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MiniMax algorithm for KS3 / GCSE / A-level
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MiniMax algorithm for KS3 / GCSE / A-level

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A lesson that can really stretch able students and discuss the MiniMax algorithm based around a naughts and crosses game. This worksheet needs to be completed on a computer as the students will drag and drop the playing pieces on the worksheet.
20 Computing and ICT Christmas lesson ideas (KS3)
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20 Computing and ICT Christmas lesson ideas (KS3)

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20 ideas that encompass the Computing Programmes of study for KS3. Some of these ideas are really great, and a full lesson can be built from them, some are suitable as starters or fun mini-sessions within your lesson. Headings: Decorate a Christmas Tree Christmas Myths Create a spreadsheet model A Christmas story in 2016 PowerPoint 12 days of Christmas Cost Create a poster Programming – 12 days of Christmas song 12 days of Christmas – presents programming Celebrations around the world Sorting Bitmaps Photoshop Programming Create Solving problems Naughty or nice Abstraction Reindeer Puzzle Just for fun…
A Scratch Computing Christmas Bundle
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A Scratch Computing Christmas Bundle

4 Resources
A Christmas bundle for Scratch. Wonderful resources with that festive feel for your classes! Resources suitable for KS2 and KS3, including extension activities (open-ended). Recommended that you pick an activity, and let their imagination run wild, while of course they are learning!
Scratch Christmas Animation KS2
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Scratch Christmas Animation KS2

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Scratch Christmas animation designed for KS2. Contains lesson plan and targets for the children to reach during the sesson. Contains all assets and music for this great xmas lesson!
Files theory for GCSE Computer Science
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Files theory for GCSE Computer Science

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Teaches students about basic file handing including the basic operations; open, read and write. This resource is not based on any particular programming language, so is applicable for any particular language you choose.
15 Complete KS3 Computing lessons
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15 Complete KS3 Computing lessons

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15 complete computing lessons ; the idea behind these are that you can just take them and deliver them. Ready to go! Complete with worksheets for the students. Fully aligned to the KS3 Computing curriculum. Lessons included: - Artificial intelligence - Cinema challenge - Database challenge - Die Hard puzzle - Einstein’s riddle - E-safety - Google Search - Hardware - The Law - Robotics - Tablet Design - Theme Park - Website comparison - Boolean Logic - Programming - Software Piracy Topics covered: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
GCSE Computer Science Starters for OCR GCSE (9-1) J276
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GCSE Computer Science Starters for OCR GCSE (9-1) J276

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Designed for GCSE Computer Science OCR (9-1) J276. These starters are designed to take the effort out of planning. There are 23 different pictures. You can display the large image and ask the students their opinion about both the image and the topic in hand. The other slide is a cline around creating degrees of intensity - this is great for showing literacy in your lessons. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns Featured as part of a great time saving bundle: GCSE Computer Science for OCR (9-1) J276 lessons without the planning.