This is an interactive lesson for learners in year 2 on Carrol and Venn Diagrams. In this lesson, learners will be able to sort data, into different categories using these diagrams. They will also be able to ask and answer simple questions by counting the number of objects in each category.
Teachers can use the lesson for whole class teaching and learners can also use it at home to practice at home.
There are lots of drag and drop activity with instant feedback.
To open this lesson you need to unzip or extract the files.
Choose index.html to view online
This lesson is also available offline.
The lesson contains 27 Interactive pages
Area and Perimeter of Squares and Rectangles Interactive Digital Lesson and Activities
How to Calculate Area and perimeter is a lesson that is designed for year 7 learners.
Learning objectives:
derive and apply formulae to calculate and solve problems involving area and perimeter of :
triangles, parallelograms, trapezia; and also
calculate and solve problems involving perimeters of 2-D shapes and composite shapes.
The lesson can be used as whole class teaching by teachers and as well as at home by learners.
There are lots of drag-and-drop activities with instant feedback.
Contains 18 Interactive pages
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Telling The Time AM or PM is a completely interactive year 3 lesson with lots of differentiated activities. See Preview Here
In this lesson, learners will be able:
to tell and write the time from an analogue clock.
use vocabulary such as o’clock, am/pm, morning, afternoon, noon and midnight
This lesson contains 24 interactive pages with lots of drag and drop activities and worksheet for extended work.
In this lesson, learners are taught how to:
count up and down in tenths
recognize that fraction tenth arise from dividing an object into 10 equal parts
recognize that to get a tenth of a number, they will need to divide a 1-digit number or quantity by 10.
solve problems that involve all of the above
The lesson can be used as whole class teaching by teachers and at home by learners.
There are lots of differentiated drag and drop fractions activities with instant feedback.
Contains 24 Interactive pages
This 30-page worksheet on drawing hands on a clock is suitable for learners in year 1 and year 2.
It can also be used as an ice breaker or starter activity for your class.
This worksheet includes drawing:
the hour on a clock;
a half-hour on a clock;
quarter on a clock;
minutes on a clock; as well as answer keys to all worksheets.
Click the links below to download the full interactive lessons:
Telling Time Year 1
Telling the time Year 2
Probabilities: Independent Events Digital Lesson and Activities for KS3 See Preview Here
In statistics and probability, independent events are those occurrences that are not influenced by other events. This means that the outcome of one event has no effect on the outcome of another event. For example, the flip of a coin and the roll of a die are independent events because the outcome of one does not affect the outcome of the other.
To understand the concept of independent events, it can be helpful to use an interactive lesson or activity. For example, you could have your class conduct a probability experiment where they flip a coin and roll a die multiple times, and record the results in a table. As they do this, they can observe that the outcome of the coin flip does not affect the outcome of the die roll, and vice versa.
Once your learners understand the concept of independent events, you can introduce them to the rule of product. This rule is used to calculate the probability of multiple independent events occurring. For example, if the probability of event A occurring is 1/2, and the probability of event B occurring is 1/3, the probability of both A and B occurring is 1/2 * 1/3 = 1/6.
By teaching your learners about independent events and the rule of product, you can help them develop a stronger understanding of probability and its applications in the real world.
How to Calculate probabilities learning objectives:
understand that probability is given on a scale of 0-1;
be able to write probability as fractions, decimals and sometimes as percentages;
calculate probability of single events;
review the use of listings, tables and tree diagrams to calculate the probability of two or more events.
Teachers can use the lesson for whole class teaching and learners can also use it at home to practice at home.
There are lots of drag and drop activities as well as instant feedback.
The lesson contains 19 interactive pages.
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This amazing 30-page worksheet on drawing hands on the clock is suitable for learners in year 1 and year 2. It can also be used as an ice breaker or starter activity for key stage 1 learners to draw the hands of the clock to show the given time.
It includes drawing:
the hour on a clock;
a half-hour on a clock;
quarter on a clock;
minutes on a clock; as well as answer keys to all worksheets.
Probability - Mutually Exclusive Events See Preview Here.
Teach your GCSE students how to find the probability of mutually exclusive events with these completely interactive digital home learning resources with engaging content and instant learner feedback.
Buy this great value 16-page bundle of interactive probability lessons as well as differentiated activities today to save you hours of planning.
Teachers can use this lesson for whole-class teaching and as well as using it to consolidate lessons learned at home by learners.
There are lots of drag and drop activities on substitution with instant feedback, as well as exam questions.
The lesson contains 16 interactive pages.
Save 20% when you buy it as part of the probability Bundle.
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Averages - Finding The Range Interactive Digital Maths lesson and Activities
This amazing interactive lesson on Average will give key stage maths learners lots of practice on finding the range. They will be able to apply their ordering numbers and subtraction skills to calculate the range in a given data set.
Your ks3 learners will learn to find the range by subtracting the smallest value from the largest value and understand that the range represent consistency in a set of data.
The lesson can be used as whole class teaching by teachers and at home by learners.
There are lots of differentiated drag and drop activities with instant feedback.
KS3 Division Lesson and Interactive Activities is a high-engagement division practice that will give your key stage 3 learners ample opportunities to recap strategies for calculating numerical problems involving divisions. They will be able to apply different methods to divide whole numbers and decimals.
This amazing lesson can be used as whole class teaching by teachers and at home by learners for homeschooling.
Designed with lots of differentiated drag and drop activities with instant learner feedback.
Contains 58 interactive pages
Measuring Lengths with Informal Objects Year 1 Digital Maths Activities
In this unit, year 1 children will be able to use informal objects like paperclips, crayons, and blocks to measure the lengths of various objects. With immersive drag and drop activities, they will recognize when one object is longer or shorter than another, using informal objects for comparison.
What is included:
Three-part Lesson
Self-marking Activities
Fluency, Reasoning and Problem-solving Questions.
Engaging Drag and Drop Activities
Interactive Self-marking Worksheet
Printable Worksheets to Consolidate Learning
12 Hour and 24 Hour Clock is a completely interactive year 3 measurement lesson with lots of differentiated activities. In this lesson, learners will be able:
to tell and write the time using 12-hour and 24-hour clocks
estimate and read time with increasing accuracy to the nearest minute;
record and compare time in terms of seconds, minutes and hours; use vocabulary such as o’clock, am/pm, morning, afternoon, noon and midnight
This lesson contains 30 interactive pages with lots of drag and drop activities and worksheet for extended work.
Looking to engage young learners in the exciting realm of mathematics? Dive into the captivating world of perimeter with our comprehensive Year 4 Maths Lesson and Activities on Finding Perimeter of Rectilinear Shapes!
Our meticulously crafted curriculum is designed to foster a deep understanding of perimeter concepts among Year 4 students. Through dynamic lessons and self-marking interactive activities, learners will master calculating the perimeter of rectilinear shapes.
Delve into our engaging lesson plans, meticulously structured to cater to diverse learning styles and abilities. From interactive discussions to stimulating exercises, students will develop a firm grasp of perimeter fundamentals, empowering them to tackle challenges with confidence.
With our carefully curated activities, students will apply their newfound knowledge in practical scenarios, reinforcing key concepts and honing problem-solving skills. From measuring real-life objects to designing their own rectilinear shapes, every activity is crafted to inspire creativity and critical thinking.
Our comprehensive resources ensure seamless integration into your classroom curriculum, offering educators the flexibility to customize lessons to suit individual learning needs. Whether you’re teaching in-person or remotely, our versatile materials are designed to facilitate seamless learning experiences for every student.
Elevate your Year 4 maths curriculum with our Finding Perimeter of Rectilinear Shapes lesson and activities. Empower young minds to excel in mathematics and unlock a world of endless possibilities!
Key Features:
Engaging lesson plans tailored for Year 4 students
Interactive activities to reinforce perimeter concepts
Practical exercises for real-world application
Versatile resources suitable for diverse learning environments
Comprehensive support for educators and students alike
Don’t miss out on this opportunity to transform your maths lessons into captivating learning experiences! Download for a mathematical mastery today.
Other Year 4 Maths Lessons and Activities:
Identifying and Classifying 2D Shapes
Area by Counting Squares
Line of symmetry
Identifying Types of Angles
Make learning to tell time engaging and interactive with this Year 4 digital resource on converting analogue and digital clocks! Designed to boost confidence and fluency in reading, writing, and converting between analogue and digital times, this resource is perfect for classroom activities, math centers, and homework.
This easy-to-use interactive bundle includes: Step-by-step guided practice for reading and converting analogue and digital times Engaging, self-correcting digital activities to reinforce learning Real-world examples to help students master 12-hour and 24-hour clocks High-quality visuals and drag-and-drop exercises for hands-on learning
Ideal for reinforcing understanding of time-telling skills and helping students become proficient in interpreting different clock formats. This digital product is compatible with interactive whiteboards, tablets, and computers, making it perfect for whole-class lessons or individual practice!
Perfect for: Whole class instruction, independent learning, math centers, or quick assessments. Aligned with: Year 4 maths objectives for time and clocks. Access Anywhere: Download and use in-class or at home for homework or review.
Help your students master time-telling and develop confidence in converting between analogue and digital clocks with this fun, interactive resource!
Identifying, comparing, and ordering angles
Converting hours, minutes, and seconds
Calculating Perimeter of Regular Polygons
Area by Counting Squares
Line of Symmetry
Identifying Types of Angles
Finding Perimeter of Rectilinear Shapes
Adding and subtracting fractions
Year 1 Money Complete Lesson Plan with Worksheets, Flashcards and Activities
Teaching Year 1 students about money can be an engaging and practical learning experience. Here’s a lesson plan along with worksheets and activities to help you teach this topic effectively:
Lesson Plan: Introduction to Money
Objective: By the end of this lesson, students will be able to identify different coins, understand their values, and perform basic counting and addition with coins.
Materials Needed:
Real UK coins (pennies, 2p, 5p, 10p, 20p, 50p, £1, £2)
Visual aids or posters displaying images and values of UK coins
Printed worksheets (Included)
Coin flashcards (included)
Duration: 60 minutes
Other Digital Year 1 Maths Resources:
Counting in Steps of 2s
2D Shapes
Counting to and Across 100
Directional Language
Place Value-Reading and Writing Numbers
Save over 25% when you get it as part of our Complete No-Prep Year 1 Maths Lesson and Activity Bundle
If you have any issues or would like to get in touch, please email me at: info@skoolmaths.com
Please leave a review if you find my resources helpful and be sure to follow me if you wish to be kept up to date with when I upload new and exciting resources.
Thank you.
Locating Position of Objects on a Grid - Year 1 Interactive Maths Activities
Engage your year 1 maths class with this amazing geometry activities designed for children ages 5 to 6 that will teach them how to locate the position of objects on a grid using directional language.
By the end of this unit, children will be:
Introduced to the concept of a grid as a system of intersecting horizontal and vertical lines.
Able to read and follow directions to locate and identify positions of objects on a grid using simple coordinates (e.g., A1, B3).
and locate objects using language such as between, under, above, right, left, middle etc.
What is in the lesson:
Three-part Lesson
Self-marking Activities
Fluency, Reasoning and Problem-solving Questions.
Engaging Drag and Drop Activities
Interactive Self-marking Worksheet
Printable Worksheets to Consolidate Learning
Teachers can use this lesson for whole class teaching. It can also be used for practice and revision by learners at home.
Other Digital Year 1 Maths Resources:
Counting in Steps of 2s
Year 1 Money
2D Shapes
Counting to and Across 100
Directional Language
Save over 25% when you get it as part of our Complete No-Prep Year 1 Maths Lesson and Activity Bundle
If you have any issues or would like to get in touch, please email me at: info@skoolmaths.com
Please leave a review if you find my resources helpful and be sure to follow me if you wish to be kept up to date with when I upload new and exciting resources.
Thank you.
Position and direction is a complete interactive lesson bundle that is designed for learners in Year 1 ages 5 to 6.
Learning Objectives includes:
use the language ‘full’, ‘half’, ‘quarter’ and ‘three-quarter’ to describe turns made by shapes/objects;
use ‘left’, ‘right’, ‘forwards’ and ‘backwards’ to describe position and direction;
describe the position of objects and shapes from different starting positions;
locate position of objects on a grid; and
locate objects using language such as between, under, above, right, left, middle etc.
What is in the lesson:
16 interactive slides;
Drag and drop activities with instant learner feedback;
Differentiated questions as well as answers; and
Printable interactive worksheets.
Teachers can use this lesson for whole class teaching. It can also be used for practice and revision by learners at home.
If you have any issues or would like to get in touch, please email me at: info@skoolmaths.com
Please leave a review if you find my resources helpful and be sure to follow me if you wish to be kept up to date with when I upload new and exciting resources.
Thank you.
Tables: Interpret and Represent Data Interactive Digital Maths Activities
Introducing this comprehensive digital maths resource designed specifically for Year 2 students to master the art of presenting and reading information from tables in statistics! With this interactive learning tool, students will develop a solid foundation in data representation and analysis while having fun along the way.
Save over 20% when you buy it as part of the Tables and Tally charts Bundle
Our Year 2 Statistics Digital Resource provides a dynamic and engaging learning experience that captures students’ attention from start to finish. The carefully crafted content is aligned with the curriculum standards, ensuring that students are equipped with the necessary skills and knowledge needed in interpreting and representing data using tables.
Through a series of interactive lessons and activities, your year 2 students will learn how to create, interpret, and use tables effectively. They will discover the significance of tables as a quick and efficient way to record and count data. With the guidance of our intuitive interface, students can practice creating tables in a virtual environment, enabling them to sharpen their skills at their own pace.
To enhance the learning experience, our Year 2 Statistics Digital Resource incorporates interactive self-marking activities using vibrant graphics. Students can put their knowledge to the test with interactive challenges that reinforce their understanding of tables. Additionally, our resource offers progress tracking features, allowing students and educators to monitor performance and identify areas for improvement.
Whether used in the classroom or at home, our Year 2 Statistics Digital Resource provides an immersive learning environment that supports students’ growth in statistics.
Other related resources in this category include:
Carroll and Venn diagrams
Block Diagrams
3.Tally Charts
Telling Time - O’clock and Half Past Year 2 Interactive Digital Activities
Are you searching for an engaging and effective way to teach your Year 2 students about telling time? Look no further than “Telling Time - O’clock and Half Past Year 2 Interactive Digital Activities.” This comprehensive and interactive resource is designed to make learning how to tell time a breeze for young learners.
The resource is thoughtfully crafted to align with the specific learning needs of Year 2 students, targeting the concepts of “o’clock” and “half past.” By focusing on these fundamental time-telling skills, students can build a solid foundation for understanding more complex time concepts in the future.
Key features of this resource include:
Interactive Lessons: The activities are interactive, providing a hands-on learning experience for students. They will actively participate in the learning process, enhancing comprehension and retention.
Digital Format: As technology becomes an integral part of modern classrooms, this resource is designed for digital platforms. It can be accessed on computers, tablets, or interactive whiteboards, ensuring seamless integration into your digital teaching environment.
Engaging Visuals: Colorful and appealing visuals accompany the lessons, making the learning experience enjoyable and captivating for young learners.
5.Progressive Difficulty: The resource offers a gradual increase in difficulty, allowing students to start with simple concepts and gradually progress to more challenging time-telling exercises.
Self-paced Learning: The activities are self-paced, enabling each student to learn at their own speed. This fosters personalized learning, catering to individual needs and learning styles.
Immediate Feedback: Instant feedback is provided throughout the activities, allowing students to correct mistakes and reinforce their understanding of time-telling concepts.
Assessment Opportunities: The resource includes assessment exercises to evaluate students’ progress and identify areas that may require further attention.
Introducing Year 6 Translation: An Interactive Digital Maths Resource, a comprehensive tool to enhance mathematical learning and critical thinking skills for students in year 6. Designed to engage and captivate young minds, this innovative resource combines cutting-edge technology with comprehensive curriculum content to create a truly immersive learning experience.
With its user-friendly interface and intuitive design, Year 6 translation ensures a seamless navigation experience, empowering students to independently navigate through various activities. Each concept is presented in a visually appealing manner, accompanied by interactive self-marking questions.
Parents and educators will appreciate the comprehensive progress tracking and reporting system provided at the end of the lesson.
Love this? You will also love:
Reflecting Shapes
Introduction to Algebra
Nets of 3D Shapes
Converting Miles and Kilometres
Part of the Transformation bundle