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Infant Time Savers

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Resources for Early Years and Key Stage 1

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Resources for Early Years and Key Stage 1
Money - How many 5ps?
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Money - How many 5ps?

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A simple money activity for counting 5p coins - what is the total? Also useful as practice for counting in 5s.
Doubling pot problem solving
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Doubling pot problem solving

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A problem solving activity based on doubling. Explore whether it is better to take the initial offering of sweets or use the doubling pot five times. Could easily be used with manipulatives to calculate the doubles. KS1 or more able EYFS
Pumpkins feelings faces
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Pumpkins feelings faces

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Draw the faces on the pumpkins to match the feelings given Suitable for EYFS or KS1 Perfect for a Hallowe'en unit
Direction grid
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Direction grid

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Follow the instructions to find out which picture of the grid you will land on. Practise up, down, left and right Two or three steps for each question EYFS and KS1
Money - How many 10ps?
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Money - How many 10ps?

(0)
A simple money activity for counting 10p coins - what is the total? Also useful as practice for counting in 10s.
Half past board game
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Half past board game

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A simple board game practising o'clock and half past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Telling the time board game
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Telling the time board game

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A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Quarter to and quarter past time board game
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Quarter to and quarter past time board game

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A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.