cards, player 1 takes the game board labeled "Player 1" and the answers for “Player 2” and player 2 takes the game board labeled "Player 2" and the answers for “Player 1". (Each player will be checking the other player's answers).
Players each draw a card from the pile and follow the directions on the card. If the card has a problem number on it, the player locates and completes that problem on their problem sheet. A point is earned for each run (crossing home plate). Players check each other’s answers and keep score recording runs, strikes, outs, and innings on their copy of the score sheet. When a player gets 3 outs, he/she begins a new inning. (3 strikes = 1 out just like in real baseball.) Because each player is considered a separate team, their innings may not end at the same time. However, scores are compared after each player has played the same number of innings.
The player with the higher score (the most runs) is the winner.
The game ends after each player completes 9 innings or a set number of innings if time does not permit 9 innings.
Remember: Scores are compared after both players complete the same number of innings. Because of "outs," players will not necessarily be on the same inning at exactly the same time.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).