Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.
Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.
Computing / ICT KS 2/3 Create a board game on how to become an entrepreneur
This is an award winning entire unit of work using Publisher to create a board game on how to become an entrepreneur.
(10 hours of lesson plans)
This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material.
This can be easily adapted to suit just about any topic.
Unzip the file, keeping the format. Run the file in the project plan folder and everything is linked to this.
Computer Science new curriculum
Python 3: String Handling Lesson 2 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for Programming in Python for GCSE (9-1) in Computer Science.
Lesson outcome:
To produce examples of how string handling can be used in computer programs.
Activity
Lesson Aim:
To identify and explain how string handling can be used in
computer programs.
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The lesson covers: strings, concatenation, string comparison, substitution and measuring length.)
differentiated exercises,
and the completed python files
Download all the files into the same folder and run String Handling Lesson 2
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of what is included in each unit
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Computer Science new curriculum
Python 3: Using if command Lesson 1 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for Programming in Python for GCSE (9-1) in Computer Science.
Lesson Aim:
To be able to understand how to construct programs that present multiple options.
Lesson outcome:
By the end of this lesson, you will be able to write programs that handle multiple conditions using if, elif and else statements.
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The lesson covers:if, elif, else, selection, conditional statement, decision, true, false.)
differentiated exercises,
and the completed python files
Download all the files into the same folder and run if elif and else PowerPoint
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of what is included in each unit
Computer Science new curriculum
Python 3: Using if command Lesson 1 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for Programming in Python for GCSE (9-1) in Computer Science.
Lesson Aim:
To understand how to create choices and decisions in a program using the if command.
Lesson outcome:
By the end of this lesson, you will be able to write programs that create decisions and choices in a program using the if statement
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The lesson covers: if, selection, conditional statement, decision, true, false)
differentiated exercises,
and the completed python files
Download all the files into the same folder and run If command PowerPoint
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of what is included in each unit
Computer Science new curriculum
Python 3: Using if, AND, OR, NOT command Lesson 4 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for Programming in Python for GCSE (9-1) in Computer Science.
Lesson Aim:
To be able to understand how to write programs using selection statements to handle complex conditions
Lesson outcome:
By the end of this lesson, you will be able to write programs that handle complex conditions including the use of Boolean operators
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The lesson covers: conditional statement, true, false, AND, OR, NOT.)
differentiated exercises,
and the completed python files
Download all the files into the same folder and run the PowerPoint fiile.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of what is included in each unit
Python 3: String Handling 2 x 1 hour lessons with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for GCSE (9-1) in Computer Science.
Each 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
differentiated exercises,
and the completed python files.
Download all the files into the same folder and run the PowerPoint file.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of each unit
Computer Science new curriculum
Python 3: String Handling Lesson 1 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for Programming in Python for GCSE (9-1) in Computer Science.
Lesson outcome:
To produce examples of how string handling can be used in algorithms.
Lesson Aim:
To produce examples of how string handling can be used in algorithms.
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The videos covers: array, string, string comparison,substitution, join, split and measuring length)
differentiated exercises,
and the completed python files
Download all the files into the same folder and run Python 3 Power Point variables 3
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of what is included in each unit
Computer Science new curriculum
Python 3: Iteration Lesson 1 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for Programming in Python for GCSE (9-1) in Computer Science.
Lesson Aim:
To introduce count-controlled loops and create a dice game using a while loop
Lesson outcome:
By the end of this lesson you will understand the typical uses of count-controlled loops.
You will be able to write Python code that uses count-controlled loops.
This 1 hour lesson comprises of: (although this could be a 2 hour lesson)
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The lesson covers: Iteration, count-controlled, for loop
differentiated exercises,
and the completed python files
Download all the files into the same folder and run the PowerPoint fiile.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of what is included in each unit
Python Version 3: Data Types
This is a high resolution poster that shows the different data types in Python Version 3.
This is ideal as a poster on the wall or as a quick reference for the students.
The zip files contains the poster in both high resolution for a wall poster and a lower resolution to print in the students books or to place on the students drive.
Please have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of other Python teaching resources.
ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets
This is a 26 page unit of work on playing the London Stock Exchange using Microsoft Excel or Google Sheets.
(8 hours of lesson plans with formal assessment at the end)
It includes extensive lesson plans, completed samples and everything you need to run this module.
Computer Science new curriculum
Python 3: Input and Output Lesson 2 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for GCSE (9-1) in Computer Science.
Lesson outcome:
To be able to change input data from one data type to another.
Lesson Aim:
To be able to cast data types entered using the input function.
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The videos cover data types, string, integer, float, boolean, casting.)
differentiated exercises,
and the completed python files.
Download all the files into the same folder and run Python Input Output Power Point 2.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of each unit
Computer Science new curriculum
Python 3: Input and Output 3 x 1 hour lessons with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for GCSE (9-1) in Computer Science.
Each 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
differentiated exercises,
and the completed python files.
Download all the files into the same folder and run Python Input Output Power Point.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of each unit
Computer Science new curriculum
Python 3: Input and Output Lesson 3 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for GCSE (9-1) in Computer Science.
Lesson outcome:
To be able to format the output produced by the print function
Lesson Aim:
To understand how to format output using the print function.
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The videos covers: input, output, print, function, format, concatenation.)
differentiated exercises,
and the completed python files.
Download all the files into the same folder and run Python Input Output Power Point 3.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of each unit
ICT KS 2/3 Start a company unit of work
This is a 19 page unit of work on how to start a company using Word, Paint / Paint dot Net
(11 hours of lesson plans with formal assessment at the end)
This includes the lesson plan, all templates and completed samples for this unit.
It includes creating your own logo, business card, letterhead, advertising and creating a brochure.
Computer Science new curriculum
Python 3: Input and Output Lesson 1 with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for GCSE (9-1) in Computer Science.
Lesson outcome:
To be able to write a program that uses simple input and output functions.
Lesson Aim:
To use the input function asking the user for information, print this and output to the python shell
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The videos cover IDLE, input, output, print, comments, functions)
differentiated exercises,
and the completed python files.
Download all the files into the same folder and run Python Input Output Power Point.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of each unit
Computer Science new curriculum
Python 3: Number guessing game with instructional videos
These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python.
This course covers everything for GCSE (9-1) in Computer Science.
Lesson outcome:
To be able create a game where the user has to guess a number.
This 1 hour lesson comprises of:
the lesson plan,
a complete Power Point with all teaching videos embedded ,
(This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.),
(The videos covers: Import, variable, constant, print, while loop, if.)
differentiated exercises,
and the completed python files.
Download all the files into the same folder and run Number game PowerPoint.
Have a look at
https://www.tes.com/teaching-resource/python-version-3-sample-11943102
for a sample of each unit
Computing / ICT KS 2/3 Create a PowerPoint time capsule
This is a 22 page pdf unt of work with 9 hours of lesson plans.
This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material.
This can be easily adapted to suit just about any topic.
This is a 22 page unit of work on how to create a time capsule using Microsoft PowerPoint, but can be used in Google Slides as well.
(9 hours of lesson plans )
This includes the lesson plan and completed samples for this unit.
This is a 16 page booklet for the students to follow to create a underwater game.
It is easy to follow and has great screen shots for ease of use.
Includes a lesson planning sheet.
Lesson 3 – Underwater Game
Learning Objectives
You will understand how to:
• Import sprites
• Edit costumes of sprites given in Scratch
• Animate sprites using scripts
• Control the movement of sprites using the arrow keys
• Create scripts that move sprites around automatically
• Create interaction between sprites
• Use co-ordinates and random numbers to set start position of sprites
• Use variables and scripts to allow scoring and countdown
• Use backgrounds built into Scratch
• Making autonomous sprites
Create a game
This is a 16 page booklet for the students to follow to create a game.
It is easy to follow and has great screen shots for ease of use.
Includes a lesson planning sheet.
Learning Objectives
You will understand how to:
• Create a simple script that animates the sprite automatically
• Create a script that allows the user to control the movement of the sprite using the arrow keys
• Combine the different scripts to work together on the same sprite
• Make the sprite reverse direction
• Edit the stage using the Paint Editor facility within Scratch
• Make the sprite react to the background
• Import a new sprite from the ones available within scratch
• Create and edit new costumes for an existing sprite
• Create a simple script that move the sprite automatically
• Create variables to set the score and the countdown
• Set a sprite to start in a certain position
• Save your work
You will understand:
• What Scratch is and what it does
• The main parts of Scratch interface
• What decomposition and how it is used
This is a 12 page booklet for the students to follow to create a Packman Style Game .
It is easy to follow and has great screen shots for ease of use.
Includes a lesson planning sheet.
Learning Objectives
You will understand how to:
• Delete, resize and draw new sprites
• Draw new costumes and use them to animate a sprite
• Control the movement of a sprite using arrow keys
• Design a maze on the stage
• Make sprites interact with the background by using colours
• Make sprites start in a pre-set starting position using co-ordinates
• Make objects disappear and reappear in a random position
• Create variables to set up scoring in the game
• Make an autonomous sprite chase the sprite controlled by the player