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Number sequencing  1-20
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Number sequencing 1-20

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SWF file so open with Internet Explorer or other browsers. Numbers, ordering, sequencing, game for PC, rotation activity Children complete challenges in order, sequencing 6 numbers. 1-6 3-8 7-12 10-15 12-17 15-20 Children have a time limit and can progress through 6 simple stages to completion.
More or Less (PowerPoint) activity for Early Maths (Beans/Plants  and Eggs/Chicks)
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More or Less (PowerPoint) activity for Early Maths (Beans/Plants and Eggs/Chicks)

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Slides have (1-10) Beans or Eggs on one side the children are asked to count them then predict how many Plants or Chicks will appear. They are then asked to decide if this is more or less. Slides get progressively harder mostly under 10 but some stretch the children to count to 20 near the end. Beans - 12 slides - Each slide reveals the seeds which did not grow after children count. Eggs - 13 slides This activity was designed for a Reception class who were learning about life cycles, growing beans and hatching chicks, in the spring term. (Easily adaptable to simplify or extend as needed for your students)
Easter Maths - under 20
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Easter Maths - under 20

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Two maths worksheets for reception/Y1 students to count on and add single digits. Introduction - Children asked to write numbers (0-29) into three rows of eggs. Challenge 1 - Children asked to add single digits with counter markers to help them count on. Totals all between 5-15. Challenge 2 - Children asked to fill in missing numbers in simple sums i.e. 3 + ? = 5
Science lesson on floating and sinking
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Science lesson on floating and sinking

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Captain Silver has a problem. He has to move his treasure but can only build his boat out of silver foil. How much treasure can he safely transport and what is the best design for his boat? Each student is given a set amount of aluminium foil and a short time to build a boar for Captain Silver. They are asked to predict how much it will hold and test their prediction. The class then reflect on the best designs and make some conclusions as to the best ideas for Captain Silvers challenge. You will need - Aluminium, Unifix cubes (or similar), a large tank of water/bath/sink.
Maps with labels, Continents, Oceans, European Union and UK
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Maps with labels, Continents, Oceans, European Union and UK

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Three maps with labels for students to attach. Map 1 - World map with continents and ocean labels to link. Atlantic, Arctic Pacific, Indian, Southern Antarctic, North America, South America, Africa, Australasia, Europe, Asia Map 2 - European map with all EU countries and their flags to link. Austria, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the UK. Map 3 - United Kingdom map with four nations, flags and names to link. Scotland, England, Wales and Northern Ireland.
Minecraft Phonics - a-z
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Minecraft Phonics - a-z

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Minecraft - you may have heard of it, it's "a thing". Here is the first set of Minecraft phonics. Letters a-z and a corresponding minecraft term to accompany them. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman! Fully editable for you to adapt and fit to your students!
Minecraft Phonics Flashcards - a-z
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Minecraft Phonics Flashcards - a-z

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Minecraft - you may have heard of it, it's "a thing". This set of Minecraft phonics flashcards has letters a-z each with a corresponding Minecraft term. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman!
Minecraft Phonics Video - a-z
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Minecraft Phonics Video - a-z

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Minecraft - if you can't beat them, join them. A short video with letters a-z and a phonetic Minecraft word to help children learn them. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman!
Minecraft Phonics Posters/flashcards - editable
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Minecraft Phonics Posters/flashcards - editable

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Minecraft - you may have heard of it, it's "a thing". Minecraft phonics. Letters a-z and a corresponding Minecraft term to accompany them. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman! Fully editable for you to adapt and fit to your students!
Labelling the Body - Boy and Girl - Science
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Labelling the Body - Boy and Girl - Science

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Activity sheet with a drawn body in the centre. Labels for the upper, lower body and face provided. Students can cut and stick or link up with lines. Great to photocopy onto A3 to increase the image size. Individual, paired or group activity!
ScratchJr - Student Project Planning Sheets
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ScratchJr - Student Project Planning Sheets

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50 pages - 10 differentiated project ideas - plus blank sheets for your own projects. These differentiated project planning sheets, offer 2, 3 and 4 scene boxes plus many topic ideas and all the ScratchJr blocks to plan with. Prepared on A4 sheets to give students a organised space to plan their own Scratch Jr projects on paper before building them with the device. Planning and explaining the code, before building, is a great process for developing fluency and confidence with Scratch Jr, and programming in general. Equally, once students have built something they are proud of, recording the process to teach peers is a great review of their learning. This reflective process can really open up quality discussions and opportunities for children to explain their thinking and record their learning. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores,plus on desktops using the GitHub site. Great starter projects can be found by searching for ScrathJr’s own site too, to help students learn what the blocks can do.
Guided Reading - About the setting
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Guided Reading - About the setting

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Differentiated activity sheet for students to describe the setting. Lined area for writing and boxes for drawing or text. Editable instruction box at the bottom. Literacy, Guided Reading, Setting, AF6, AF2, Describing a setting, location, story
Hidden letters activity for the IWB or class computer - Phonics Phase 2-5
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Hidden letters activity for the IWB or class computer - Phonics Phase 2-5

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Each slide has a letter/grapheme hidden behind four panels which dissolve when they are clicked on. Can be displayed on IWB for group activity or Desktop/Laptop for more independent learning The graphemes are in UK phonics phase order. Phase 2 - s, a, t, p, i, n, m, d, g,o,c,k, ck,e,u,r, h, b, f, ff, l, ll, ss Phase 3 - j, v, w, x, y, z, zz, qu, ch, sh ,th , ng, ai ee, oa, oo, ar, or, ur, ow, oi, er, igh, ear, air, ure Phase 4 - st, nd, mp, nt, nk, ft, sk, lt, lp, lf, lk, pt, xt, tr, dr, gr, cr, br, fr, bl, fl, gl, pl, cl Phase 5 - ay, ou, ie, ea, oy, ir, ue, aw, ew, oe, au, ey, wh, ph, a-e, e-e, i-e, o-e, u-e Slides can be easily rearranged to extend challenge and reuse resource as a game/team quiz/ starter or independent activity. Children begin to predict while only seeing 1/4 of the grapheme thus truly embedding their grapheme recognition and speed recall. Great fun way to learn with young readers.
Scratch Jr - Classroom decorations
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Scratch Jr - Classroom decorations

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Banner and bunting showing the Scratch Jr blocks and icons. Grouped by category and great as an additional teaching resource or as decoration as part of a IT storage space, coding area or classroom display. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores, plus on desktops using this site Scratch Desktop from GitHub Great starter projects can be found at ScratchJr’s website.
Scratch Jr - Coding Sequences and Explanation Activities
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Scratch Jr - Coding Sequences and Explanation Activities

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These differentiated Scratch Jr sequence sheets challenge children to convert from block commands to pseudo code and back again. Explaining what a command will do and in turn how a sequence (algorithm) works, step by step, is a great way to build fluency and confidence in computational thinking. Reordering commands into the correct sequence builds a greater understanding of the way algorithms work and logical thinking skills. Prepared on A4 sheets and with various challenges (Sequencing, writing pseudo code, drawing what happens in order, completing cloze missing word challenges and describing the commands) Scratch Jr projects on paper before building them with the device. Decomposition - the task of breaking something down into small steps is a key skill when learning to use code and solve problems. These activites to make this into a fun and enjoyable experience for young learners who can then test the scripts on the App to see what they do. This reflective process can really open up quality discussions and opportunities for children to explain their thinking. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores,plus on desktops using the GitHub site. Great starter projects can be found by searching for ScrathJr’s own site too, to help students learn what the blocks can do.
Scratch Jr - Coding Blocks - Cut Out and Flashcards
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Scratch Jr - Coding Blocks - Cut Out and Flashcards

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21 pages Two commands on each A4 page Plus three sizes of cut outs (Small, Medium. Large) Using cut-out blocks to teach coding and sequencing skills relevant to Scratch Junior can be a hands-on and engaging approach for children. Here’s how it can be done: Mental Recall: Provide children with physical printed “blocks” representing different Scratch Jr commands and actions. Challenge students to pick a card and then explain the action it represents. Sequencing Activities: Encourage children to arrange the cards in a sequence to create a series of actions or commands. Start with simple sequences, such as moving a character from one point to another, and gradually increase complexity as children become more proficient. Algorithm Design: Teach children to design algorithms using the blocks to solve specific tasks or challenges. For example, they can design algorithms to navigate a maze, collect items, or complete a puzzle within Scratch Junior. Debugging Practice: Introduce the concept of debugging by intentionally introducing errors into the sequences of blocks. Encourage children to identify and correct these errors to achieve the desired outcome. Storytelling and Creativity: Encourage children to use the blocks to create interactive stories, games, or animations within Scratch Junior. They can sequence events, movements, and dialogues to bring their creative ideas to life. Collaborative Projects: Foster collaboration among children by assigning group projects where they work together to design and implement coding sequences using the blocks. Collaboration not only enhances coding skills but also promotes teamwork and communication. Reflection and Iteration: After completing coding activities using the blocks, encourage children to reflect on their process. Ask questions such as what worked well, what challenges they encountered, and how they could improve their sequences. Encourage iterative refinement of their coding designs based on reflection. Integration with Scratch Junior: Once children are comfortable with coding concepts using the cards and manipulatives, transition to using Scratch Junior on a device. They can apply their understanding of sequencing and coding to create projects digitally within the Scratch Junior environment. By using cut outs and flash cards to teach coding and sequencing skills, children can develop a strong foundation in computational thinking and problem-solving while having fun and being actively engaged in the learning process. This approach also provides a tangible and accessible way for children to understand abstract coding concepts before transitioning to digital platforms like Scratch Junior.
Scratch Jr - Reflection pages
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Scratch Jr - Reflection pages

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Reflecting on student learning, especially in coding with platforms like Scratch Jr. in primary school, is crucial for several reasons: Assessment of Understanding: Reflection allows teachers to assess how well students grasp coding concepts and apply them in practical situations. Use these reflection sheets to identify areas of strength and areas needing improvement. Feedback Loop: Reflective practices provide an opportunity for students to receive feedback on their coding projects. This feedback loop is essential for students to understand what they did well and where they can make enhancements in their coding skills. Metacognition Development: Reflecting on their coding experiences helps students develop metacognitive skills, which are essential for becoming independent learners. Through reflection, students learn to think about their own thinking processes, identify strategies that work best for them, and make adjustments accordingly. This metacognitive awareness is valuable not only in coding but in various other aspects of learning and problem-solving. Identification of Misconceptions: Reflective practices can help uncover misconceptions that students may have about coding concepts. By analyzing their thought processes and discussing their coding projects, educators can identify and address these misconceptions early on, preventing them from becoming entrenched and hindering further learning. Promotion of Growth Mindset: Encouraging reflection fosters a growth mindset among students. When students reflect on their coding experiences, they learn to view challenges as opportunities for growth rather than obstacles. They become more resilient in the face of difficulties and are more likely to persevere when encountering coding problems. Documentation of Progress: Reflection serves as a means of documenting students’ progress in coding. By keeping records of students’ reflections and the evolution of their coding skills over time, teachers can track individual progress and tailor instruction to meet students’ needs effectively. Reflection plays a pivotal role in enhancing student learning in coding. It empowers students to become more proficient coders, fosters deeper understanding of coding concepts, and promotes a growth mindset conducive to lifelong learning.
Punctuation Graph
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Punctuation Graph

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Students read their reading book and then tally/count up the number of times they see punctuation (. , "" ABC). Very good for Guided Reading and editable if you want to add other punctuation : ; () ?!