Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
This series of workbooks will cover computer hardware and software. The breakdown is as follows:
CS9 – CPU Performance
CS10 – Embedded Systems
CS11 – Primary Storage
CS12 – Solid-state Storage
CS13 – Magnetic Storage
CS14 – Optical Storage
CS15 – Operating System
CS16 – Utility Software
4 x 8-mark questions
Each set includes a teacher and student version.
The rest will be part of a bundle.
This lesson pack includes:
Between 8-10 tasks that test breadth and depth of knowledge.
Lesson PPT with starter activity and in-class discusion based activities.
Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available.
Knowledge organiser useful to provide students in order to manage their cognitive load.
Knowledge capture - exam-style questions with mark scheme provided.
This lesson pack includes:
Content such as: purpose of systems software and it’s associated tools: user interface, user management, device drivers etc…
Lesson PPT with starter activity and in-class discusion based activities.
Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available.
Knowledge organiser useful to provide students in order to manage their cognitive load.
Knowledge capture - exam-style questions with mark scheme provided.
Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages:
LO1 - Creating a 2D game using Python Turtle
LO2 - Creating a video game cover for the game they created using Photoshop
LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online.
It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety.
Scheme of work provided.
This has recently been updated to include the following:
2 x Homeworks with answers
1 Assessment with answers
NEW WJEC DIGITAL TECH RESOURCES!
A revision style workbook for students complete for revision or useful as a flipped learning activity.
Includes a teacher version with answers to supplement the student version.
This unit is designed to introduce students to the exciting world of app development and digital graphics. Students will learn the fundamentals of creating mobile applications and designing visually appealing digital graphics to enhance their apps. By the end of this unit, students will have the knowledge and skills to develop a simple mobile app and incorporate custom graphics into it.
The unit of work includes
Five lessons
An electronic portfolio to save/store project work.
Low-stakes testing
Video and paper-based tutorials
Assessment feedback sheet
Rubric for use in Teams.
Assessment criteria and guidance on marking.
SOW with full commentary.
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
This is a bumper revision guide for the WJEC GCSE Digital Technology course.
Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them!
A student version and teacher version will be made available with answers.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
This is a sample teaching and learning pack for one of the lessons in Unit 2. Most lessons will include the following
Lesson PPT
A section to complete in the NEA scrapbook in preparation for the Controlled Assessment phase.
Step-by-step tutorials for the practical elements of the unit.
The final version will come with a full SOW with commentary and a practice assignment brief to work from. None of the scaffolded materials should be used in the final assessment. This is just for teaching & learning purposes.
This pack includes a set of lessons to support the delivery of the Unit 3 course for the WJEC GCSE Digital Technology qualification. The pack includes features such as:
13 lessons
Lesson PPT’s with discussion based activities
Workbook to record progress
NEA Scrapbook to record notes and help them practice for the real assignment.
Practice assignment brief
Adobe Premier Pro tutorials (Video and Written)
Knowledge organisers
This resource includes:
11 lesson slides with starters, objectives and worked examples.
A sample assignment brief which includes csv files.
An NEA scrapbook for students to record their notes during the teaching and learning phase.
Video and written tutorials on how to use key tools in Microsoft Access
Full SOW with commentary.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languagres
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Each set includes a teacher and student version.
The rest will be part of a bundle.
This lesson pack includes:
Content such as: internal components of a computer system and the purpose of a wide a range of computer ports.
Lesson PPT with starter activity and in-class discusion based activities.
Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available.
Knowledge organiser useful to provide students in order to manage their cognitive load.
Knowledge capture - exam-style questions with mark scheme provided.