Hero image

Computing, Business and IT Buddy

Average Rating4.11
(based on 64 reviews)

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

293Uploads

102k+Views

23k+Downloads

With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Computer Science (9-1) - Python Selection using IF, ELIF, ELSE
Pipjen77Pipjen77

GCSE Computer Science (9-1) - Python Selection using IF, ELIF, ELSE

(0)
Algorithmic Thinking through Flowcharts and Python A resource designed to teach complete novices how to think logically before attempting to write code in Python. This resource emphasises the importance of working out the algorithm using a flowchart, and gets students to practice writing the code before going onto Python (thus preventing the 'Rabbit in headlights' scenario).
GCSE Computer Science 9-1 Schemes of Work
Pipjen77Pipjen77

GCSE Computer Science 9-1 Schemes of Work

(0)
Scheme of Work for the new OCR GCSE Computer Science 9-1 I have been developing the new Computer Science course, and hope that these schemes of work can be of assistance to others, maybe not in their entirety but at least through objectives or tasks.
Python Introduction - End of Unit
Pipjen77Pipjen77

Python Introduction - End of Unit

4 Resources
An end of unit recap for Python - The Basics unit. Revision and recap resource. Knowledge and Understanding, and demonstrating application. End of unit self-checklist.
Python Introduction
Pipjen77Pipjen77

Python Introduction

5 Resources
End of unit - practice exercises and assessment for Python: Sequence Selection Lists Iteration
GCSE Computer Science 9-1 Exercise
Pipjen77Pipjen77

GCSE Computer Science 9-1 Exercise

(0)
Combining Python skills in the introductory unit. Practice programs prior to student assessment next week. Text file contains a possible solution - copy and paste the code into Python.
HTML & Dreamweaver - Lesson 2
Pipjen77Pipjen77

HTML & Dreamweaver - Lesson 2

(0)
Lesson plan introducing HTML and use of layers, tables and templates. Key Concept - linking together Computer Science, Digital Literacy and Programming.
Introducing HTML with Dreamweaver
Pipjen77Pipjen77

Introducing HTML with Dreamweaver

9 Resources
This Unit combines 3 key elements of the new KS3 computing element: Computer Science (Systems Security) Digital Literacy (Dreamweaver - Building websites) Programming - Introduction to HTML Main focus of unit on the 'Design' screen in Dreamweaver with altering properties in HTML.
GCSE Business Communications - Steps to Success 1 - A267/ECDL preparatory task
Pipjen77Pipjen77

GCSE Business Communications - Steps to Success 1 - A267/ECDL preparatory task

(0)
How can students prepare for the A267 exam if they don't have a computer at home? Get them to think through the process they would go through in the exam, to complete the A267 exam. Before and after screenshots of tasks in Word, Excel, Powerpoint, Publisher and Access: How did the student get from Point A to Point B. Great for revision, class discussion or home learning.
GCSE Computing A451 Programming Memory Joggers
Pipjen77Pipjen77

GCSE Computing A451 Programming Memory Joggers

(0)
A simple resource to revise the key skills required in the A451 Programming unit. Idea of use in lesson: 2 minute madness game - "Explain to the person beside you the items on the memory jogger in 2 minutes". The other person then writes down what they remember. Then you move round one, to the next person, and do the next memory jogger in the pack.