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Text and Digital Research planning and tracking documents (KS2)
Editable documents to track the opportunities given for children to revisit and apply the skills taught linked to Text and Digital Research, in a cross curricular way throughout the year.
Children need time to embed skills and schools often plan for this but it may not necessary be tracked. This document, I have used as a subject leader to explore some of the work produced by the children and to aid pupil interviews about the lessons taught and the skills the children understand.
This is not meant to be an ownerous task for teachers. There is an example of how the document can be completed and how it will link to other subject plans such as Science, History, Geography.
Education for a Connected World, tracking coverage documents
An editable documents to track coverage of the statements set out in the Educaiton for a Connected World Framework. This simple document made it easy for me to monitor coverage, review strands that needed additional input and ensured I could check for consistency across a three form entry school.
The DfE 'Guidance, Teaching Online safety in Schools (updated 12 January 2023)
‘provides non-statutory guidance about schools and ensure that children understand how to stay safe and behave online as part of existing curriculum requirements.’. The document frequently refers to the Education for a Connected World Framework, to identify age realted statements to cover within each age range.
As a Computing and Online Safety Subject Leader in my previous role, I devised documents to track coverage over the year. This document was useful when discussing how we supported children in the ever changing world, when we had an Ofsted inspection.
Full Circle Phonics game, SATPIN letters
Make Phonics lessons activity with children playing the full circle game.
This document contains three slightly different variations of the Full Circle Game.
9 word lists have given to save time in thinking about which letter to change. These games only use the letters s-a-t-p-i-n
If you like this, watch out for more documents that can be used after more phonemes have been introduced.
Kegan strategy Quiz Quiz Trade Y3-4 words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with multiple more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
All the Y3-4 Statutory words are included in this document.
Kegan strategy, Quiz Quiz Trade Y1 words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with multiple more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
The following two documents are included:
Quiz Quiz Trade Y1 High Frequency words
Quiz Quiz Trade Y1 Common exception words
What schools need to publish on their school website
Each year the DfE publish a document that states what should be published on theor school website. This document has been compiled using the information provided within most recent October 2024 ‘What maintained schools must or should publish online’ document.
The Document provides information that schools maintained by a local authority must or should publish on their website. All documents to support schools have been included as hyperlinks.
The checklist
The checklist is designed to be used by subject leaders, SLT, Governors to make sure everything is in place.
The Action plan
The action plan allows you to make notes about each heading that has been mentioned in the DfE document. In the past I have used this to indicate the tab that the information can be found under. The action box, allows you to note who has repsonsibility for which area/policy that is needed.
Online safety whole school progression of lessons
This rescource maps out a series of lessons/activities for KS1 and KS2 that match directly to the National Curriculum statements. (12 lessons in total for KS1 with a different activity planned for Y1 and Y2. 40 lessons in total for KS2, with 10 lessons for each year group)
Lessons use resoruces that are freely available to download online or using links to youtube clips. Details can be found at the end of the document.
Each lesson also has a list of ‘additional resources’ that can be used to extend the lesson or cover the content again in a different way.
At the end of the document, you will find links to all of the free websites. This includes ideas of resoruces that you may consider using as part of an online safety club, providing children with a certificate.
Content Included
Keys Stage 1
Pupils should be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Lesson 1 - How to use Technology safely.
Lesson 2 - How to use technology respectfully.
Lesson 3 - I know how to keep my personal information private.
Lesson 4 - I can identify where to go for help and support when I have concerns about things on the internet or using online technology.
Lesson 5 - I know what to do and where to go if I am concerns about content online.
Lesson 6 - I know what to do and where to go if I am concerns about contact online.
Keys Stage 2
Pupils should be taught to use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
Pupils should be taught to use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Lesson 1 - I can use search technologies effectively, appreciating how results are selected and ranked, and be discerning in evaluating digital content.
Lesson 2 - I can use technology safely.
Lesson 3 - I can use technology respectfully.
Lesson 4 - I can use technology responsibly.
Lesson 5 - I can use technology responsibly (focus on personal information).
Lesson 6 - I can recognise acceptable and unacceptable behaviours, online.
Lesson 7 - I can recognise acceptable and unacceptable behaviours, online (a focus on cyberbullying).
Lesson 8 - I can identify a range of ways to report concerns.
Lesson 9 - I know what to do if I am concerned about content online.
Lesson 10 - I know what to do if I am concerned about contact online.
Y4 Spelling lessons for Autumn 1
The folders include Active Inspire Flipcharts and matching PowerPoint lessons to teach spelling to children in Y4. Lessons follow the sequence set out in No Nonsense Spellings but are mapped out over 5 days.
The lessons are supplemented with video links and other activities to keep learning fun. All matching resources have been made and are attached. This includes instructions on how to use the games linked to the Kegan strategies of ‘Stand up, Hands up, Pair up’ and ‘Quiz, Quiz, Trade.’
The lessons cover the following:
Week 1: Statutory and personal spellings
Week 2: Words with the ‘sure’ spelling
Week 3: Apostrophes for possession of singular nouns
Week 4: Homophones
Week 5: Statutory words
Week 6: Personal spelling and proof reading
Kegan Strategy, Quiz Quiz Trade, Y2 Common Exception words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with multiple more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Kegan Strategy Quiz Quiz Trade, The Romans true or false
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing. (This is explained in the document too)
The document contains clear instructions on how to play along with 43 statements about the Romans. The statements that are false, have additional information on the right, to explain and correct the fact.
Kegan strategy, Quiz Quiz Trade, Phase 3 decordable words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 3 decodable words for DfES Letters and Sounds Programme (38 pages in total with 200+ words). Words which are homophones, also had a prompt sentence underneath to support the child in knowing which spelling is needed.
Kegan Strategy Quiz Quiz Trade, Volcano True or False statements
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
The document contains clear instructions on how to play along with 35 volcano statements. The statements that are false, have additional information on the right to explain and correct the fact.
Kegan Strategy Quiz Quiz Trade, Phase 4 Polysyllabic words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 4 Polysyllabic words for DfES Letters and Sounds Programme
Kegan Strategy Quiz Quiz Trade, Phase 4 CCVC words using set 1 to 7 letters
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 4 CCVC Words using Sets 1 to 7 letters for DfES Letters and Sounds Programme
Kegan Strategy Quiz Quiz Trade, Phase 4 CCVC Words using Phase 3 graphemes
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 4 CCVC Words using Phase 3 graphemes
Kegan Strategy Quiz Quiz Trade, Phase 4 CCVC words using Sets 1 to 7 letters
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 4 CCVC words using Sets 1 to 7 letters
Kegan Strategy Quiz Quiz Trade, Phase 4 CCV, CCVC and polysallabic words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 4 CCV, CCVC and polysallabic words using phase 3 graphemes for DfES Letters and Sounds Programme
Bundle
Letter and Sounds Phase 4, Quiz Quiz Trade games
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This bundle contains all the groups of words, set out in the Letters and Sounds Phase 4 resources.
Kegan Strategy Quiz Quiz Trade, Phase 4 CCVCC, CCCVC and CCCVCC words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the Phase 4 CCVCC, CCCVC and CCCVCC words using Sets 1 to 7 letters for DfES Letters and Sounds Programme
Kegan Strategy Quiz Quiz Trade, Phase 4 Tricky words
The Quiz, Quiz, Trade is an interactive, cooperative learning game. It encourages all children to be active learners and provides structure for children to take on the role of learning and expert. Children quiz each other and then trade cards before finding a new partner. This ensures that they interact with more and more peers, having the opportunity to rehearse or recall more information.
Hand up, stand up, pair up can also be used to keep the game flowing.
This document contains the rules of the activity and a set of all the cards to use in the classroom.
Words used are all the** Phase 4 Tricky Words for DfES Letters and Sounds Programme**. This is a much smaller document that the other Quiz Quiz Trade games as there are less words in this set.