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The Entirely True Story of the Unbelievable Fib Novel Study
This 69 page resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib by Adam Shaughnessy.
ABOUT THE NOVEL: “What is the Unbelievable FIB?”
That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton--except ABE, a new kid at school with a knack for solving riddles--seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe.
Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge--and the key to stopping a war that could destroy both human and immortal realms.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings).
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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You might also like: The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM
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Ancient Benin Study: Write a Persuasive Text About Returning Stolen Art
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force.
Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back.
A digital copy of the file for editing and sharing on Google Classroom and Seesaw is provided with download.
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Ancient Benin Study: Write a Narrative Text About Bravery
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the warriors of Ancient Benin and write a story with a theme of bravery.
Children will first read to learn about warriors and hunting in Ancient Benin before planning, writing and revising their own story using shifts in formality.
A digital copy of the resource is included for editing and sharing on Google Classroom and Seesaw by following a link provided with download.
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Ancient Benin Study: Write an Information Text about Poaching
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate elephants, the significance of hunting elephants in Ancient Benin, as well as the changes made to this practice with the introduction of European trade to the kingdom. Children will then look at modern poaching and write an information text about the subject.
Children will first read to learn about warriors and hunting in Ancient Benin before planning, writing and revising their own story using shifts in formality.
Digital files for editing and sharing on Google Classroom or Seesaw available with link provided at download.
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Field Guide of Island Organisms from Kensuke's Kingdom
This 49-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will research different flora and fauna existing on an island in the South Pacific, using art skills to make a field guide.
Science curriculum is threaded through the Outcome, with children classifying organisms in different ways and learning about how water and nutrients are transported within organisms, including sea stars, sea sponges, and coral.
The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics.
Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core.
Digital copies of the files for editing and sharing on digital platforms are available with download.
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Mission to Mars: Design a Mission Badge (e-Textile)
**Updated with new graphics
This 21-page resource has been designed as an introduction to a study of a Mission to Mars. Children will research different mission badges before designing, making, and evaluating their own.
This Outcome uses Lilypad e-textiles, but the same curriculum objectives can be covered with the use of littleBits, circuit stickers (Chibitronics) or with twinkle lights that have been cut and joined to copper tape and powered with a low-voltage battery.
Digital resources for editing and sharing on Google Classroom and Seesaw available with download.
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Magonia Novel Study
This resource is designed to be used during Reading Workshop and is to be used with Magonia by Maria Dahvana Headley.
About the Novel: Since she was a baby, Aza Ray Boyle has suffered from a mysterious lung disease that makes it ever harder for her to breathe, to speak—to live. So when Aza catches a glimpse of a ship in the sky, her family chalks it up to a cruel side effect of her medication. But Aza doesn’t think this is a hallucination. She can hear someone on the ship calling her name.
Only her best friend, Jason, listens. Jason, who’s always been there. Jason, for whom she might have more-than-friendly feelings. But before Aza can consider that thrilling idea, something goes terribly wrong. Aza is lost to our world—and found by another. Magonia.
Above the clouds, in a land of trading ships, Aza is not the weak and dying thing she was. In Magonia, she can breathe for the first time. Better, she has immense power—but as she navigates her new life, she discovers that war between Magonia and Earth is coming. In Aza’s hands lies the fate of the whole of humanity—including the boy who loves her. Where do her loyalties lie?
About the Resource: The pack has been designed in alignment with the 2014 National Curriculum of England’s Reading Standards for Year 6. Chapter summaries are provided, along with comprehension questions, and opportunities to analyse the setting, characters, point of view, and theme. Creative writing prompts and non-fiction research opportunities related to the text are also provided.
A link to an editable digital copy of the file on Google Slides for completing without printing is available with download.
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The Wreckers Novel Study
This resource is designed to be used during Reading Workshop and is to be used with The Wreckers by Iain Lawrence.
About the Novel: There was once a village bred by evil. On the barren coast of Cornwall, England, lived a community who prayed for shipwrecks, a community who lured storm-tossed ships to crash upon the sharp rocks of their shore. They fed and clothed themselves with the loot salvaged from the wreckage; dead sailors’ tools and trinkets became decorations for their homes. Most never questioned their murderous way of life.
Then, upon that pirates’ shore crashed the ship The Isle of Skye. And the youngest of its crew members, 14-year-old John Spencer, survived the wreck. But would he escape the wreckers? This is his harrowing tale.
About the Resource: The pack has been designed in alignment with the 2014 National Curriculum of England’s Reading Standards for Year 6. Chapter summaries are provided, along with comprehension questions, and opportunities to analyse the setting, characters, point of view, and theme. Creative writing prompts and non-fiction research opportunities related to the text are also provided.
A link to an editable digital copy of the file on Google Slides for completing without printing is available with download.
Bundle
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Explaining Changes in Video Game Characters
Students analyse the changes in different popular video game characters before designing their own. Students then write an explanation text about a video game character.
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Internment Novel Study
About the Novel: Rebellions are built on hope.
Set in a horrifying near-future United States, seventeen-year-old Layla Amin and her parents are forced into an internment camp for Muslim American citizens.
With the help of newly made friends also trapped within the internment camp, her boyfriend on the outside, and an unexpected alliance, Layla begins a journey to fight for freedom, leading a revolution against the internment camp’s Director and his guards.
Heart-racing and emotional, Internment challenges readers to fight complicit silence that exists in our society today.
About the Resource: This pack includes** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character analysis, setting analysis, and plot studies), Creative Tasks (includes writing and cooking), and Non-Fiction Tasks related to content of the novel (Korematsu v. United States, banned books, Milgram experiment, shooting at Chapel Hill, Charlottesville riot, Japanese internment camps, White Rose, Red Cross visit to Theresienstadt, 442nd Infantry Regiment).
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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Survival Invention BUNDLE (STEAM with Explanation Text)
This 66-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will read about different survival inventions before building one and writing an explanation text about how they work. Alternatively, children can design, make, and evaluate their own survival invention before explaining how it works.
The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics.
Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core.
Digital copies of the files for editing and sharing on digital platforms are available with download.
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Children of Blood and Bone Novel Study
**About the Novel: **They killed my mother. They took our magic. They tried to bury us. Now we rise.
Zélie Adebola remembers when the soil of Orïsha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zélie’s Reaper mother summoned forth souls.
But everything changed the night magic disappeared. Under the orders of a ruthless king, maji were killed, leaving Zélie without a mother and her people without hope.
Now Zélie has one chance to bring back magic and strike against the monarchy. With the help of a rogue princess, Zélie must outwit and outrun the crown prince, who is hell-bent on eradicating magic for good.
Danger lurks in Orïsha, where snow leoponaires prowl and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to control her powers and her growing feelings for an enemy.
**About the Resource: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Floating Markets, Lagos, Kingdom of Benin).
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING
UPDATED with new graphics and HANDS-ON application of fractions for DEEPER LEARNING
This resource has been made using the fractions, decimals and percentages objectives for Year 6 from the 2014 National Curriculum of England:
Use common factors to simplify fractions; use common multiples to express fractions in the same denomination
Compare and order fractions, including fractions > 1
Add and subtract fractions with different denominators and mixed numbers, using the concept of equivalent fractions
Multiply simple pairs of proper fractions, writing the answer in its simplest form (¼ x ½ = ⅛)
Divide proper fractions by whole numbers ( ⅓ ÷ 2 = ⅙)
Associate a fraction with division and calculate decimal fraction equivalents (0.375) for a simple fraction (⅜)
Identify the value of each digit in numbers given to three decimal places and multiply and divide numbers by 10, 100 and 1000 giving answers up to three decimal places
Multiply one-digit numbers with up to two decimal places by whole numbers
Use written division methods in cases where the answer has up to two decimal places
Solve problems which require answers to be rounded to specified degrees of accuracy
ADDITIONALLY there is a HANDS-ON FRACTION, DECIMAL, AND PERCENTAGE PRACTICE WITH FOOD for children to apply their understanding in context with energy bites.
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
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You might also like:
Year 6 Maths: Number and Place Value
Year 6 Maths: Operations
Year 6 Maths: Ratio & Proportion
Year 6 Maths: Algebra
Year 6 Maths BUNDLE
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Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING
UPDATED with new graphics and HANDS-ON application of ratio for DEEPER LEARNING.
This resource has been made using the ratio and proportion objectives for Year 6 from the 2014 National Curriculum of England:
Solve problems involving relative sizes of two quantities where missing values can be found by using integer multiplication and division facts
Solve problems involving the calculation of percentages (of measures, and such as 15% of 360) and the use of percentages for comparison
Solve problems involving similar shapes where the scale factor is known or can be found
Solve problems involving unequal sharing and grouping using knowledge of fractions and multiples
ADDITIONALLY there is a HANDS-ON RATIO & PROPORTION WITH FOOD for children to apply their understanding in context with cookies, pancakes, and pizza dough.
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
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You might also like:
Year 6 Maths: Number and Place Value
Year 6 Maths: Operations
Year 6 Maths: Fractions, Decimals & Percentages
Year 6 Maths: Algebra
Year 6 Maths BUNDLE
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Teams & Athletes: Sports Equipment Design (Explanation Text and Persuasive Text BUNDLE)
Great to tie in with the 2018 Olympic Games!
Children will look at how sports equipment has changed over time before making a modification of their own.
Children will follow the DT process outlined in the 2014 National Curriculum of England, designing their own prototype, making their prototype, and then participating in peer- and self- evaluation of their prototype.
When finished the design process, there are also resources included for writing an explanation text (of how their sports equipment has changed over time or how their new sports equipment modifications will work); and writing a persuasive text including an advert about their product.
A link to digital files for editing and sharing on Google Classroom or Seesaw is available with download.
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You might also like:
Teams & Athletes: Design a Team Jersey (with Explanation Text)
Teams & Athletes: Design a Team Jersey (with Explanation Text)
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Vikings: Monastery Invasion BUNDLE
This BUNDLE allows children to learn about Viking raids on monasteries in Northern England - and the 793 CE attack on Lindisfarne in particular.
The persuasive text can be written from the perspective of a Monk or a Viking, and is meant to persuade (or dissuade) their audience - either Monks or Vikings - from trading with or plundering a Monastery.
The narrative text can be written from the perspective of a Monk or a Viking during the raid of the Holy Island of Lindisfarne in North East England in 793 CE.
In the past, I have introduced this lesson dressed as a Monk in a Monastery with the lights off and candles lit. I play audio in the background of Monks singing (link provided) before acting frightened at the arrival of Vikings coming ashore (link provided).
An editable digital link for sharing on Google Classroom and Seesaw available with download.
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Year 4 Maths: Fractions & Decimals
This resource has been made using the** fractions & decimals objectives for Year 4** from the 2014 National Curriculum of England:
Recognise and show, using diagrams, families of common equivalent fractions
Count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten
Solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number
Add and subtract fractions with the same denominator
Recognise and write decimal equivalents of any number of tenths or hundredths
Recognise and write decimal equivalents to ¼, ½, ¾
Find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths
Round decimals with one decimal place to the nearest whole number
Compare number with the same number of decimal places up to two decimal places
Solve simple measure and money problems involving fractions and decimals to two decimal places
ADDITIONALLY there is HANDS-ON FRACTION AND DECIMAL PRACTICE WITH PIZZA for children to apply their understanding in context with calculating costs and measuring ingredients…
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
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STEAM BUNDLE for Years 1 and 2
This resource is a BUNDLE (79 pages total) of the STEAM packs that I have put together for Key Stage 1, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You might also like the packs sold separately:
Working Scientifically I can Statements for Years 1 & 2
Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit
Working Scientifically with Slime for Years 1 & 2
Design Your Own Ice Cream STEAM
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Year 4 Maths: Measurement
This resource has been made using the measurement objectives for Year 4 from the 2014 National Curriculum of England:
Convert between different units of measure (kilometre to metre; hour to minute)
Measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres
Find the area of rectilinear shapes by counting squares
Estimate, compare and calculate different measures, including money in pounds and pence
Read, write and convert time between analogue and digital 12- and 24-hour clocks
Solve problems involving converting from hours to minutes; minutes to seconds; years to months; weeks to days
ADDITIONALLY there is HANDS-ON MEASURES PRACTICE WITH PAPER AIRPLANES for children to apply their understanding in context.
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Bundle
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Hidden Worlds: Narrative Writing & STEM BUNDLE
This 66-page bundle includes two different resources where students will focus on hidden worlds:
Write a narrative text about using a portal key
Design a circuit for an interactive portal key with circuit stickers (STEM)
The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics.
All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate.
Links to digital files for editing and sharing on digital platforms are provided in files with download.