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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Business Communication Systems A265 & A267 self-assessment
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GCSE Business Communication Systems A265 & A267 self-assessment

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Differentiated self-assessment sheets for the main units in the OCR GCSE Business Communication Systems. Gauge the progress of students against their ability - Low Ability Pupils (LAP), Middle Ability Pupils (MAP), High Ability Pupils (HAP) and Most Able pupils (MA). Use as a progress check for students, and as a check for teachers that they are covering the content outlined in the OCR GCSE Business Communication Systems.
BTEC First Award in Business Finance Unit checklists.
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BTEC First Award in Business Finance Unit checklists.

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Differentiated self-assessment sheets for the sub-units of the BTEC First Award in Business - Finance module. Gauge the progress of students against their ability - Low Ability Pupils (LAP), Middle Ability Pupils (MAP), High Ability Pupils (HAP) and Most Able pupils (MA). Use as a progress check for students, and as a check for teachers that they are covering the content outlined in the BTEC First Award in Business Finance module.
GCSE Computer Science 9-1: Python - Iteration (For and While Loops)
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GCSE Computer Science 9-1: Python - Iteration (For and While Loops)

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Algorithmic Thinking through Flowcharts and Python: Iteration A resource designed to teach complete novices how to think logically before attempting to write code in Python. This resource emphasises the importance of working out the algorithm using a flowchart, and gets students to practice writing the code before going onto Python (thus preventing the 'Rabbit in headlights' scenario).
Key Stage 3 Computing - Introducing Programming Terms using Scratch
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Key Stage 3 Computing - Introducing Programming Terms using Scratch

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By creating a Times Table Learning Game on Scratch, students can become familiar with key programming terms: Sequence Selection Iteration Variables Includes lesson powerpoint, student resource and Scratch quiz. Update: Additional resource added - screenshots of Scratch code for quiz in case you are not using Scratch 2 offline editor. Follow on lesson - Direct Reflection and Improvement Time. How much do they now understand.
A453 Prep
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A453 Prep

4 Resources
Getting students ready for A453 controlled assessment. Some prompts and practice in this final lessons before they star the real thing.
Scratch for Secondary - Year 7 Assessment
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Scratch for Secondary - Year 7 Assessment

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PA1 Scratch Introducing programming concepts through visual-based learning Programming Concept - Knowledge and Application test Screenshots provided in the Word document in case you are not using the offline editor Scratch 2.
Python Efficiency Bundle
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Python Efficiency Bundle

7 Resources
A follow-on unit to Python Basics. Introducing procedures and functions for more efficient code. Procedures & Functions Using menus (selection) Adding to and reading from file. Importing modules Using lists Using SQL to search for data