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Ms Maria's Magic Box

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Welcome to Ms Maria's Magic Resources Box. Creativity is the key. Here you can find anything you might looking for: Visual Arts and Design Technology (some would be suitable for Science) teaching resources for any Curriculum and framework # UK # International # IB PYP#IB MYP #IB DP and many more adjustable to your taste and needs. Please follow my shop for any further updates, sales and promotions.

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Welcome to Ms Maria's Magic Resources Box. Creativity is the key. Here you can find anything you might looking for: Visual Arts and Design Technology (some would be suitable for Science) teaching resources for any Curriculum and framework # UK # International # IB PYP#IB MYP #IB DP and many more adjustable to your taste and needs. Please follow my shop for any further updates, sales and promotions.
Electronic Dice & Board Game Project.
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Electronic Dice & Board Game Project.

(7)
This is a differentiated, multi-skill, KS3 project which combines wood work (finger/butt joints), electronics (soldering skills, circuit, components & colour-coded resistors), 2D design, graphics (board game) and product design (a net, packaging and packaging symbols), including homework tasks. It helps students to choose their own level of difficulty in design & manufacture, to take control of their learning, to work individually and as a team, to peer-assess each other’s work, to test & evaluate their work based on the project activities, and to critically analyse & evaluate. In addition, it teaches the use of tally charts, bar charts & flow charts.
Fun Introduction to wood joints.
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Fun Introduction to wood joints.

(18)
KS3 lesson allows Y7 pupils to understand different wood joints and to model example wood joints, to work in a team in the 'factory' to cut and assemble the longest & most accurate Dovetail joint. The lesson included a range of different short activities (such as modeling cardboard joints, the quiz 'Who wants to be a Millionaire?' and the 'Dovetail Challenge' competition) to reinforce pupils' understanding and the knowledge of wood joints and its use.
Mysterious world of The Mayans
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Mysterious world of The Mayans

(1)
This KS3 project involves the design and construction of a face mask inspired by Mayan art. In the course of the project students will learn to understand the difference between Mortice & Tenon joint and comb/finger joint and to adapt them to the mask design. In addition, they will learn and apply Health & Safety rules when using hand tools to cut out the wood joints.
Coronavirus 3D face mask design
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Coronavirus 3D face mask design

(0)
Visual Arts or Design Technology mini project: Self-quarantine time is boring, the virus is frightening, now it is a time to have fun and create amusing homemade mask. This mini project was successfully run in China during Corona virus outbreak, as a part of online learning. You can adapt this simple instructions for your needs. Your task and aims: Produce an amusing homemade mask by using any materials and media, and by creating a realistic reflection of 2019-nCoV current outbreak through any form of illustration, 2D and 3D effects, covering most details within the pastime. Go, WuHan, we will fight through this together! You can show in your work doctors in protection suits, the hospital equipment and reflection on the effort people have put into the combat with the coronavirus, while the other side can include the virus itself and origins of the virus, the patients’ desires to live. Present your work: take a photograph and write a description of what it represents and why.
Introduction to Isometric Drawing. Y7.
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Introduction to Isometric Drawing. Y7.

(11)
Help Sponge Bob! Design and draw a vehicle for Sponge Bob in isometric. Different lesson' s activities/tasks are designed to build up an understanding of isometric projection and to learn how to draw in isometric.
Die Casting Inspired By Bio mimicry Project
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Die Casting Inspired By Bio mimicry Project

(4)
This KS3 project features a design inspired by bio-mimicry/Natural forms and used a pewter die casting method. In the course of the project students will learn to critically analyse existing products, to understand the role of the bio-mimicry and to adapt it to jewellery design. In addition, they will use CAD/CAM as a part of the manufacturing process, and 2D design to create a presentation for the completed product.
Introduction to Structures KS3 Project.
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Introduction to Structures KS3 Project.

(10)
This practical and fun project is aimed at KS3. It helps students understand the two principal types of structure and the forces acting on them. Students will work in pairs to design and make to scale a structure that would withstand a weight of 6 kg.
IB MYP DT and Science Units of Study overview
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IB MYP DT and Science Units of Study overview

(0)
A comprehensive overview of the IB MYP Design Technology (DT) and Science Units of Study across Grades 7, 8, and 9. This overview includes an introduction to the IB MYP program, the assessment criteria, and a fun and simple introduction to the DT and Science departments. You can personalize this with your own staff photos and additional details specific to your school.
Keynote Presentation: The Art of Lesson Planning and Differentiation
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Keynote Presentation: The Art of Lesson Planning and Differentiation

(0)
Importance of effective lesson planning and differentiation in modern education. Detailed keynote speaker’s presentation outline for “The Art of Lesson Planning and Differentiation” for the Foreign Teachers Forum in Shanghai, China, on May 25, 2024. This presentation can also be used as a staff Continuing Professional Development (CPD) session. This can be briefly outlined: Understanding Lesson Planning (15 minutes) Definition and Importance: What is lesson planning? Why is lesson planning crucial for effective teaching? Components of a Lesson Plan: Learning objectives. Materials and resources. Activities and procedures. Assessment and evaluation. Setting SMART Goals: Specific, Measurable, Achievable, Relevant, Time-bound objectives. The Art of Differentiation (20 minutes) What is Differentiation? Definition and significance in diverse classrooms. Key Principles of Differentiation: Content: What students learn. Process: How students learn. Product: How students demonstrate learning. Learning Environment: The physical and psychological climate. Strategies for Differentiation: Tiered assignments. Flexible grouping. Learning stations. Choice boards. Use of technology. Integrating Lesson Planning and Differentiation (20 minutes) Aligning Objectives with Differentiation: How to set differentiated learning objectives. Designing Differentiated Activities: Examples of differentiated activities for various subjects and grade levels. Assessment and Feedback: Differentiated assessment methods. Providing meaningful feedback to diverse learners.
PYP G5 Exhibition
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PYP G5 Exhibition

(0)
Grade 5 Students Guide to Exhibition. How We Express Ourselves. An inquiry into the ways in which we discover and express ideas, feelings, nature, culture. beliefs, and values; the ways in which we reflection. extend, and enjoy our creativity; our appreciation of the aesthetics. Students asked to inquire into all forms of sustainable, recycled arts and design. They asked to choose a continent and one Unicef Global Goal to create a sustainable outcome or a solution.
Visual Arts mini concept project “The power of an image-the threats are coming fast and furious”
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Visual Arts mini concept project “The power of an image-the threats are coming fast and furious”

(0)
This mini concept project is aimed to raise awareness of coral reefs dying. It includes: the task description with the Statement of inquiry, Key Concepts, Related concepts, Global Context, ATL skills and student’s e-portfolio with each task outlined, covering Criteria A, B and C. Criterion D can be added, as necessary. This project can also be used in Design Technology, adapted accordingly. The students explore 2 points perspective (Isometric projection), orthographic and digital representations. As a final outcome, the students will create a visual 2D or 3D message that would help to preserve the coral reefs and inform people of the danger, making people/the audience to think of their own actions that have the consequences. The final 2D and 3D artwork could be a coral reef made from recycled and processed waste material, which can be set on the bottom of the sea to function as the basis for a new natural coral reef to form and housing for sea creatures.
IB PYP Design Technology Vertical and Horizontal Year plan
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IB PYP Design Technology Vertical and Horizontal Year plan

(0)
Well detailed and expanded, ready for your use IB PYP Design Technology Vertical Year plan and Horizontal Year plan that shows all aspects of students learning: Overall expectations, Conceptual understandings and Learning outcomes differentiated into four phrases of responding and expectations of achievement across PYP Grades 1-5. IB PYP Year plan expands Design in great details for each grade level and for each Unit/project of study, covering Concepts, ATL Skills, Learning Objectives, Subjects/Projects integration, including four phrases of responding. IB PYP Year plan explains each stage of each Unit/Project following the Design Cycle across the grades 1-5 for the whole academic year. Grade 1-2 Units of study are: Introduction to safety, sustainability and to the Design cycle; House exterior design; Cardboard boxes Sport shoes and Fun alphabet. Grade 3 Units of study are: Introduction to safety, sustainability and to the Design cycle, and the Simple machines; Traditions & Structure - Past & Present: LED Lanterns; Construct the parasol umbrella. Grade 4 Units of study are:Introduction to safety, sustainability and to the Design cycle, and the Simple machines; Fun fan- Development from Ancient civilization; Pop-up card - Ancient town. Grade 5 Units of study are: Introduction to safety, sustainability and to the Design cycle, and the Simple machines; Walk a walk-Ancient Asian shoes prototype; Chinese Opera Mask- mechanisms.
PSHE Winter Window Kindness Competition and activities
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PSHE Winter Window Kindness Competition and activities

(0)
This resorces are aimed at Lower School 5-11y.o. and Upper School G6-9 students. The Whole school PSHE The Winter Window Kindness Competition and activities resources include: The differentiated across 5-11y.o. the kindness calendars featuring The Snowman and The Snowdog PHSE activity. The calendars will include a range of fun activities featuring our friends The Snowman and The Snowdog to help children (aged 5 to 11) learn about kindness, the importance of having connections and friendships with others, and how to cope with change. It is a chance for the students must create a Winter Windows scene using the cut outs included in the Snowman activity pack. Followed by a competition. Kindness activity and Tackling loneliness: Use a range of mixed media (including the videos) resources to explore loneliness and how we can help people who feel lonely.
The Watch Project
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The Watch Project

(3)
This project takes several lessons to complete, which would include several stages: Research, Product Analysis, Identification of your own Target market & Success criteria. Design a new promotional watch using a range of graphic communications. Evaluate your watch against your own success criteria and to create an advertisement to promote your watch.
Key-ring inspired by Paul Smith existing designs
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Key-ring inspired by Paul Smith existing designs

(5)
Investigate the existing Paul Smith designs and identify his style. Investigate about monogram and jigsaw. Design the key-ring of your own initials based on P. Smith design style. Make a sustainable key-ring by re-using scrap /left over plastic (acrylic), hand tools and the scroll saw. Complete mini-test at the end of the activity.
The Mystery of Gypsy or Roma People
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The Mystery of Gypsy or Roma People

(3)
KS 3 project build up on cultural diversity and identity of Roma/Gypsy people. A range of different activities through the project will allow pupils to understand the history of the Gypsy people origin and its culture. To Investigate the playing cards design developments though time and to design and make the card based on your own identity. Make your own magic spell..!
Case studies: Fish. Y10.
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Case studies: Fish. Y10.

(4)
Lesson's activities are designed to work as a team and individually. Everything about different types of the fish, the nutrition value and cooking methods.