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Heating effect of infra-red
In this activity students will consider the heating effects of infrared energy, and how this is used in a range of products. They will then develop an experiment to measure the heat output from different devices.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science (specifically physics) and design & technology (D&T).
Activity: Considering the heating effects of infrared energy and how this is used in a range of products
At the start of the activity students will brainstorm different ways energy appears in the home and what colour they associate with heat. In pairs, students will then discuss the ultimate fate of most energy (becoming heat) and why devices like TVs and computers get warm.
They’ll view our Cooking Devices presentation to identify the energy used to heat food. They’ll also examine appliances that produce infrared heat before designing an experiment to measure how much heat different devices produce.
Results must be recorded using our Results Table worksheet so that they can be analysed in terms of which devices heat most effectively. Students will then be asked a series of questions which reflect on how infrared energy is connected to the temperature changes.
Download our activity overview for a detailed lesson plan on infrared energy.
The engineering context
Understanding the principles of infrared heat can lead engineers to create and improve devices that warm objects directly, unlike convection heating which heats the air around an object.
Suggested learning outcomes
At the end of this lesson students will know how light and infrared travels as a wave. They’ll also understand the electromagnetic spectrum and its applications., as well as convection and the link between frequency and wavelength.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation below.
Please do share your highlights with us @IETeducation
Design a new robot that could help people in the future
In this activity, learners will design a new robot that could help people in the future.
Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly.
As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot.
This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T).
Activity: Designing a new robot that could help people in the future
Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future.
Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together.
They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.).
Download our activity overview for a detailed lesson plan on how to design a robot.
The engineering context
Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3.
It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners.
Suggested learning outcomes
Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation for free.
Please do share your highlights with us @IETeducation.
Human robotic arm design
Exploring the movement of a human arm for robotics design
This is an engaging starter activity in which students examine how human arms move. Learners will also discover how this movement can be replicated with a mechanical arm using a smart material. Students can then subsequently use this information to support the design of a robot arm.
This lesson can be followed by 3D modelling, which looks at designing and modelling a 3D robot arm and build a robot arm, which looks at how to make a robot arm with carboard.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science (specifically biology), engineering and design & technology (D&T).
Activity: Exploring the movement of a human arm for robotics design
By examining the movement of their own arms, students will learn how robot arms might be designed and how smart materials can play a role.
Students will first bend their arms and be asked to monitor and describe the mechanics involved (muscles, joints, etc.). They will then consider how this natural bending motion can inspire the design of robot arms. Learns will be introduced to shape memory alloy (SMA) springs, which can be deformed or stretched and then revert back to their original shape when heated (this can be achieved using an electrical current).
Finally, students will be tasked with explaining how SMAs could be used to create movement in a robot arm.
Download our activity overview for a detailed lesson plan on the movement of a human arm.
The engineering context
Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from assembling cars to spray-painting products. They’re also used in more dangerous applications for humans such as bomb disposal and repairing space craft as they orbit the earth.
Suggested learning outcomes
Students will learn that a human arm moves due to the contraction of muscles, and they’ll understand that a robot arm can also use contraction or rotation to achieve movement. Finally, they’ll learn that shape memory alloys can revert to a previous shape when heated.
Download our activity sheet and related teaching resources for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Logo programming - creating algorithms
Programming algorithms for drawing shapes
In this programming activity, students will use the programming language Logo to understand and create algorithms for drawing shapes. Through creating their own unique shapes via algorithms, students will see their code come to life on screen.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, engineering and computing.
Activity: Programming algorithms for drawing shapes
The first part of this activity is intended to encourage students to examine a sequence of instructions, look for a pattern, and explain this pattern. The next problem asks the students to continue the pattern, making deductions about how the pattern will continue. Students are then challenged to produce a set of instructions for drawing different shapes before trying some designs of their own. They will be encouraged to use an online logo app like Papert to try out their instructions. Problem-solving questions will stimulate students to identify and extend a sequence, requiring reasoning and proof.
The engineering context
Algorithms form the backbone of many engineering processes, from automation and improving efficiency to data analysis and problem solving. As such, learning about algorithms prepares students for more advanced engineering studies.
Pythagoras’ theorem and trigonometry are fundamental in multiple engineering fields such as civil engineering for structural design, electrical engineering for signal analysis, and mechanical engineering for understanding dynamics and mechanisms.
Suggested learning outcomes
This lesson plan aims to cover potential GCSE content such as identifying and explaining patterns and sequences, understanding the exterior angles of shapes, and applying Pythagoras and trigonometry. In the process, students will also develop key problem-solving skills as they predict sequences, work out instructions, and discuss their reasoning. This activity will also give students a deeper appreciation for the role of algorithms in our daily lives.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Photovoltaic cells - Investigating circuits
In this solar panel STEM project, students will investigate the photovoltaic effect by manufacturing a simple circuit and integrating it into a product, in this case a version of the popular jitterbug project.
The jitterbug is a device that moves due to vibrations caused by an off-centred mass on a motor’s driveshaft, can be powered by sunlight when connected to a photovoltaic (PV) cell.
Learners will gain insight into the works of sustainable technology by learning about photovoltaic cells (these solar-powered cells are a primary component in renewable energy solutions).
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It is part of the ‘Let there be light’ scheme of work, which involves investigating how photovoltaic cells are used and then using this technology to make a series of electronic circuits of increasing complexity. This could form the basis of a Design and Make Assignment (DMA) project in design and technology (DT), with cross-curricular links with Science.
The engineering context
Understanding how to build a simple circuit is one of the fundamental skills in engineering. It provides the basis for understanding electricity and electronics, which are integral to many areas of engineering - from electrical and electronic engineering to computer engineering and even mechanical and civil engineering.
Furthermore, photovoltaic cells, or solar cells, convert sunlight directly into electricity. This technology plays a key role in renewable energy solutions, which are becoming increasingly important due to the global push towards sustainable living. Understanding how photovoltaic cells work gives students insights into this technology, preparing them for future innovations in the field.
Suggested learning outcomes
Upon completion of this lesson, students should have a comprehensive understanding of how photovoltaic cells work and how they can be integrated into a circuit. They will gain hands-on experience in manufacturing a simple circuit and integrating it into a product. This activity not only deepens their understanding of the photovoltaic effect but also exposes them to the practical side of electronics and product design.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
Please do share your highlights with us @IETeducation.
How to draw a plan view in maths
Producing a plan view will help children to develop drawing skills, while also introducing concepts such as dimensions, proportion, and scale. All through our fun, hand-on maths activity!
Different types of drawing are used to communicate different types of information. Plan views see a section of an object as projected on a horizontal plane. In effect, a plan view is a 2D section drawing viewed from the top – this is different from a top view, which would see all of the features looking down from above. In the case of a room, for example, a plan view may show tabletops, chairs, doors etc., whereas a top view would also show the legs of the tables, light fittings etc.
Plan views are widely used to show rooms or buildings from above. They may include measurements, furniture, appliances, or anything else necessary to the purpose of the plan. Plan views may be used to see how furniture will fit in a room, for example when designing a new kitchen, to show the builders the layout of a new building, or on estate agent’s literature to give potential buyers an indication of what a house is like.
The lesson will help learners pick up an understanding of the practical uses of these drawings, from planning the layout of a room to presenting quite complex information about buildings.
This is one of a set of resources developed to support the teaching of the primary national curriculum, particularly key stage two (KS2). It has been designed to support the delivery of key topics within maths and design and technology (DT). This could be used as a one-off activity, an extension to maths learning on scale, or linked to other school activities, such as preparing a map for parents evening.
The engineering context
Designers, engineers, and architects need to be able to communicate the details and features of rooms or products to other engineers, manufacturers, and users. This can include sizes, assembly instructions and layouts. Drawings are typically one of the main methods used for explaining this information – they can be found in every area of engineering and manufacturing.
Suggested learning outcomes
Children will learn about the purpose of a plan view drawing and be able to create one for themselves. They will also learn how to use dimensions and scale when drawing.
Download our activity sheet and related teaching resources
All activity worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
And please do share your classroom learning highlights with us @IETeducation.
Make an infrared game
In this activity, students will design a fun infrared ‘tag’ game.
It ideally needs to be preceded by our input, process and output activity as students must draw on their earlier work for designing the game.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design & technology (D&T).
Activity: Designing an infrared ‘tag’ game
Students will design a new version of the classic tag game using their electronics knowledge to create a fun interactive experience.
Learners will review our design brief to design a novelty “tag” game using emitter and detector circuits (which have been tested previously in input, process and output) to indicate when a player is “tagged”. The game needs to be easy to use and playable both indoors and outdoors.
As a class, students will review the key requirements of the brief and discuss these in pairs. They will then draw their design ideas with annotations. From their ideas, they’ll select one design for modelling using 3D CAD software. Finally, they should present their idea to the class for feedback on how it can be improved.
Download our activity overview for a detailed lesson plan on designing a fun infrared tag game.
The engineering context
Infrared technology has been used in the design of all sorts of fun devices, from TV remote controls to Wii remotes, mobile devices, and laser tag games. By understanding how this technology works, learners can start their journey to potential careers in computer games engineering.
Suggested learning outcomes
By the end of this lesson, students will be able to analyse a design brief. They’ll also be able to explain how research findings affect design ides as well as be able to generate ideas for a product. Finally, they’ll be able to produce a 3D CAD model of a design idea.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Communications infrastructure
This activity makes students aware that when they watch TV, or use the phone, there is a huge expensive communications infrastructure that needs to be paid for and maintained.
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science and design & technology (D&T).
Activity: Learning about the infrastructure technology that keeps phones, computers and WiFi working
This activity gives students an understanding of the technological infrastructure that lets mobile phones and other communication devices connect to one another.
Students will first view our infrastructure presentation, which explains the various components needed for communication networks (e.g., cell towers, base stations, cables, etc.). They will then investigate online how mobile phone networks and other communications systems work.
Students must create either a flow chart or a diagram that shows how these networks operate, explaining the key steps involved in the process.
Download our activity overview for a detailed lesson plan on infrastructure.
The engineering context
We need a robust infrastructure network if we’re to connect people and businesses regardless of their location. Engineers must work to ensure fast and dependable data transmission for our TV, radio and internet signals – much of which drives the entertainment that we all enjoy. It also underpins communication and data transfer for much of our essential services besides giving us a comfortable standard of living.
Suggested learning outcomes
In this activity, students will learn about artificial and geostationary satellites and their uses. They’ll make decisions about the use of modern communications technology based on social, environmental, and economic factors.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Killer water
Identifying the ways in which water can be hazardous to human health
This activity focuses on the link between water and health. It encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems by exploring the different ways in which water can be hazardous (and even fatal) to human health.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science. The lesson can be accompanied by the Water pollution and Spreading disease activities.
**Activity: Identifying the ways in which water can be hazardous to human **health
This activity gives students a quick, engaging introduction to the very real dangers of unclean water.
It begins with students viewing our DHMO hazard statement presentation, which playfully lists various dangerous properties of…water! Once students realise that DHMO is simply water, they will view our Safe Drinking Water video which reinforces the very real dangers of water.
Students then work in groups to analyse different ways water poses a risk to human health, and the class compiles a list of these hazards for further discussion. Students can also complete our World water quiz worksheet.
Download our activity overview for a detailed lesson plan on the dangers of unclean water.
The engineering context
Engineers play a vital role in making sure that our water is safe to drink.
Water is crucial to human life, but it can also be a killer. Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases.
Lack of efficient drainage systems and flood defences can lead to catastrophic flooding, as has been seen in several different areas of the world in the past few years.
Suggested learning outcomes
Once this lesson is complete students will understand that unclean water is the world’s number one killer. They’ll be able to explain that clean water supplies and effective methods of waste-water disposal are essential for human health as well as be able to state the chemical properties of water.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including video clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation below.
Please do share your highlights with us @IETeducation.
CAD design project
Producing a CAD drawing of a design idea
This activity involves using CAD to design a modular product that could be made in batches using the casting process. Students will be tasked with creating a mould that could be used to make this product. The aim of this activity is to design a shape that can be tessellated, have a practical application, and would look aesthetically pleasing as a modular set of products that can lock together.
This project is part of a series of resources designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This activity should be followed by Investigating batch production . Also included in the series are Engineering design processes and Investigating cast products.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T).
Activity: Producing a CAD drawing of a design idea
In this activity students will design a modular product that could be made in batches using the casting process and create a mould that could be used to make this product.
Students will be asked to design a set of identical products that interlock (are modular). The products must be suitable for batch production made by casting and be made from PoP (plaster of Paris).
They’ll need to produce sketches of some design ideas and then choose one for modelling using CAD software. Students will next create a card model to test the interlocking feature and aesthetics of their design. After this they can make any necessary adjustments to their CAD drawing, and use use CAD/CAM to create an MDF mould.
The engineering context
Engineers will use CAD design as part of the process of making products. Items that have been designed this way are also ideal for batch production as they can be easily replicated. This links to industrial practices such as quality control, standardisation, and casting manufacture.
Suggested learning outcomes
This activity will teach students to analyse a design brief as well as generate ideas for a tessellated product that is suitable for batch manufacture. Students will also learn how to produce a CAD drawing of a design idea.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
Investigating batch production
Using the casting process to make a batch of a product
In this activity students will use the casting process to create a small batch of identical products.
The lesson is part of a series of resources designed to challenge students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. It followed on from our CAD design project . Also included in the series are Engineering design processes and Investigating cast products.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T).
Activity: Using the casting process to make a batch of a product
In this activity, students will use a prepared mould to create a small batch of identical products through a casting process.
Students will mix the casting material (like plaster of Paris), pour it into the moulds, and allow the products to dry. Once complete, they will then carefully remove the products from the moulds. Students will need to record the dimensions of each product to identify any variations and explain why these might have occurred…
Download our activity overview for a detailed lesson plan on batch production.
The engineering context
Casting is a commonly used by engineers as a form of batch production, which is way of manufacturing many different forms of goods in an efficient way on a large-scale offering benefit such as mass production and quality control.
Suggested learning outcomes
This lesson will teach students how to carry out a basic batch manufacture of a cast product. At the end of the activity, students will be able to describe the advantages of batch production.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Investigating cast products
What affects the properties of the material in a cast product?
In this activity students will explore how changing the ratio of PVA glue to PoP (plaster of Paris) affects the strength of a composite material. They’ll test both tensile and compression strength to find the perfect mix.
This activity is part of a series of resources designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience, including CAD design project , Investigating batch production, and Engineering design processes.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T).
Activity: What affects the properties of the material in a cast product?
In this activity students will investigate how the proportion of PVA glue added to plaster of Paris (PoP) affects the properties of the material produced in a cast product.
Students will work in pairs to create card moulds. They will then mix different ratios of PVA, PoP, and water, pouring each mixture into duplicate moulds. After the test strips dry overnight, they’ll conduct two types of strength tests: a tensile test (hanging weights) and a compression test (using a G-clamp).
They’ll then be tasked with analysing the results to determine how PVA affects the material’s strength. Look for patterns and identify the optimal ratio of PVA to PoP. Finally, decide on the best ratio for your future casting projects and present your findings to the class, using graphs or tables to support your conclusions.
Download our activity overview for a detailed lesson plan on CAD design.
The engineering context
As part of the production process, engineers and designers must test the properties of different materials in order to select the best materials for their products to ensure that they’re suitable (e.g., are they strong enough for the activity that they’ll be used for?).
Suggested learning outcomes
Students will be able to explain how to develop a product or material to improve the outcome (engineering materials). They’ll also learn how to set up an experiment that allows key decisions to be made from the outcome. Finally, they’ll be able to carry out a manufacturing and testing programme, understanding the importance of time allowance and quality control.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
Mathematics behind revolving door design
Using the circumference formula and estimation to design an efficient revolving door
This lesson tasks students with designing a functional and efficient revolving door. It tests practical maths skills such as estimation and calculating the circumference of a circle, while also challenging students with a fun design activity.
It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in maths.
Activity: Using the circumference formula and estimation to design an efficient revolving door
In this activity students will examine the design of revolving doors for maximum efficiency both in terms of reducing space and minimising heat loss.
They’ll firstly be tasked with calculating the idea entrance/exit arc length based on the door’s diameter. They’ll then be asked to estimate how many people can fit into each door section and how this will impact getting 200 people in and out of the building as the arrive and leave for work.
The GeoGebra file Revolving doors allows teachers to demonstrate the problem and check the solution to the first task.
Download our activity overview and Revolving door presentation for a detailed lesson plan on the maths behind designing a revolving door.
The engineering context
Revolving doors are energy efficient as they prevent drafts (via acting as an airlock), thus preventing increases in the heating or cooling required for the building. At the same time, revolving doors allow large numbers of people to pass in and out.
As such, architects and engineers need to apply mathematics to their designs, which can help to determine how they will work in practice and whether or not they’re fit for purpose.
Suggested learning outcomes
Students will learn how mathematical concepts like circumference and arc length are applied to solving real-world design problems.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation for free!
Please do share your highlights with us @IETeducation.
Design and print a model town
With our design and technology KS3 teaching resource lesson plan and template, learners will create a visual answer to a design situation using both sketching and CAD drawing software, followed by 3D printing a physical model.
This is one of a set of teaching resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology and Engineering. This activity is based on CAD and 3D printing and provides a straightforward, practical way to introduce these technologies into the curriculum.
This activity could be used as a main lesson activity to reinforce CAD drawing skills or to introduce 3D printing. It could also be used as part of a scheme of work learning about the design process.
Activity:
Learners will decide upon a building to create and its purpose before sketching three draft ideas. They will then select the best features of their ideas before drawing a final design idea. Learners can share their ideas and concepts with peers for constructive feedback and improvement of designs.
Once their designs have been finalised they will use Onshape to produce CAD models of their buildings and then 3D print them to create a town including the work of the whole class.
Tools/supplies needed:
Pencils
Computer access with 3D drawing package (Onshape, Tinkercad, Fusion 360, Solidworks etc)
3D Printer and filament
The engineering context
CAD is a versatile tool used by engineers across various disciplines to conceptualise, design, analyse, and document complex systems and structures. For example, engineers use CAD to design cars and buildings and to carry out virtual testing of aircraft wings.
3D printing in engineering facilitates rapid prototyping, customisation, and the production of complex geometries while reducing material waste and enabling on-demand production.
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to communicate a design, develop design skills using the Onshape CAD software and be able to 3D print a design idea successfully.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation
Design and make a cookie cutter
In this fun STEM teaching resource learners will discover how to create a 3D model of a basic shape in TinkerCAD and then print it using a 3D printer.
We’ve created this classroom design activity to support the delivery of key topics within design & technology (D&T) and engineering. This teaching resource activity is based on 3D printing and provides a straightforward, practical way to introduce this technology into the curriculum.
This activity introduces the concept of 3D CAD design and some of the basic tools used with CAD software. The software used for the CAD activity is the free and widely used TinkerCAD; however, this could easily be substituted for any other 3D CAD software already available in school.
The activity involves designing a basic shaped cookie cutter, then printing it out using a 3D printer. The guidance given for the printer is generic and may need to be varied depending upon the specific model(s) available in school.
This could be used as a main lesson activity to introduce basic CAD drawing skills or 3D printing. It could also be used as the basis for an integrated scheme of work, where learners subsequently use their cookie cutters to make biscuits, allowing integration with maths (measuring out ingredients) and food technology skills.
Tools/supplies needed:
Computer with TinkerCAD
3D Printer
PLA filament of an appropriate diameter for the equipment available
Optional (for starter): examples of plastic cookie cutters
Follow our step-by-step guide on how to design and make a cookie cutter
Learners will design and make a cookie cutter using CAD and 3D printing.
The engineering context
CAD is a versatile tool used by engineers across various disciplines to conceptualise, design, analyse, and document complex systems and structures. For example, engineers use CAD to design cars and buildings and to carry out virtual testing of aircraft wings.
3D printing is an area of huge growth, with applications ranging from small plastic parts to printing metal bridges in place over rivers!
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to develop skills in CAD and be able to 3D print a design idea successfully.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation.
Product integration - Design the casing for your food temperature probe
In this activity students will design a prototype for a casing and housing a food temperature probe.
The activity can be used as a follow-on activity from our Micro:bit food temperature probe design project. It’s part of a series of resources which support the use of the BBC micro:bit in design and technology (DT) or computing lessons.
Activity: Designing the casing for a food temperature probe
This activity tasks students with turning a BBC micro:bit food temperature probe into a finished product.
Students will need to consider aesthetics and ergonomics, how it can securely enclose and fit the food temperature probe, and also which materials should be used that are fit for purposes. Students will sketch their casing ideas, adding notes explaining their design choices.
Students can also create a prototype of their design using modelling materials (e.g., card).
Download our activity overview for a detailed lesson plan on product integration.
The engineering context
Integrating programmable systems within products is an important part of the design process when working with electronic products and systems. Not only does the system have to function correctly, the finished product also has to be commercially viable in the sense that it must be cost-efficient to manufacture, and attractive enough for potential customers to want to buy.
Suggested learning outcomes
By the end of this lesson, students will be able to develop a design for a fully integrated electronic product. They’ll also be able to annotate their ideas using technical language.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation below.
Please do share your highlights with us @IETeducation
Structural engineering
In this activity students will use case studies to investigate how architectural and building issues can be resolved.
It can accompany our Structural engineering starter and How to design a spaghetti roof structure activities as part of a series of activities that explores structural engineering.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering.
Activity: Exploring how architectural and building issues can be resolved through real-life case studies
Students will view the design of the O2 arena by watching our Sound design video. They will also investigate the design of Stanstead Airport by viewing our structural engineering presentation. They will look specifically at the requirements of the buildings and the constraints in terms of structural design. They will also explore the design solutions used to overcome potential issues. This will form the stimulus for students to investigate structures in detail. The students will then be asked to explore possible solutions to a given structural design challenges.
Download our activity overview for a detailed lesson plan on structural engineering for free!
The engineering context
Iconic structures don’t just happen by accident. When designing large buildings, there will often be challenges that need problem solving such as eliminating columns for large open spaces. Engineers need structural knowledge to be able to create innovative designs that are safe, functional, and aesthetic.
Suggested learning outcomes
Students will learn how to identify the key features of structural components. They’ll also know how to identify the various pressures a structural element can undergo and then apply their knowledge of structure to design an effective solution to overcome specific issues.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan below.
Please do share your highlights with us @IETeducation.
Power station event tree analysis
Assessing the probability of a particular situation occurring in a power station
In this lesson students will use event tree analysis to roleplay an exercise where they quantify the risk of safety systems failing in a power station.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics.
In this activity, students will roleplay the following scenario:
‘A power station experiences a loss of coolant to its reactor about once per year. To prevent a dangerous explosion, a set of controls are in place. Firstly, an alarm which alerts the operator, this works on 99% of occasions. If this does fail various other systems will become operational to monitor the issue and prevent disaster.’
Using the examples in our Power station event analysis handout and Event analysis presentation, students will learn how event tree analysis can be used to model the probability of the risk of safety systems failing. Students can also use our Event analysis simulator tree spreadsheet to run simulations to check their workings.
Download our activity overview for a detailed lesson plan (including answers) for teaching students about event tree analysis.
The engineering context
Event trees allow engineers to visualise the chain of events that could lead to system failures. Analysing the probabilities of these events helps them understand the likelihood of various outcomes as part of their efforts to design measures that can help to mitigate risks.
Suggested learning outcomes
In this lesson, students will learn about frequency trees, probability, and relative frequency.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan for free!
Please do share your highlights with us @IETeducation.
Product analysis with the BBC Microbit
Analyse an existing personal alarm system
This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons.
Schools are busy environments and it is easy for learner’s bags to be left unattended, taken by mistake or even stolen. Alarm systems using embedded electronics and programmable components can be developed to protect the property of learners during the school day.
In this unit of learning, learners will research, program and develop a working school bag alarm system using the BBC micro:bit.
Activity info, teachers’ notes and curriculum links
In this activity, learners will carry out an analysis of an existing, commercially available personal alarm system.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Testing fitness levels
In this activity students will learn about hypotheses by looking at heart rate data and how the use of computer games affects fitness.
This lesson follows our Wii Fitness activity, which provides students with an opportunity to collect fitness data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and science.
Activity: Making hypotheses on how the use of computer games affects fitness
In this activity students will review their results from our Wii Fitness investigation to form a hypothesis on how different activities affect heart rates. Students must consider the validity and size of the data set collected and work through a series of questions to explore if the data is sufficient to confirm their initial hypotheses.
Download our activity overview for a starter lesson plan on hypotheses for free!
The engineering context
Engineering often involves problem-solving, and hypothesis based on initial observations can help engineers quickly define the potential cause of a problem. Hypothesis helps engineers to interpret data and can even guide them towards designing tests to make sure that the correct data is being gathered. This systematic approach can help to quickly validate or refute hypothesis, allowing engineers to find the right solution for the problem at hand.
Suggested learning outcomes
Students will be introduced to hypotheses and know how to create one from using a data set. They’ll also be able to evaluate the suitability and validity of the data collected as well as explain how results and ideas can be changed when we consider other variables.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan below.
Please do share your highlights with us @IETeducation.