I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Adding extension features to this “mini” game showing further understanding of sequencing and computational thinking
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
An introduction to Kodu
Looking at the user interface and understanding the various control buttons
Creating a unique “world” using the UI
Understanding how to program “Kodu” to move in the “world”
Creating a sequence of intructions to allow Kodu to move, eat and win
Looking at the importance of creating code for automated movement
Following instructions to create three automated movement techniques; randomly wander, when see and follow path
Adding more advanced features, such as countdown timer, bonus coin and game levels
Understanding how to create a unique game using all previous learning and understanding
Following a PLC to guide the students with adding as many different game features as possible with their unique game
Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
The linked worksheets are also provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 5 of the 5 lesson course. Lesson 5 covers:
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students.
This is lesson 4 of the 5 lesson course. Lesson 4 covers:
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
What the internet is
Introducing the World Wide Web (www)
Looking at Computer Networks
Discussing advantages and disadvantages of computer networks
Understand Wired and Wireless devices
Looking at computer hardware that is required to create a network
Analysing how devices communicate in a home
Looking at the cabling system that spans the world
Understanding the term bandwidth
Comparing upload and download speeds
Looking at how fibre optic replaced copper cabling
Analysing what buffering is, why it happens and why it is so annoying
Understanding the term topology
Comparing standalone to networked computers
Looking at LAN and WAN
Studying Bus, Ring and Star topologies
Analysing a client server and peer-to-peer network
Looking at the advantages and disadvantages of each system
Understanding about cloud computing
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 4
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 4 of the 10 lesson course. Lesson 4 covers an introduction to camera angles used in movies, TV etc. The lesson includes examples, videos, an explanation of each angle and then a task that the students must complete.
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 and 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 3 and 4 of the 7 lesson course. Lesson 3 and 4 covers:
How to create a PowerPoint presentation
Understanding what information can be used in a presentation
Looking at good and bad colours combinations and slide designs
Lesson 3 and 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 2 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 2 of the 7 lesson course. Lesson 2 covers:
How to edit a Microsoft Word document
Understanding the different keyboard buttons and what they do
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 7 of the 7 lesson course. Lesson 7 covers:
Understanding what passwords are, and why they’re important
Looking at emails, what they are and how they work
Understanding about computer viruses, the different types and their threats to computing systems
Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 3 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 3 of the 7 lesson course. Lesson 3 covers:
Secondary Storage
Understanding the three types of Secondary Storage (Magnetic, Optical and Solid State)
Recognising when each secondary storage device should be used
Understanding the advantages and disadvantages of each system
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 5 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 5 of the 7 lesson course. Lesson 5 covers:
The main internal components of a computer system
The PSU
The CPU
The Motherboard
The Heat Sink
The RAM, ROM and Hard Drive
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 6 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 6 of the 7 lesson course. Lesson 6 covers:
Learning from the previous lesson, focusing on an assessment with includes multiple choice questions and short answer ones too
The assessment is differentiated
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 4 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Science for Year 7 students.
This is lesson 4 of the 7 lesson course. Lesson 4 covers:
Primary Storage
Understanding what RAM and ROM are
Recognising the differences between them
Learning about Volatile and Non-Volatile memory and their differences
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Hardware and Software
Input, Output and Storage Devices
Secondary Storage (Magnetic, Optical and Solid State)
Primary Storage (RAM and ROM)
Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive)
Fetch, Decode and Execute cycle
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 3 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Sprite and stage interaction
Sprite and sprite interaction
Creating a “Shark Attack” style game
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 5 and 6 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 5 and 6 of the 6 lesson course. Lesson 5 and 6 covers:
Creating a unique game
Providing ideas and inspiration to students
Including guides for sprite and stage design
A PLC for students to refer to for game complexity
Lesson 5 and 6 are being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 6 week SOW for Algorithms in Scratch.
By purchasing this bundle, you will be saving 17%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 2 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 2 of the 6 lesson course. Lesson 2 covers:
Understanding blocks of code
Programming a sprite (character) to move
Looking at different “movement” techniques
Looking at explaining and annotating code
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is Lesson 4 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 4 of the 6 lesson course. Lesson 4 covers:
Understanding the term variable, operator and broadcast
Learning how to use variables and operators in programming
Using variables and operators to create complex code
Learning how to “broadcast” a message to activate an “event”
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 7 week SOW for Introduction to Computing.
By purchasing this bundle, you will be saving 45%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is Lesson 1 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 1 of the 7 lesson course. The objectives for Lesson 1 are:
Understand what E-safety means and how it’s important.
Understand about the dangers of the internet.
Understand about cyberbullying and how to keep yourself safe.
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Online Stranger Danger
Cyberbullying
Personal Data
Social Networking
Malware
Viruses, Worms
Trojan Horses, Spyware
Social Engineering
Blagging, Phishing
Pharming, Shouldering
Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW.
There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 1 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 1 of the 7 lesson course. Lesson 1 covers:
Understanding how to login to the School Network
Creating a structured folder management system
Learning to stay safe in the ICT classroom
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 1 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. It is a great introductory resource into Computer Programming for Year 7 students.
This is lesson 1 of the 6 lesson course. Lesson 1 covers:
Introduction to Scratch
Understanding Sprites and Stages
Creating your first Sprite
Creating your first Stage
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this entire Scheme of Work covers include:
Understanding the Command Blocks
Using Sprites (importing, editing and creating)
Using Stages (importing, editing and creating)
Programming movement algorithms
Programming automatic costume change
Using Forever loops
Using Repeat Until loops
Programming variables
Using operators with variables
Programming Random movement
Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. In addition, ALL Scratch games that are used in teacher demonstrations and student tasks are included for your information.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.