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Von Neumann
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Von Neumann

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Lesson presentation for the Vonn Neumann architecture. Designed for OCR Computer Science (9-1) J276 but is more than useful for Computer Science students studying AQA and other exam boards. Contains the PowerPoint presentation (complete with diagrams) Contains everything the students need to know: Basics of the Von Neumann architecture. MAR (Memory Address Register) MDR (Memory Data Register) Program Counter Accumulator
The purpose of the CPU Lesson GCSE Computer Science for OCR
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The purpose of the CPU Lesson GCSE Computer Science for OCR

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Complete lesson for the purpose of the CPU. Designed for OCR Computer Science (9-1) J276 but is more than useful for Computer Science students studying AQA and other exam boards. Contains a PowerPoint presentation, and three basic worksheets. Contains everything the students need to know:
Systems Software Lesson for AQA Computer Science
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Systems Software Lesson for AQA Computer Science

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Designed for AQA Computer Science (9-1) 8520 but is more than useful for other Computer Science students. Contains a PowerPoint presentation, and three worksheets to help you deliver the content in the specification. Specification reference 3.4.3: Software classification Understand the need for, and functions of, operating systems (OS) and utility programs. Understand that the OS handles management of the: • processor(s) • memory • I/O devices • applications • security
Pokémon GO Mobile input devices Computing lesson for KS3
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Pokémon GO Mobile input devices Computing lesson for KS3

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Students learn about how installing Apps onto mobile phones needs some consideration. Learning objectives: o Understand the input devices that a mobile phone can use The narrative flow of the lesson follows the following: • Pokémon uses GPS to understand the user's location • GPS can also plot time • Augmented reality means that we plot computer items onto the real world • But are there risks associated with this
micro:bit sequencing lesson
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micro:bit sequencing lesson

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Full lesson about sequencing for microbits. Aimed at year 7, where they code a namebadge and a scissors paper stone game. The coding tasks have pre prepared videos on Youtube for you to share and use, as well as a tutorial guide. This uses the blocks mode and the emulator, no need to use the actual hardware.
Google skills for KS3
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Google skills for KS3

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Two lessons for KS3 around improving Google skills. Can be used as cover lessons, or to help you expand student's knowledge of the world's most popular search engine.
AppInventor Computing Programming Scheme of work for KS3
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AppInventor Computing Programming Scheme of work for KS3

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Full scheme of work including video tutorials for each section. 5 lessons including Assessment sheet. This resource has 23 separate files, all the preparation is done so pretty much all you have to do is check it over and go! Includes all resources and potential exam questions that can be set for homework or for a test.
Pokémon GO eSafety lesson for KS3
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Pokémon GO eSafety lesson for KS3

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Lesson around Pokémon GO that talks about the eSafety issues that need to be addressed. This includes paying money in seemingly free to play games, the consequences of thinking other players are safe and how lures work within the game.
Abstraction Computing Lesson for KS3
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Abstraction Computing Lesson for KS3

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Two different ways of teaching abstraction to a Key Stage 3 audience. One way is by using logos and Photoshop (Abstraction and Logo Design). The other included way is by creating a model in Microsoft Excel (Abstractionmodel). Both very successful lessons to explain this important concept.