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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
KS3 Game Development Unit
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KS3 Game Development Unit

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Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. Scheme of work provided. This has recently been updated to include the following: 2 x Homeworks with answers 1 Assessment with answers
WJEC ICT Unit 3 - Emerging technologies
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WJEC ICT Unit 3 - Emerging technologies

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1 workbook included on the advancement of DNA technology Student version and teacher version with answers provided. In addition to this is an 8-mark question with a template, model answer and mark scheme.
WJEC ICT Unit 3 - Pick and Mix bundle
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WJEC ICT Unit 3 - Pick and Mix bundle

6 Resources
A bundle of revision workbook that covers the following parts of the Unit 3 Specification: -Encoding of data -HCI’s Data logging and control Storage and access of data Data validation and verification Operating systems Each comes with a student version of the workbook and teacher version with answers.
WJEC ICT Unit 3 - ICT in organisations bundle
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WJEC ICT Unit 3 - ICT in organisations bundle

5 Resources
A bundle of revision workbook that covers the following parts of the Unit 3 Specification: E-Commerce AI & Expert Systems Banking Control processes Payroll and Mail handling Each comes with a student version of the workbook and teacher version with answers.
CS24: Network security (Workbook)
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CS24: Network security (Workbook)

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This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
WJEC Digi Tech - Lesson 32: Internet of Things (IoT)
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WJEC Digi Tech - Lesson 32: Internet of Things (IoT)

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NEW WJEC DIGITAL TECH RESOURCES! Each lesson provided is for first-time teaching and they include the following components: Starter activity – The starter is designed for knowledge retrieval, many people believe (including myself) that revision should start from the very first lesson. So each lesson the starter activity will include questions from previous topics to improve memory recall. Exam practise – As much as we would like students to be great at exams, they need considerable practise and guidance to master the art. Each lesson includes a ‘walk and talk’ style exam question that students can work through and self-assess using the mark scheme provided. Keywords – Each lesson will include a set of key words students will come across throughout the lesson. The really important key terms will include a definition and meaning which they can refer back to throughout the lesson. New information – New concept is introduced and, in most cases, a video is provided which students watch and then answer a set of questions based around it. This is designed to provide some in-class discussion before moving onto the main activity. Activity – Each lesson will include at least one activity that allows students to be more independent and dig a little deeper into the new concept. All activity sheets include answers. Self-checker tool – This is a useful AFL tool in which students can check their understanding. The lesson could include a multiple-choice quiz which was built in Microsoft Forms.
WJEC Digi Tech - Lesson 15: Systems Development Life Cycle
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WJEC Digi Tech - Lesson 15: Systems Development Life Cycle

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FOR THE NEW WJEC GCSE DIGITAL TECHNOLOGY COURSE STARTING IN SEPTEMBER 2021 This is part of a premium bundle and each lesson (just like this one will contain the following) Full lesson with objectives, knowledge retrieval starter, exam question practise, keywords, in-class discussion activities. Worksheet(s) that include answers. Knowledge capture which is a plenary style resource to check students understanding of the topic. Self-checker tool - A short quiz done in Microsoft forms to check their understanding of the content (link included)
GCSE Computer Science (9-1): Block 2 - Computer Hardware & Software Bundle
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GCSE Computer Science (9-1): Block 2 - Computer Hardware & Software Bundle

9 Resources
I’ve been working on creating a series of workbooks for GCSE Computer Science. I used a block based structure to plan the course and therefore the workbooks I’ve attached (in files) reflect that. Block 1 - Understanding the machine Block 2 - Computer hardware and software Block 3 - Networks Block 4 - Programming Block 5 - Issues surrounding the use of computer science technology. There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
GCSE Computer Science (9-1) Block 3 - Networks Bundle
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GCSE Computer Science (9-1) Block 3 - Networks Bundle

11 Resources
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
OCR GCSE - CS48: Software licences
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OCR GCSE - CS48: Software licences

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Full lesson that includes: Starter (Knowledge retrieval) Exam practise Objectives Keywords New information (including videos for in-class discussion) Self-checker tool - Multiple choice quiz in Forms that students can complete. Plenary - Exam-style questions with a skills audit for students to complete (answers provided) Part of a bigger bundle
Exam Walkthrough - CS25: SQL & Data structures
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Exam Walkthrough - CS25: SQL & Data structures

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A set of questions that cover all the key specification points. Closely aligned to the range of questions they may get in the exam. For example, questions that fit into AO1 and AO2 strands. Mark scheme that explicitly mentions which strand each question falls into. Lesson PPT which is the walkthrough element, focusing on exam technique and how to better understand what is being asked of them.
Exam Walkthrough - CS18: Network hardware
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Exam Walkthrough - CS18: Network hardware

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A set of questions that cover all the key specification points. Closely aligned to the range of questions they may get in the exam. For example, questions that fit into AO1 and AO2 strands. Mark scheme that explicitly mentions which strand each question falls into. Lesson PPT which is the walkthrough element, focusing on exam technique and how to better understand what is being asked of them.
WJEC GCSE Digital Technology - Unit 2: Animate (Teaching pack)
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WJEC GCSE Digital Technology - Unit 2: Animate (Teaching pack)

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This teaching & learning pack for Adobe Animate which is an optional unit for the delivery of Unit 2. This pack will contain the following Lesson PPT’s for each topic. Step-by-step tutorial for each task which in some cases, includes a video tutorial alternative. Cheat sheet which students can use a reference point when using tools and features of Adobe Animate. A full scheme of work with detailed commentary for each lesson. Important note: This pack is subject to further updates. If any updates are made in the future, send an email request along with proof of purchase and I can email updated resources.
WJEC ICT Vocational - Unit 2 (Sample lesson)
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WJEC ICT Vocational - Unit 2 (Sample lesson)

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This is a sample teaching and learning pack for one of the lessons in Unit 2. Most lessons will include the following Lesson PPT A section to complete in the NEA scrapbook in preparation for the Controlled Assessment phase. Step-by-step tutorials for the practical elements of the unit. The final version will come with a full SOW with commentary and a practice assignment brief to work from. None of the scaffolded materials should be used in the final assessment. This is just for teaching & learning purposes.