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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.

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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.
Picture Quiz
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Picture Quiz

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Picture quiz covering topics such as: - Political figures Historical figures Celebrities Plants Flags Places Suitable for a mixture of ages as there are a variety of difficulty of questions. Occasional clues and prompts are given. This was used on a ski trip but could also be used a Christmas quiz
Technology Assembly
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Technology Assembly

3 Resources
The impact of technology - Then and Now Jobs of the future and careers advice - What do you want to be when you grow up? Out with the old in with the new (E-waste and the environmental impact)
The impact of technology: Assembly
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The impact of technology: Assembly

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Looking at our past and exploring the future. Has technology changed our lives for the better or worse? This resource looks at how technology has made an impact on our lives. Areas are explored such as telecommunications, computers, televisions and transport. It then looks at how technology could change our lives in the future. Examples of future technologies are explored in transportation and telecommunications. Includes presentation notes NB - For the best formatted version of this presentation you will need to use the Google Slides version of this. Simply copy and paste the link which is contained within the presentation Please let me know what you think!
Python Revision and Activities - Bundle (9 pack)
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Python Revision and Activities - Bundle (9 pack)

9 Resources
Python Essentials: Your Complete GCSE Companion! This all-in-one bundle covers a wide range of Python topics, from the basics to more advanced concepts. Concise revision guides and carefully crafted exercises help you master input/output, data types, control structures, and more. Gain the confidence and skills to succeed in your GCSEs
Misinformation and Disinformation - Assembly
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Misinformation and Disinformation - Assembly

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Empower your students to navigate the digital world with confidence through our expertly crafted 10-15 minute assembly on misinformation and disinformation. Fully scripted and easy to deliver, this engaging assembly/form activity unpacks the complexities of false information in both historical and modern contexts, with a special focus on the US Presidential Election. Through interactive examples and thought-provoking questions, students will learn how to identify misinformation, understand its potential impact, and become responsible digital citizens. Complete with a compelling case study, this assembly is the perfect tool to spark critical thinking and media literacy in your school. Equip your students with the skills they need to discern truth from falsehood in today’s information landscape.
Python revision and activities - For Loops
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Python revision and activities - For Loops

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Unlock the Power of Python Loops! This interactive resource helps you understand and apply loops effectively through engaging debugging challenges. A well-structured revision guide provides the foundation, explaining loop structures and their use with conditional statements. 6 Python programs let you practice controlling repetition and decision-making within loops
Python revision and activities - String handling
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Python revision and activities - String handling

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Python String Handling Demystified! This all-in-one resource clarifies key string manipulation concepts with clear explanations and practical examples. A concise revision guide with screenshots covers essential techniques, and 11 carefully crafted Python exercises help you practice working with text data. Boost your coding confidence and excel in your GCSEs!"
Python revision and activities - While Loops
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Python revision and activities - While Loops

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Unlock the Power of Python While Loops! This interactive resource helps you understand and apply ‘while’ loops through engaging debugging challenges. A well-structured revision guide provides the foundation, while 5 Python programs let you practice controlling repetition and decision-making within loops
Technology and the environmental impact: Assembly
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Technology and the environmental impact: Assembly

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This assembly looks at our demands for the latest technology and our behaviours have changed. “Out with the old and in with the new” Aimed at secondary school children. It looks at where the waste goes and what is the impact to the environment. Finally advice is given as to what we can all do to help the situation. Contains full script.
Assembly - Space exploration
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Assembly - Space exploration

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Human curiousity - Ever wondered why we explore space? There is a huge financial and human cost but there are some very good reasons why humans continue to explore space. Aimed at children from aged 9 - 16 Themes explored - exploration, space, size and scale of space, human ingenuity, space discoveries, curiosity Includes presentation notes NB - For the best formatted version of this presentation you will need to use the Google Slides version of this. Simply copy and paste the link which is contained within the presentation
Being British Assembly
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Being British Assembly

3 Resources
Great British Inventions - Assembly with script asks what are the most significant British inventions. Eddie the Eagle - Winning and Losing (WHat are the characteristics of a winner?) British Explorers (A story of courage, self-belief and tenacity)
AI in the Workplace: Assembly & Classroom Display Bundle
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AI in the Workplace: Assembly & Classroom Display Bundle

2 Resources
This comprehensive bundle provides everything you need for a 10-15 minute assembly and a fully designed classroom display on AI in the Workplace. Tailored for secondary school students, the bundle covers key topics such as What is AI, Key AI technologies, AI in Everyday Life, and Ethical Questions, linking directly to the Careers and Citizenship curriculum in the UK. What’s included: AI Assembly Pack: A scripted assembly presentation with slides, covering AI’s impact on industries, career opportunities, and ethical considerations. Includes interactive discussion ideas to engage students. Classroom Display: Visual materials for a dynamic classroom display, featuring: What is AI? Infographic Career paths in AI infographic AI in everyday life and technologies posters Ethical questions about AI This bundle can also be expanded into a longer session, promoting discussions about the future of AI, its impact on jobs, and ethical dilemmas. Perfect for use in PSHE, Careers, or STEM classrooms and assemblies. Ideal for: Secondary schools focusing on technology, careers, and citizenship education.
AI in the Workplace Classroom Display: Careers, Technologies & Ethics
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AI in the Workplace Classroom Display: Careers, Technologies & Ethics

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Create an engaging and educational classroom display on AI in the Workplace with this comprehensive pack, perfect for secondary students. This resource helps students explore how AI is shaping various industries and opening up new career opportunities. The display also includes thought-provoking ethical questions surrounding AI’s impact on society. What’s included: What is AI? Infographic: Clear and concise infographic introducing the concept of AI. Career Paths in AI Infographic: Highlighting emerging career opportunities in fields such as data science, robotics, and AI ethics. AI in Everyday Life Poster: Showcasing practical uses of AI in areas like healthcare, transport, and education. Ethical Questions about AI Display: Presenting key ethical dilemmas in AI, such as bias, job automation, and privacy concerns. AI Technologies Poster: A breakdown of key AI technologies like machine learning, natural language processing, and computer vision. This display is designed to spark curiosity and discussion, making it a great addition to lessons on Citizenship, Careers, or STEM topics. It can also be used as a standalone learning tool or an introduction to a larger unit on AI and technology. Format: Printable posters and infographics, easily adaptable for different classroom spaces. Perfect for: PSHE, Careers Education, Computing, and Citizenship classrooms.
Spot the Truth: Navigating Misinformation for a Responsible Digital Citizen - Classroom Display
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Spot the Truth: Navigating Misinformation for a Responsible Digital Citizen - Classroom Display

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Combat misinformation with this engaging classroom display! Teach students how to verify sources, recognize facts vs. opinions, and think critically. Enhance your classroom with this vibrant and educational display board designed to help students navigate the complexities of misinformation. Perfect for PSHE lessons, this display features eye-catching visuals and clear, concise content that guides students through the steps of verifying sources, cross-referencing information, using fact-checking websites, and distinguishing between facts and opinions. Empower your students to think critically and become informed digital citizens with this essential teaching tool. Easy to set up and adaptable to any classroom environment!
GCSE Revision and Activities - Starter Bundle
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GCSE Revision and Activities - Starter Bundle

6 Resources
Python at Your Fingertips: 6 Revision Sheets for GCSE! This invaluable resource pack provides quick and easy access to 6 essential Python concepts. Each simply designed sheet summarises a core topic, perfect for revision, exam preparation.
End of term picture quiz
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End of term picture quiz

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New for 2017. Picture quiz that includes a variety of topics. Answers included: - Celebrities Plants/herbs Flags Logos Animals Film/TV
Scratch - Crab Maze project
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Scratch - Crab Maze project

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This comes with complete workbook and differentiated support. Pupils will already known the basics of Scratch. This is used with Year 6 but could be adapted for Year 7 or 8. Aims of the project: - Analyse, design, implement, test, debug, evaluate and document to create a fully functioning crab maze game Accompanying support website provides guidance and tutorials where needed: - http://towercollege.wixsite.com/crab-maze-game?_ga=1.173461163.90285294.1435319282 NEW Jan 2017 - Revision on a page
Introduction to Programming with Scratch
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Introduction to Programming with Scratch

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Aimed at Year 5s but could be adapted for any beginners in Scratch. This introduction to programming covers: - CS unplugged - what is an algorithm (making a jam sandwich) The basics of the Scratch interface Basic animations using control and movement Using pause and broadcast Stage co-ordinates Debugging, repetition, sequencing, selection Working with variables to make a scoring system in a Shark game Please let me know what you think. NEW Jan 2017 - Revision on a page
Year 9 - Wired vs Wireless networks
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Year 9 - Wired vs Wireless networks

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Year 9 Computer Science - compares wired and wireless networks. Can be taught as part of networking unit Best version (Google slides) - https://docs.google.com/presentation/d/1JLPjZya1W6FgUyKAS0gQHSQTZItI3uVJ4jLQXBiYdH4/edit?usp=sharing