With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
Year 7 Summer Term Assessment.
Understanding Computers.
Differentiated questions on: The computer system, hardware and software.
Following a unit where students were introduced to the workings of a computer, and creating a flash animation on the topic, this assessment checks their understanding of the underlying theory.
Hit by the announcement this week that the ECDL no longer counts!
Year 10 half way through the course?
Need an alternative quick?
The BTEC First Award in Information and Creative Technology is the solution.
In this presentation, as shared with my Year 10, is how I have developed the BTEC to motivate and engage students in a new course focus.
The Name Game
'Easy Markers' - Ensure your students get the 'identification' questions in the A451 exam with these knowledge wheels.
Use them as discussion tools, plenary activities or for 1-2-1 revision with low ability students.
Key Stage 3 Computing
Year 8 Spring term assessment.
Introduction to computer networks.
Differentiated questions include: Binary, internet, topologies, client-server networks, cloud storage and encryption.
Introduction to Python workbook.
Assessment of prior knowledge introduced via Scratch.
Introductory tasks.
Workbook used for e-marking, rather than printing out each lesson. Peer and self assessment carried out on computer, then uploaded for teacher marking.
In the previous Programming & Algorithms unit, students were introduced to programming concepts of sequence, selection and iteration using visual-based programming in Scratch.
This unit is the bridge between visual-based programming and text-based programming, and uses a robot to perform tasks using a limited range of instructions (whilst introducing Python syntax).
It is a good unit for re-iterating programming concepts, and also for the concept of 'efficiency' in writing code, using libraries, functions and other programming techniques.
This unit uses the Reeborg website: http://reeborg.ca/reeborg.html to complete the Python challenges.
Once I have introduced the basics of the programming concepts, there are always students who the concept 'clicks' with and they are able to complete the program as other students work through at a slower pace. By having Challenge Cards on display in the class, as they finish a task, they can practice using the programming concept in independent challenges.
Challenge tasks are used with Year 8 to develop the programming concepts introduced in the unit: Sequence, Lists, Selection and Iteration.
Written: Online World (LA.A)
Practical: Unit 6 Graphics - Task 3
As the Year 10 become Year 11, I need to give them a mock exam.
This tests their knowledge of Unit 1, and provides more coursework evidence for Unit 6 Digital Graphics.
Solution to the Unit 1 mock exam now uploaded!
Data Representation - Numbers
This resource includes the student workbook and the teacher solution showing workings, using my SPI model: Scaffold, Prompt, Independent.
* Challenge 1 - 6 Scaffold
* Challenge 7 - 8 Prompts
* Challenge 9 - 10 Independent
Each challenge comprises of:
1. Binary to denary
2. Binary to hexadecimal
3. Denary to binary
4. Hexadecimal to binary
5. Hexadecimal to denary
6. Denary to hexadecimal
7. Binary addition.
Students will use this workbook as their 'starter activity' in the Autumn term, as their computers are loading - using 'waiting time' productively to get them converting numbers.
Introduce students to Year 7 Computing with Kodu.
Develop/assess mouse control.
Develop/Assess programming skills.
Develop/Assess creativity.
Bring competition into the class from the outset.
A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.
With the first examination of the GCSE Computer Science 9-1 course in May 2018, these resources have been created for revision purposes.
Golden nuggets for component 1&2, along with example exam technique lessons.
Revision lesson:
Each revision lesson gets the students working independently for the first part of the lesson, followed by a review of the answers. A specific area of Component 1 is then revised, and the lesson concludes with a QWC question. If you have longer lessons, you could add in past exam questions from the A451 syllabus which are related.
Independent questions: Storage, wired/wireless networks and legislation
Teacher-led revision: Legislation
QWC question: Application of legislation.
Revision lesson:
Each revision lesson gets the students working independently for the first part of the lesson, followed by a review of the answers. A specific area of Component 1 is then revised, and the lesson concludes with a QWC question. If you have longer lessons, you could add in past exam questions from the A451 syllabus which are related.
Independent questions: Memory and Storage
Teacher-led revision: ELCE
QWC question: Technology today
Revision resource for students to revise the key topics of the Unit 1 Online world in preparation for the online test.
Topics include: Online services, communication, software and documents; legislation; networks etc.
How to use a Golden Nugget:
Read a golden nugget.
Read it again.
Look away - what can you remember?
Read it again - what did you forget?
Read it again.
Look away - have you remembered it yet?
These knowledge build cards relate to the Functional Skills in ICT Unit, with some examples of documents and integrated teacher assessment. Database not included as actual name of students used in school-based exercise.
Resources include - vocational context, examples of completed work, tasks for students.
Topic: The Healthy Lifestyle of a Cardinal Wiseman Student
Programs: Macromedia Fireworks, Microsoft Word, Microsoft Excel, Microsoft Powerpoint, Microsoft Publisher and Microsoft Access.
In the Autumn term, Year 8 focused on Programming.
In the Spring term, Year 8 focuson Functional Skills in ICT.
In the Summer term, Year 8 focus on Computer Science theory.
Tricky words sheet for J296 Component 1 and Component 2 - Know and recognise these words, so you understand the context of the questions in the exam, plus:
Learn how to compare the concepts using the Whereas Game as a ‘fun’ way to prepare for the exam:
Instructions to students for playing the Whereas Game:
You have been given a WHEREAS card.
When instructed, you will have 30 seconds to explain to the class the difference between the 2 key terms you have been given.
There must be no speaking (except for the person completing their WHEREAS challenge) until all class members have had a go
You must listen carefully as the answer they give could be the answer you need in the May exams.
This is a set of Knowledge Build Cards (KBCs) linked to the theory required for Component 3 C1. Responsible Use and C2. Legal & Ethical.
Used as follows:
15 mins SSCR literacy task for content: Skim - Scan - Close Read in order to enable application.
Key theory as per specification.
Contextualisation.
Students completed the response to questions on a mindmap on our VLE, before completing a related blog on each topic.
Thanks for taking an interest in this resource.
Knowledge Build Cards (KBCs) used to support the learning of the core theory required for the Component 3 exam (first sitting January 2020).
Golden Nuggets support student revision of key terms in each topic.
KBCs designed using the syllabus as basis for content, supporting the PLC checklist of knowledge required for the exam.