A complete scheme of work for AQA 8132 Business Studies 3.1: Business in the Real World, featuring exam-style questions, case studies, paired and group activities, printable worksheets, and discussion activities.
Designed for a mixed-ability group, PowerPoints are clear and concise with chunked explanations and plenty of stretch activities for higher-attaining students. And, of course, all answers are supplied!
The scheme of work includes the following:
3.1.1a The Purpose and Nature of Business + worksheet
3.1.1b The Purpose and Nature of Business + worksheet + support sheet
3.1.1c The Purpose and Nature of Business + exam question sheet + mark scheme
3.1.2 Business Ownership
3.1.3 Setting Business Aims and Objectives
3.1.4 Stakeholders + answer sheet
3.1.5 Business Location + worksheet
3.1.6 Business Planning + worksheet
3.1.7 Expanding a Business + worksheet + answer sheet
Save yourself hours of planning with these tried and tested resources. Download now.
Complete scheme of work for J808 Cambridge National Level 1/2 in Information Technologies. This is a full set of lessons, homeworks, and an end-of-module test. All lessons are fully explained and ready-to-teach.
3.1.1 What is data? Lesson
3.1.2 Data types? Lesson
3.2.1 What is information? Lesson
3.2.2 How data and information are related Lesson
3.3.1-1 Data collection and storage Lesson
3.3.1-2 Data collection and storage Lesson
3.3.2 IT in data collection Lesson
3.4.1 Cloud Storage Lesson
3.4.2 Physical Storage Devices Lesson
3.5.1 Big Data Lesson
3.5.2 Data stores Lesson
3.5.3 Data benefits and drawbacks Lesson
3 x Homework sheets with marking scheme
1 x End-of-module test question paper with marking scheme
1 x Module self-assessment learning checklist for students
All lessons are tried-and-tested. Save yourself hours of work by downloading now.
Complete scheme of work for J808 Cambridge National Level 1/2 in Information Technologies. This is a full set of lessons, homeworks, and an end-of-module test. All lessons are fully explained and ready-to-teach.
1.1 Project Life Cycle Lesson
1.2 Iterative Reviews Lesson
1.3 Inputs and Outputs Lesson and Worksheet
1.4 Initial Project Considerations Lesson
1.5.1-2 Planning Tools Lesson
1.5.2-3 Planning Tools and software Lesson
2 x Homework sheets with marking scheme
1 x End-of-module test question paper with marking scheme
1 x Module self-assessment learning checklist for students
All lessons are tried-and-tested. Save yourself hours of work by downloading now.
Mouse Maze is a fun introduction to decomposition, algorithms and iteration (loops). It works well as an extended starter.
Print out the simple maze, or distribute the PowerPoint file to students (the mouse icon can be dragged and rotated). They must list the steps required for Mousey to reach the cheese.
Decomposition: breaking the problem into smaller steps (i.e. solving the maze)
Algorithms: listing the steps to guide Mousey through the maze
Iteration: making the algorithm more efficient by repeating parts of it (challenge / extension activity)
The download includes:
A full set of teacher’s instructions
PowerPoint maze for students which can be used electronically or printed out
PowerPoint 6 slides showing the task, solution, sections which are repeated, and a more efficient solution. The final slide has definitions of ‘algorithm’ and ‘decomposition’, plus a note to tell students that they have already achieved both during the lesson.
Pupils enjoy the activity and it is a great way to introduce the concepts for the first time. I hope you and your pupils enjoy it :)
Save countless hours of planning (and £10) with these complete schemes of work for LO1 - LO7 in Cambridge National Level 1/2 Information Technologies.
Each of the seven Learning Objectives includes complete lessons, worksheets, examples, homework, answer sheets, learning checklist, end of module test and mark scheme.
In total, there are 76 complete lessons and 21 homework sheets
Save by buying in bulk and get your weekends back!
Transform your BTEC Level 3 Computer Science Unit 15 (Web Design) lessons with our expertly crafted resources! Designed to engage and empower students, these comprehensive teaching materials cover essential coursework topics (HTML, CSS, and JavaScript) to get your students engaged!
Lesson 1: Web design
An overview of the client-server relationship used by websites
Basic design and layout principles
Lesson 2: Introduction to HTML
The structure of an HTML web page
Commonly-used tags
Self-paced worksheet for students
Lesson 3: CSS
CSS syntax
External, internal, and in-line CSS
Self-paced worksheet for students
Lesson 4: Responsive design
Explanation, reasons, and principles behind responsive design
CSS media queries and examples
Self-paced worksheet for students
Lesson 5: Introduction to JavaScript
Client-side vs server-side scripting
Overview of the document object model (DOM) and how JavaScript interacts with it
Self-paced worksheet for students
Simple to deliver, with all answers to practical work, this is an ideal introduction to inspire and prepare your students for Unit 15.
Download today.
Use the IMG tag to add images to your Weggo! HTML page. Images can be hot linked from other online resources, or a small amount of clipart images are supplied. Support for ALT text is included to promote accessibility and search engine-friendly authoring.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Create HTML ordered (numbered) and unordered (bullet-point) lists using Weggo’s unique drag-and-drop editor.
The printable PDF shows step-by-step instructions of how to create simple lists.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
The second tutorial for the Weggo! HTML Editor introduces more text tags such as headlines and paragraphs, which students use to begin adding more content to their web page.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Combining Careers Week and AQA GCSE Business Studies Unit 4 revision, this double-lesson gives students the opportunity to apply their learning to a real-world scenario.
Mr Thompson is a highly qualified but disillusioned Physics teacher. Students will research alternative careers based on his interests and qualifications. They will also apply their knowledge of Maslow’s Hierarchy of Needs, financial and non-financial motivators, recruitment, and training to recommend ways to reinvigorate Mr Thompson’s enthusiasm and help the school to retain him.
The PowerPoint also includes exam-style questions and answers, and the lesson plan includes suggestions to begin student discussion.
This unit is ideal for students who have completed Unit 4 (Human Resources) and ties-in well with Careers Week. Students will need access to the internet to research careers.
My students thoroughly enjoyed this lesson. I hope yours will too.
Design and code a Python game with 10 step-by-step worksheets. Use Pygame and Pygame Zero to create a cheese-collecting, cat-avoiding, fast-paced game!
Introduces students to:
Python graphics
Sprites
Tile maps
Keyboard events
Gameplay ideas
This is an ideal project for extra-curricular clubs. All images, sample code, and teacher support information is included.
I hope your students have as much fun making this game as mine did.
Ten programming challenges to help students practice their problem-solving and Python skills and prepare for their Computer Science GCSE.
Students use their existing programming knowledge to plan each challenge in the booklet before testing it on their computer. This “writing-before-typing” approach helps to develop the crucial skills needed to gain maximum marks in the algorithm section of their exam.
The booklet is supplied ready to be printed and stapled to make a 16-page booklet (uses four duplex-printed A4 sheets), and as single pages for individual printing or uploading to your VLE.
A full set of example code is provided for teachers, written in a way which is appropriate for the GCSE students to fully understand.
This is a great way for students to practice their coding skills. Download today.
** For use with the end of module tests in my J277 OCR 1.1 - 1.6 SoW Bundle **
If you do not have the bundle, or any of the individual units of work, please download it from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grade are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a “What went well” and “Even better if” list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
** For use with the end of module tests in my J277 OCR 2.1 - 2.5 SoW Bundle **
If you do not have the bundle or any of the individual units of work, please download them from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grades are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a “What went well” and “Even better if” list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
Challenge your higher-ability students to complete these difficult Python programming tasks. Example solutions are included, written using skills which students will be familiar with and no need to install any additional libraries.
Music Quiz
Create and store music titles and artists in a CSV file, choose one at random, remove most of the characters, and ask the player to enter the correct title and artist.
Play Your Cards Right
Based on the classic game show. A card is randomly chosen and the player must guess whether the next card has a higher or lower value. You get nothing for a pair!
Word Clock
Output the current time as a sentence. E.g., 22:53 is “Seven minutes to eleven”.
Binary Converter
Ask the user to enter a denary integer and convert it to binary.
Book Maker
Download a free book and write a program which counts the number of characters; calculates the number of words and pages; adds page numbers; and a search function. And you get a free classic book!
Introduce Adobe Illustrator CC to your KS4 iMedia and KS3 Computing students. Easy-to-deliver, with all example files included too. Introduces:
An overview of bitmap vs vector graphics
Benefits of vector graphics
Creating simple shapes
Creating bezier curvers
Adding text to a path
Included files:
PowerPoint lesson
9 x Example Adobe Illustrator files
To improve support for schools running older versions of Adobe software, supplied example files are compatible with Adobe Illustrator CS6 and all versions of Illustrator CC.