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Infant Time Savers

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Resources for Early Years and Key Stage 1

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Resources for Early Years and Key Stage 1
0-20 blank numberline
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0-20 blank numberline

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Number lines with intervals marked to suit 0-20, but no numbers printed. (Could be used to suit your own scales). Useful for a wide range of activities involving number ordering and calculation.
The Great Pet Sale Money problems
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The Great Pet Sale Money problems

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Money problems based on the story of The Great Pet Sale. Children need to find out the cost of each animal in the story (or prices could be provided e.g. in a role play pet shop as we did in my class) then complete the addition money questions, then find change due from 20p.
Money - How many 5ps?
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Money - How many 5ps?

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A simple money activity for counting 5p coins - what is the total? Also useful as practice for counting in 5s.
Money - How many 10ps?
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Money - How many 10ps?

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A simple money activity for counting 10p coins - what is the total? Also useful as practice for counting in 10s.
Polar Express Word Problems
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Polar Express Word Problems

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Maths word problems based on the story of The Polar Express. Contains spaces for children to draw pictures to show their working.
The Great Pet Sale money problems  - 1p, 2p and 5p
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The Great Pet Sale money problems - 1p, 2p and 5p

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Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 1p, 2p and 5p coins in combination. (Also available is a more challenging option just using 2p and 5p coins)
Doubling pot problem solving
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Doubling pot problem solving

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A problem solving activity based on doubling. Explore whether it is better to take the initial offering of sweets or use the doubling pot five times. Could easily be used with manipulatives to calculate the doubles. KS1 or more able EYFS
Telling the time board game
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Telling the time board game

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A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Quarter to and quarter past time board game
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Quarter to and quarter past time board game

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A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Adding multiples of ten
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Adding multiples of ten

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Add single digit numbers, then use that knowledge to work out addition of multiples of ten. I used this when trying to speed up children's recall working with multiples of ten.