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ICT & Computer Science with Miss Price

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For computer science resources from KS3 to KS5. I also offer free video and activities on my YouTube channel.

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For computer science resources from KS3 to KS5. I also offer free video and activities on my YouTube channel.
Wired and Wireless Networking (CIE Csci 9618)
kellyrosinakellyrosina

Wired and Wireless Networking (CIE Csci 9618)

(0)
A full lesson with starter and activities . The lesson covers the following: Starter: A video explaining the physics behind sound and radio waves Teacher Methodology: Using the powerpoint the teacher will explain: Wireless networking (wifi and bluetooth) How bluetooth works and its uses when do we use wifi Activity: Pupils will complete a 5min lesson plan style worksheet which will also focus on technical terminology. More able pupils will have an extension activity to complete from the text book. Teacher Methodology: Using the powerpoint the teacher will explain: Wired Networks (The three cables) Networking Comparisons Points to considered for wired networking Activity: Pupils will complete a 5min lesson plan style worksheet which will also focus on technical terminology for all three cables. More able pupils will have an extension activity to complete from the text book.
MIT App Inventor from Zero to Hero
kellyrosinakellyrosina

MIT App Inventor from Zero to Hero

7 Resources
**Buy the Bundle and Save £11 ** I have created a bundle of guides to save money! These guide are a great resource to encourage students to learn independently, gain new skills and allow their creativity to flourish in class or after school clubs. Guide included are: Add data from an app to google sheets Barcode or QR code scanning Making a navigation bar Importing images and Camera Messaging Sharing App Social Media Buttons Using Maps Making a To Do List using TinyDB
Thunkable Guides
kellyrosinakellyrosina

Thunkable Guides

(2)
I have made three guides for thunkable app making software that students can follow independently during your lessons. he guides show how to create the following apps: chat app translator slideshow camera recognition adding animations swipeable screens
Micro:Bit lessons (Data Handling)
kellyrosinakellyrosina

Micro:Bit lessons (Data Handling)

(0)
3 Microbit lessons focusing on data handling Lesson 1: Introduction to the Micro:bit Clear lesson objective and a success criteria that can be displayed throughout the lesson Introduction of the micro:bit Task to create strings with letters numbers and symbols Creating images on the micro:bit A set of tasks to programme the micro:bit with the buttons Extension task to create images on the python editor Lesson 2: Data Manipulation Clear lesson objective and a success criteria that can be displayed throughout the lesson Keyword definition starter Teacher methodology discussing sensors and how they are used Envelope task (statements provided on slide 9) Flow chart task Using the micro:bit to create a sensor Solution provided Extension task Lesson 2: Data Manipulation 3 Clear lesson objective and a success criteria that can be displayed throughout the lesson Starter a discussion or investigation question Teacher methodology on microprocessors and how they affect our lives Pupils complete a challenge on the micro:bit and a solution is provided Extension task available
Graphical User Interface vs Command Line (GUI Vs CLi)
kellyrosinakellyrosina

Graphical User Interface vs Command Line (GUI Vs CLi)

(0)
Lesson powerpoint and activities provided - so the teacher can just teach! Do Now: Pupils will audit their knowledge before the lesson Powerpoint: Starter for students to investigate different types of interfaces Teacher methodology on user interfaces Task: Pupils will complete the worksheet that discusses both types of user interface on the syllabus Homework An essay based question that fulfills another art of the syllabus.
Measurement Applications
kellyrosinakellyrosina

Measurement Applications

(0)
Activities are included in the powerpoint. Students will begin by researching analogue and digital data A clear success criteria will be displayed in bronze silver and gold Pupils will learn how computers take measurements and why humans use computers Main task is for pupils to create a presentation discussing computers and pollution levels. This can be carried over to the next lesson.
Recognition Systems
kellyrosinakellyrosina

Recognition Systems

(0)
An recap/revision lesson for students. The starter activity has 4 different cryptograms and once complete students can read out the answers. Activity is an open task that can be complete in anyway students choose investigating how ANPR works.
History of Computers and Components of a Computer
kellyrosinakellyrosina

History of Computers and Components of a Computer

(0)
A complete lesson that covers the history of computers and components of a computer. The lesson contains: starter task where learners will share the knowledge they already have about computers A success criteria that can be referred to during the plenary A group challenge investigating computing history A short video Pair work creating a voicethread Plenary task that can include reference to the success criteria to show progress during the class.
Input Devices
kellyrosinakellyrosina

Input Devices

(0)
As simple lesson that briefly introduces input devices. Pupils complete a starter activity, which matches a types of input devices to it’s definition and then working in pairs pupils will research and create a poster on how the device works. These posters can be shared on your schools VLE or they can be used in a classroom display. If pupils require an example of the technical detail they must go into then show them my video.
Number Conversions
kellyrosinakellyrosina

Number Conversions

(0)
For A level computers science but can be used in iGCSE and GCSE. A detailed and in-depth (assuming no previous knowledge from students) lesson on number conversions: denary to binary binary to denary denary to hexadecimal Starter: Students will investigate hexadecimal numbers Methodology: Assuming no previous knowledge from students they learn in-depth about number as symbols representing amounts etc Tasks: Pupils will complete worksheet with opportunities for self assessment on denary and binary conversions and hexadecimal conversions. Homework: A worksheet with two videos for help and pupils will continue to convert larger numbers.
Output Devices (Printers)
kellyrosinakellyrosina

Output Devices (Printers)

(0)
A complete lesson on types of printers! Starter: Pupils will match the output device with the image Lesson: Pupils will learn about how inkjet and bubble jet printers work which include themal bubble and piezoelectric. Tasks Tasks one and two are description of how inkjet and laser jet printers work. You need to cut the statements up and get pupils to put them in the correct order. Task three (needs to be printed or downloaded on word) allows to pupils to investigate 3D printers. Plenary: There is a link to a kahoot game in the notes of the powerpoint.
ASCII, Unicode and ASCII to Binary
kellyrosinakellyrosina

ASCII, Unicode and ASCII to Binary

(0)
Pupils will decode facts from binary to ASCII and learn how characters are represented as numbers. Starter Using the ASCII table pupils will decode the objective for the lesson Lesson Pupils will learn about how the characters on the keyboard all have assigned numbers but some languages cannot be represented as ASCII. Pupils will learn about unicode and how emojis are represented. Task Depending on the ability of the group. Pupils can decode two or four facts (rest can be set as homework). They will convert binary to ASCII and them to character.
Output Devices: 2D and 3D Cutters and Monitors
kellyrosinakellyrosina

Output Devices: 2D and 3D Cutters and Monitors

(0)
Starter A link to a video is provided on the powerpoint Lesson Pupils will learn about 2D cutters and 3D cuttets and the difference between the two. Task Pupils will complete a task mapping their knowledge of cutters Lesson Pupils will learn about LED, OLED and LCD screens including their advantages Task Pupils will investigate and research OLED technology and how they are used in industry Plenary A link to a kahoot game is in the ppt notes
Client Server Models
kellyrosinakellyrosina

Client Server Models

(0)
This lesson goes through the History of the Internet and the World Wide Web and the role of servers to the client computers. Starter: Methodology: Task one: Methodology: Task Two A crossword recapping from IGCSE Starter: Methodology: Task one: Methodology: Task Two Discussion on the beginning of the internet and the WWW. Starter: Methodology: Task one: Methodology: Task Two An exam question with answers Starter: Methodology: Task one: Methodology: Task Two Discussion servers and their role Starter: Methodology: Task one: Methodology: Task Two: Questions and research on servers, web enabled data bases and middleware
Technology in Sport
kellyrosinakellyrosina

Technology in Sport

(0)
This lesson discusses technology in Sport and how it has improved spectating and performance. Learner will complete an exam question and a worksheet researching Hawk-Eye technology.
MIDI Files
kellyrosinakellyrosina

MIDI Files

(0)
This will take two lessons due to the nature of the task. Starter: Pupils will watch a video recapping on optical, magnetic and solid state media Methodology: Pupils will learn about MIDI files and how the protocol works Task Pupils will complete an investigation task Plenary: Pupils will play a game of kahoot
Solid State Drives and Hard Disk Drive (SSD and HDD)
kellyrosinakellyrosina

Solid State Drives and Hard Disk Drive (SSD and HDD)

(0)
Pupils will learn about the difference between a solid state drive and a magnetic hard disk drive. The differences between the two will be shown and explained on the board, pupils will then complete a task where they will research, label and explain each part of a magnetic hard drive and its advantages and disadvantages and the final task is to investigate the solid state drive inc. advantages, disadvantages, NAND and NOR chips and EEPROM.
Python SOW
kellyrosinakellyrosina

Python SOW

(3)
A SOW of work to introduce python to KS3. Lesson 1-Inputs and print Lesson 2 - Using Python to solve maths problems Lesson 3 - If statements Lesson 4 - Create a chat bot Lesson 5 - Lists and using random