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Mathswizards

Average Rating3.99
(based on 43 reviews)

Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.

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Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.
Easter Maths PowerPoint Quiz Year 5/6
sabyrnesabyrne

Easter Maths PowerPoint Quiz Year 5/6

(1)
Five fantastic maths problems to delight and challenge. In Cracked Eggs, 10 eggs have been incorrectly put back together. By matching the calculations to make numbers between 30 and 39 a solution can be found. Vectors have been used in Easter Egg Hunt to translate Easter eggs around a grid. A simple animation shows students how to work out vectors if this is new to them. Hot Cross Buns are sold in packs of 3 sizes. Finding combinations of packs up to 20 will solve this problem. In Easter Parade a girl wants to decorate a hat with flowers. But how many will she need? Finally the fox is on the lookout for his lunch. Numbered hens are put into hutches by sorting them into even, prime and multiples of 9. Each round is marked by another team during the quiz and the teacher records t he scores on the score slide using the keyboard. Accessible to years 4.5 or 6. Some groups will need more help than others to complete the rounds. This will influence time taken for quiz. Works well with all pupils using individual whiteboards, then collating answers for team.
Functional Skills Maths Level 2 PowerPoint: Z factor
sabyrnesabyrne

Functional Skills Maths Level 2 PowerPoint: Z factor

(1)
Based on The X Factor, Z Factor is a show with 4 competitors, Groovy Growlers, Singer Simon, Frumpy Freddie and Smarty Pants. Each week one is voted out. Percentages, pie charts , bar charts compare results. This resource is animated with sound and should promote discussion as students try to find the winner.
Formulae substitution PowerPoint
sabyrnesabyrne

Formulae substitution PowerPoint

(0)
This resource looks at formulae used in everyday life. The scenarios include: casino for calculating the value of chips, stopping distances using a link to RosPa website, height of frogs' jumps, BMI calculations, spirals using Pythagoras, Penpals comparing temperatures. There is enough material for a whole lesson and several extension activities. This is an interesting and engaging resource with animations.
Functional Skills Maths 2020 Bundle
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Functional Skills Maths 2020 Bundle

9 Resources
A set of Power points containing meaningful maths and interesting topics to interest young people. eg Skateboarding, Spa, Fair and Formula 1
Functional Skills Maths Level 1: Skateboarding (Edexcel)
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Functional Skills Maths Level 1: Skateboarding (Edexcel)

(2)
Colourful Powerpoint with activities connected to skateboarding. The activities include online sales of skateboards, side elevations of skateboarding ramps and deck arrangements on different sized veneer.This PowerPoint could be used as a whole lesson or split into several sections to be used separately. (15 slides) The following maths is included. • understand and use whole numbers and understand in practical contexts • add, subtract, multiply and divide whole numbers using a range of strategies • add and subtract decimals up to two decimal places • solve problems requiring calculation, with common measures, including money, length. • work out areas and perimeters in practical situations • construct geometric diagrams, models and shapes • extract and interpret information from tables, diagrams, charts.
Ancient Egypt PowerPoint Game
sabyrnesabyrne

Ancient Egypt PowerPoint Game

(1)
Four teams race to the top of the pyramid by answering questions about Ancient Egypt. There are 60 slides with 56 questions. It is an ideal fun resource to round off a topic . Once the dice is thrown a question is accessed on one of 4 game boards. Teams Pyramid, Camel, Hieroglyph and Sphinx compete to show their knowledge. The game could be used with a class or with small groups of pupils. Watch the video of this PowerPoint here https://www.facebook.com/mathswizards/
Functional skills Maths level 1: Formula 1(Edexcel)
sabyrnesabyrne

Functional skills Maths level 1: Formula 1(Edexcel)

(1)
Formula 1 racing data is used to explore the functional skills needed for level 1. Top racing drivers 2016, top teams, prices for Australian Grand Prix 2017, fuel gauges and finally a link to RoSPA website for a simulation on stopping distances to investigate pedestrian outcomes when hit by car if driver drinking, using a mobile phone or wet road. This data can be entered into PowerPoint via keyboard. (13 Slides) Clipart is used from TpT authors. Acknowledgements on teacher slide. • understand and use whole numbers in practical contexts • add, subtract, multiply and divide whole numbers using a range of strategies • add decimals up to two decimal places • use simple formulae expressed in words for one- or two-step operations • solve problems requiring calculation, with common measures, including money, length capacity • extract and interpret information from tables, • find mean and range
Ancient Greece Maths Power Point Quiz
sabyrnesabyrne

Ancient Greece Maths Power Point Quiz

(0)
To enhance any history lesson about Ancient Greece, download this attractive and interesting set of maths problems which depict scenes from Ancient Greek culture. The maths is suitable for yrs 5/6 or yr 4 (with support). The scenes cover: Timeline, Olympics, Chronos God of Time, Trojan Horse, and Building a Temple. The maths covers: ordering time, placing numbers 1-10 into Olympic rings to total 12 in each ring, using 3 timers of 2,3 and 6 mins to make all the times to 20 mins, halve and quarter dimensions, and finally make plans of a temple using 34 pillars. The quiz format allows teams to choose team names and enter scores onto the score slide.
Functional Skills Maths Level 2 Skateboarding (Edexcel)
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Functional Skills Maths Level 2 Skateboarding (Edexcel)

(0)
An engaging set of maths problems related to skateboarding.Watch the video to see the content. The folowing learning outcomes are covered. • understand and use positive numbers of any size in practical contexts • carry out calculations with numbers of any size in practical contexts, to a given number of decimal places problems involving scale • understand and use equivalences between fractions, decimals and percentages • recognise and use 2-D representations of 3-D objects • use, convert and calculate using metric • collect and represent discrete data, • use and interpret statistical measures, tables and diagrams, for discrete data, using information
Functional Skills Maths Level 1: At the Spa (Edexcel)
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Functional Skills Maths Level 1: At the Spa (Edexcel)

(1)
This power point has been designed to cover many of the learning outcomes in the Edexcel course based on the environment of a spa. Treatments, Spa Days, Tiling a Pool, Sauna Temperatures and Class Activities have been chosen with the following maths included. understand and use whole numbers in practical contexts • add, subtract, multiply and divide whole numbers using a range of strategies • understand and use equivalences between common fractions, decimals and percentages • solve problems requiring calculation, with common measures, including money, time, length, and temperature • work out areas and perimeters in practical situations • extract and interpret information from tables, diagrams, charts and graphs • collect and record discrete data and organise and represent information in different ways • find mean and range • use data to assess the likelihood of an outcome.