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Scratch Jr - 2024 Summer Olympic  Projects
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Scratch Jr - 2024 Summer Olympic Projects

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Great summer resource for 2024 Creating Scratch Jr animations while learning about the 2024 Olympics is a great cross curricular activity. Scratch Jr (a free app on Apple and Android devices) has a super child friendly interface, ideal for young children, allowing them to learn basic programming concepts by sequencing command blocks to create simple animations. Create animated simulations of the following sports Relay race Swimming Sailing Archery Hurdles Gymnastics Football (Soccer) Penalty and Passing Basketball Cycling This resource introduces the following fundamental programming concepts. Sequencing Loops Events Conditionals Parallelism Testing and Debugging Each tutorial has clear and concise, child friendly instructions, graphical guidance and example block sequences so students can feel confident making their own coded animations. By following these tutorials students will be able to sequence commands and events to create fun animations, practice new language as they describe what is happening and write their own innovations too! All of these ideas and concepts are transferable so children can begin to develop animations of their own, reflecting their own favourite activities, hobbies and sports.
Scratch Jr - Reflection pages
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Scratch Jr - Reflection pages

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Reflecting on student learning, especially in coding with platforms like Scratch Jr. in primary school, is crucial for several reasons: Assessment of Understanding: Reflection allows teachers to assess how well students grasp coding concepts and apply them in practical situations. Use these reflection sheets to identify areas of strength and areas needing improvement. Feedback Loop: Reflective practices provide an opportunity for students to receive feedback on their coding projects. This feedback loop is essential for students to understand what they did well and where they can make enhancements in their coding skills. Metacognition Development: Reflecting on their coding experiences helps students develop metacognitive skills, which are essential for becoming independent learners. Through reflection, students learn to think about their own thinking processes, identify strategies that work best for them, and make adjustments accordingly. This metacognitive awareness is valuable not only in coding but in various other aspects of learning and problem-solving. Identification of Misconceptions: Reflective practices can help uncover misconceptions that students may have about coding concepts. By analyzing their thought processes and discussing their coding projects, educators can identify and address these misconceptions early on, preventing them from becoming entrenched and hindering further learning. Promotion of Growth Mindset: Encouraging reflection fosters a growth mindset among students. When students reflect on their coding experiences, they learn to view challenges as opportunities for growth rather than obstacles. They become more resilient in the face of difficulties and are more likely to persevere when encountering coding problems. Documentation of Progress: Reflection serves as a means of documenting students’ progress in coding. By keeping records of students’ reflections and the evolution of their coding skills over time, teachers can track individual progress and tailor instruction to meet students’ needs effectively. Reflection plays a pivotal role in enhancing student learning in coding. It empowers students to become more proficient coders, fosters deeper understanding of coding concepts, and promotes a growth mindset conducive to lifelong learning.
ScratchJr - Student Project Planning Sheets
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ScratchJr - Student Project Planning Sheets

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50 pages - 10 differentiated project ideas - plus blank sheets for your own projects. These differentiated project planning sheets, offer 2, 3 and 4 scene boxes plus many topic ideas and all the ScratchJr blocks to plan with. Prepared on A4 sheets to give students a organised space to plan their own Scratch Jr projects on paper before building them with the device. Planning and explaining the code, before building, is a great process for developing fluency and confidence with Scratch Jr, and programming in general. Equally, once students have built something they are proud of, recording the process to teach peers is a great review of their learning. This reflective process can really open up quality discussions and opportunities for children to explain their thinking and record their learning. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores,plus on desktops using the GitHub site. Great starter projects can be found by searching for ScrathJr’s own site too, to help students learn what the blocks can do.
Scratch Jr - Debugging Challenges
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Scratch Jr - Debugging Challenges

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These A4, A3 and A2 sheets challenge learners to fix broken code sequences. With opportunities to draw or write the corrections students can really show their understanding of the command sequences. These differentiated worksheets, chellenge students to identify “bugs” and offer up solutions in the form of a written sentence or a drawing. This pack also includes editable blank pages so you can create cut and paste your own activities too. Using these as a whole class on in smaller groups can really open up quality discussions and opportunities for children to explain their thinking and help build coding confidence and fluency from a young age. Scratch Jr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores, plus on desktops using the GitHub site. Great starter projects can be found on the ScratchJr Site for free help showing students what the blocks can do.
Makecode Arcade - Coding Guide #1 - Make your own "Catching Game"
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Makecode Arcade - Coding Guide #1 - Make your own "Catching Game"

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This is a complete guide for students to create their own “Catching” game using Makecode Arcade. Made to support a hands-on approach to coding, problem-solving, and creativity in game design. Students are encouraged to explore various key coding concepts as they gradually build their own working game. Each section focuses on small standalone game elements that can each be built and tested in a 30-60 minute lesson. By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding, learn to use key coding vocabulary and apply concepts as they enhance their own games. This scaffolded process will reward them with, not only their own working game, but also a solid understanding of fundamental coding concepts and how to apply them in the process of game development. Includes: Introduction to using Makecode in schools Step by Step game making guide - with detailed images and explanations Video walk through of game making process on YouTube PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study Keywords - Definition matching exercises, Word Searches and Crosswords to support the learning of new language Innovation review pages - for planning changes and improvements Asset Creation Guidance - How to use Makecode image editor and media tools Multiple Choice Review Quiz - Questions, presentation and answer sheets Flowcharts, Explanation and Project Planning resources Review pages for WWW / EBI (What went well / Even better if…) reflections. Skills Review Pre and Post reflection Support your students as they make their own Catching Arcade Game. PRIMM - teaching technique Predict - Run - Investigate - Make - Modify Throughout the series of lessons, students are encouraged to innovate and iterate on the game design, predict outcomes based on code snippets, run the program to verify predictions, and investigate the effects of code modifications. The project also highlights the importance of understanding game mechanics like sprite animations, player interactions, and scoring mechanisms. *Catching Game The players control a character in a world of falling objects. Various game elements like food, enemies, and power-ups are included to enhance the gaming experience. You’ll be expertly walked through the game creation process, including setting up sprites, game mechanics, countdown timers, and background music. Students are encouraged to experiment with the game design, predict outcomes, and make their own innovative modifications to understand the coding process better. *Coding Concepts Commands Sequencing Sprites X - Y coordinates Movement (Velocity X and Velocity Y) Countdown Events Overlap Conditional Rules Variables (Lives, Points, Time) High Score Game Over Scenarios
Guided Reading - About the setting
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Guided Reading - About the setting

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Differentiated activity sheet for students to describe the setting. Lined area for writing and boxes for drawing or text. Editable instruction box at the bottom. Literacy, Guided Reading, Setting, AF6, AF2, Describing a setting, location, story
Maps with labels, Continents, Oceans, European Union and UK
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Maps with labels, Continents, Oceans, European Union and UK

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Three maps with labels for students to attach. Map 1 - World map with continents and ocean labels to link. Atlantic, Arctic Pacific, Indian, Southern Antarctic, North America, South America, Africa, Australasia, Europe, Asia Map 2 - European map with all EU countries and their flags to link. Austria, Belgium, Bulgaria, Croatia, Republic of Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the UK. Map 3 - United Kingdom map with four nations, flags and names to link. Scotland, England, Wales and Northern Ireland.
Minecraft Phonics - a-z
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Minecraft Phonics - a-z

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Minecraft - you may have heard of it, it's "a thing". Here is the first set of Minecraft phonics. Letters a-z and a corresponding minecraft term to accompany them. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman! Fully editable for you to adapt and fit to your students!
Minecraft Phonics Flashcards - a-z
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Minecraft Phonics Flashcards - a-z

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Minecraft - you may have heard of it, it's "a thing". This set of Minecraft phonics flashcards has letters a-z each with a corresponding Minecraft term. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman!
Scratch Jr - Classroom decorations
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Scratch Jr - Classroom decorations

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Banner and bunting showing the Scratch Jr blocks and icons. Grouped by category and great as an additional teaching resource or as decoration as part of a IT storage space, coding area or classroom display. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores, plus on desktops using this site Scratch Desktop from GitHub Great starter projects can be found at ScratchJr’s website.
Scratch Jr - Matching Excercises (4 Differentiated Sets)
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Scratch Jr - Matching Excercises (4 Differentiated Sets)

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These A4 vocabulary and command block matching excercise give students an opportunity to familiarise themselves with the Scratch Jr blocks, their names and their functions. These differentiated worksheets, offer matching task, with icon and name, icon and function, opposites, icon only, name only, and function only alternatives, plus editable blank pages so you can create cut and paste activities too. Using these as a whole class on in smaller groups can really open up quality discussions and opportunities for children to explain their thinking and record their learning. Scratch Jr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores, plus on desktops using the GitHub site. Great starter projects can be found on the ScratchJr Site for free help showing students what the blocks can do.
Makecode Arcade - Coding Guide #2 - Arrakis Spice Harvesting Game
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Makecode Arcade - Coding Guide #2 - Arrakis Spice Harvesting Game

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This is a complete guide for students to create their own “Arrakis Spice Harvester” game using Makecode Arcade. Made to support a hands-on approach to coding, problem-solving, and creativity in game design. Students and teachers are guided through exploration and creation learning key coding concepts as they gradually build their own working game. Each lesson focuses on small standalone game elements that can be explored, built and tested in a 30-60 minute session. By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding, learn to use key coding vocabulary and apply concepts as they build depth into their own games. This scaffolded process will reward them with, not only their own working game, but a solid understanding of fundamental coding concepts and how to apply them in program development. Includes: Introduction to using Makecode in schools Skills Review Pre and Post reflection Step by Step game making guide - with detailed images and explanations Video walk through of game making process on YouTube PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study Keywords - Definition matching exercises, Word Searches and Crosswords to support the learning of new language Innovation planning pages - for planning changes and improvements Debugging Resources Asset Creation Guidance - How to use Makecode image editor and media tools Flowcharts, Explanation and Project Planning resources Review pages for WWW / EBI (What went well / Even better if…) reflections. Support your students as they make their own exciting arcade games. PRIMM - teaching technique Predict - Run - Investigate - Make - Modify Throughout the series of activities, students are encouraged to innovate and iterate on the game design, predict outcomes based on code snippets, run the program to verify predictions, and investigate the effects of code modifications. The process highlights the importance of understanding game mechanics like tilemaps, in game variables, player interactions, and scoring mechanisms. Arrakis Spice Harvesting Game This game provides an engaging and dynamic experience where players must strategically calculate risk against reward as they strive to achieve the highest score from each level. Coding Concepts Commands Sequencing Sprites Theme Music Tiles and Tilemaps Status Bars Movement (Velocity X and Velocity Y) Countdown Events Overlap Conditional Rules If … then … else, level progression Variables (Lives, Points, Time) High Score Game Over Events
Makecode Arcade Coding Guide 3 - The Legend of Esmarelda - RPG
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Makecode Arcade Coding Guide 3 - The Legend of Esmarelda - RPG

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This is a complete guide for students to create their own “Legend of Esmerelda” simple RPG game (similar to the Legend of Zelda) using Makecode Arcade. This comprehensive set of resources are created to support a hands-on approach to coding, problem-solving, and creativity in game design. Students and teachers are guided through sign up, code exploration and game creation, learning key coding concepts as they gradually build their own working game. Each lesson focuses on small standalone game elements that can be explored, built and tested in a 40-60 minute session. By using the PRIMM method (Predict/Run/Investigate/Make/Modify) students will deepen their understanding of how the code works, learn to use key vocabulary and apply computer science concepts as they build depth into their own games. This scaffolded process will reward them with, not only their own working game, but a solid understanding of fundamental coding concepts and how to apply them in program development. Includes: Introduction to using Makecode in schools - Sign up and class management Skills Review Pre and Post reflection Step by Step game making guide - with detailed images and explanations PRIMM - Resources for Predict/Run/Investigate/Make/Modify stages of study Keywords - Definition matching exercises, Word Searches and Crossword activities to support the learning of new language Innovation planning pages - for planning changes and improvements Debugging Resources - play testing feedback forms Asset Creation Guidance - How to use Makecode image editor and media tools Flowcharts, Explanation and Project Planning resources Review pages for WWW / EBI (What went well / Even better if…) reflections. Support your students as they make their own exciting arcade games. PRIMM - teaching technique Predict - Run - Investigate - Make - Modify Throughout the series of activities, students are encouraged to innovate and iterate on the game design, predict outcomes based on code snippets, run the program to verify predictions, and investigate the effects of code modifications. The process highlights the importance of understanding game mechanics like tilemaps, in game variables, player interactions, and scoring mechanisms. The Legend of Esmerelda This game provides an engaging and dynamic experience where players must explore maps and battle against ghosts on their way to finding the treasure. Coding Concepts Commands Sequencing - Events Sprites - Player, Enemy and Projectile Theme Music Tiles and Tilemaps Projectiles with direction variables Movement (Velocity X and Velocity Y) Countdown Events Overlap Conditional Rules If … then, Else if … else, decisions Variables (Direction, Lives, Points, Time) Game Over Event
Punctuation Graph
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Punctuation Graph

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Students read their reading book and then tally/count up the number of times they see punctuation (. , "" ABC). Very good for Guided Reading and editable if you want to add other punctuation : ; () ?!
MakeCode Summer Olympics
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MakeCode Summer Olympics

3 Resources
Just in time for Paris 2024 Summer Olympics Bundle of 3 iconic summer Olympic events coded and explained in detail in these MakeCode Arcade tutorials. Full game code Build instructions Code explanations Game review resources Debugging challenges Flowcharts
Number sequencing  1-20
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Number sequencing 1-20

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SWF file so open with Internet Explorer or other browsers. Numbers, ordering, sequencing, game for PC, rotation activity Children complete challenges in order, sequencing 6 numbers. 1-6 3-8 7-12 10-15 12-17 15-20 Children have a time limit and can progress through 6 simple stages to completion.
Animals - Design your own animal
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Animals - Design your own animal

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A4 & A3 activity for children to design and label their own animal. Prompt words given in boarder to help imagination. tusk, trunk, tail, foot, shell, beak, head, horn, ear, arm, fingers, nose, hands