This quick, fast paced, editable resource, comes with a colourful presentation describing binary and denary and how to convert them. There is a team competition, with live editable areas for entering scores and a timer included in the presentation.
This is a fun introduction to binary for any age group.
Aims and Objectives of this presentation:
Introduction to the idea of the CPU carrying instructions
Introduction to Base 2 and Base 10
Introduction to binary to denary conversion
Introduction to denary to binary conversion
Use of ICT skills to use a free fast binary convertor to encourage retention
This editable e-class and written test paper with teacher answers is aimed at GCSE (OCR) Computer Science and the Systems Architecture unit.
A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention.
The paper is for a 30 minute test, with 22 marks awarded. The test consists of a mixture of past papers that include questions on the following:
Unit 1.1.1 - Architecture of the CPU
Unit 1.1.2 - CPU Performance
Unit 1.1.3 - Embedded Systems
AS Level WJEC Computer Science - Unit 1 Examination Revision E-Workbook (with full teacher answers).
Questions are regarding:
1.1 Architecture, Fetch-Decode-Execute, Input/Output, Secondary Storage Devices, Networks, Internet
1.2 Logical Operations
1.3 Data Transmission
1.4 Data Representation and Data Types
1.5 Data Structures
1.6 Organisation of Data
1.7 Database Systems
1.8 The Operating System
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
A full written version is also included.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
This 50 - 60 minute lesson will introduce programming to a younger audience. It is fun and easy.
This lesson is based on programming constructs such as iteration and sequencing and is a fast paced and thoughtful lesson, with extension exercises.
Included in this pack are the following:
A full lesson plan with answers
A full presentation with coded videos included
An answer key for the 2nd task
A task sheet
This is suitable for a Year 5 or 6 class as an introduction to movement and loops, however this can also be used for a Year 7 class as an introduction at secondary school.
This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan.
This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.
This computer architecture crossword provides a good resource to test retention after completion of the Von Neumann architecture unit and its registers.
This crossword resource is very useful as a class worksheet or homework sheet to aid retention and learning during and after the teaching off programming constructs, identifiers and string handling techniques.
This crossword worksheet helps as a class sheet or homework for the retention and testing of Boolean Operations in programming, such as greater than, mod and less than or equal to.
This programming and algorithms bundle is perfect to test the retention and understanding of the programming and algorithms element of the Computer Science GCSE.
It allows students to think logically before answering and will enhance the learning of these often difficult topics.
This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to remove actors from the scence
How to save the World
How to slow down and speed up actors
How to eat the actors
How to code effectively in Java
How to check syntax for errors
Creating their own world
This resource consists of the following:
PowerPoints and pdfs
Codes handout
Full Greenfoot zipped code content for the lesson
This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to populate the World with backgrounds and actors
How to move the actors around the world, changing speeds
How to compile their code and check for errors
How to add in extra actors
How to create movement using their keys
This resource consists of the following:
Lesson video
PowerPoints and pdfs
Codes handout
This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to add sound to actors
How to save files, store and run them
This resource consists of the following:
Lesson video
PowerPoint and pdfs
Codes handout
Full code for teacher use
This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students.
Note that there are two versions here for the success criteria based on different exam boards.
This crossword resource is a valuable worksheet to aid with retention of the Sorting and Searching algorithms units and can be used in lesson or as a homework task.
This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete.
The lesson teaches the student the following:
How to add a new actor
How to set up the counter
How to edit the counter
How to program the counter
This resource consists of the following:
Lesson video
PowerPoint
Codes handout for students
Full code file
Student Document for Project
This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following:
Boolean operators
Storage capacity
Binary and hexadecimal
Binary addition
Logical shift
Arithmetic shift
Logical statement
ASCII
Twos complement
Sign and magnitude
This editable examination paper with teacher answers is aimed at AS Level Computer Science. The paper is for an exam of 1.5 hours, with 55 marks awarded. The exam consists of a mixture of past papers that include questions on the following:
Networking
Architecture
Flow chart interpretation
Programming
Testing
Simplifying a boolean expression
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This colourful full GCSE specification for WJEC Computer Science is free to download and use in lessons to discuss the specification or to give out to students.
If you like this free resource, kindly leave a comment in the review section.
This free resource provides an excellent video tutorial, showing you how to download and install the Greenfoot software for your class.
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