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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Computing A451 Programming Memory Joggers
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GCSE Computing A451 Programming Memory Joggers

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A simple resource to revise the key skills required in the A451 Programming unit. Idea of use in lesson: 2 minute madness game - "Explain to the person beside you the items on the memory jogger in 2 minutes". The other person then writes down what they remember. Then you move round one, to the next person, and do the next memory jogger in the pack.
BTEC Business Finance - Costs & Revenues Revision
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BTEC Business Finance - Costs & Revenues Revision

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Let's go Jogging Revision Lesson BTEC Business - Unit 2 Finance Costs & Revenues Unit. 2 minutes to discuss the memory joggers 2 minutes back at seat - write down what you remember. (Teacher - Print out the activity sheets on back-to-back A3 paper if possible as this allows students more space to write).
GCSE Business - Past Paper Practice with Mark Scoring Cards
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GCSE Business - Past Paper Practice with Mark Scoring Cards

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Mark Scoring Cards Previous exam question Previous mark scheme solutions Complete the question - self/peer assess against the mark scheme answer. or Look at the question - look at the mark scheme answer - now go back to your seat and write the answer. Using the mark scheme solutions to help students prepare for the A265 exam. More to follow as created.
Python - Menus, Selection and Functions
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Python - Menus, Selection and Functions

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Python Efficiency - Lesson 2 Menu-driven Program Creating a menu using Procedures, Functions and Selection. Menu to perform calculations: Add, subtract, multiply or divide 2 numbers from user input. (Example Python code in text file - simply copy and paste into Python)
KS3 Computer Science: Scratch Learning Game
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KS3 Computer Science: Scratch Learning Game

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Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Scratch for Secondary
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Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.
Dreamweaver & HTML - Common Tasks when Creating a Website
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Dreamweaver & HTML - Common Tasks when Creating a Website

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Year 8 - HTML & Dreamweaver Project on Security Systems. How to user guide for common tasks in Dreamweaver. Students have on desk to prevent need to teacher-assist: 1) Look in the How to Guide 2) Ask a peer for help 3) If you still don't know, then ask the teacher.
GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python
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GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python

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End of term activity comparing Scratch and Python. Lists Sequence Selection User Input Variables Output. Based on the 12 Days of Christmas songs. First 4 days completed in Scratch and Python to give the structure of the code for students to complete the challenge for the other 8 days. A bit of programming fun to end the term. (Python code included in notepad - copy and paste into Python; screenshots of Scratch code, in case the file won't open). Merry Christmas.
Break-even
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Break-even

12 Resources
A complete unit on Break-even, including end of unit assessment. Resources prepared to teach break-even through story and simplified theory. Theory Story Visual understanding using Microsoft Excel Homework End of Unit Assessment All solutions provided to make your job easier. Student worksheets.
A453 Preparation: Python - Prompt Sheets
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A453 Preparation: Python - Prompt Sheets

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As requested by my students to practice for their controlled assessment, prompt sheets for common tasks. Adding a record number to a file. Reading from, writing to, appending file. Lists, for loops and while loops. Troubleshooting Trees
HTML and Dreamweaver Feedback Page
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HTML and Dreamweaver Feedback Page

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Lesson 8 Feedback Page Final lesson in the HTML and Dreamweaver unit for KS3 Unit has been on Systems Security. The final webpage teaches students how to create forms in Dreamweaver using different types of questions. Differentiated resources.