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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
WJEC Digi Tech - Lesson 32: Internet of Things (IoT)
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WJEC Digi Tech - Lesson 32: Internet of Things (IoT)

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NEW WJEC DIGITAL TECH RESOURCES! Each lesson provided is for first-time teaching and they include the following components: Starter activity – The starter is designed for knowledge retrieval, many people believe (including myself) that revision should start from the very first lesson. So each lesson the starter activity will include questions from previous topics to improve memory recall. Exam practise – As much as we would like students to be great at exams, they need considerable practise and guidance to master the art. Each lesson includes a ‘walk and talk’ style exam question that students can work through and self-assess using the mark scheme provided. Keywords – Each lesson will include a set of key words students will come across throughout the lesson. The really important key terms will include a definition and meaning which they can refer back to throughout the lesson. New information – New concept is introduced and, in most cases, a video is provided which students watch and then answer a set of questions based around it. This is designed to provide some in-class discussion before moving onto the main activity. Activity – Each lesson will include at least one activity that allows students to be more independent and dig a little deeper into the new concept. All activity sheets include answers. Self-checker tool – This is a useful AFL tool in which students can check their understanding. The lesson could include a multiple-choice quiz which was built in Microsoft Forms.
WJEC Digi Tech - Lesson 15: Systems Development Life Cycle
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WJEC Digi Tech - Lesson 15: Systems Development Life Cycle

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FOR THE NEW WJEC GCSE DIGITAL TECHNOLOGY COURSE STARTING IN SEPTEMBER 2021 This is part of a premium bundle and each lesson (just like this one will contain the following) Full lesson with objectives, knowledge retrieval starter, exam question practise, keywords, in-class discussion activities. Worksheet(s) that include answers. Knowledge capture which is a plenary style resource to check students understanding of the topic. Self-checker tool - A short quiz done in Microsoft forms to check their understanding of the content (link included)
GCSE Computer Science (9-1): Block 2 - Computer Hardware & Software Bundle
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GCSE Computer Science (9-1): Block 2 - Computer Hardware & Software Bundle

9 Resources
I’ve been working on creating a series of workbooks for GCSE Computer Science. I used a block based structure to plan the course and therefore the workbooks I’ve attached (in files) reflect that. Block 1 - Understanding the machine Block 2 - Computer hardware and software Block 3 - Networks Block 4 - Programming Block 5 - Issues surrounding the use of computer science technology. There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
GCSE Computer Science (9-1) Block 3 - Networks Bundle
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GCSE Computer Science (9-1) Block 3 - Networks Bundle

11 Resources
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
GCSE Computer Science (9-1) Block 1 - Understanding the machine Bundle
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GCSE Computer Science (9-1) Block 1 - Understanding the machine Bundle

8 Resources
I’ve been working on creating a series of workbooks for GCSE Computer Science. The first block is all about ‘understanding the machine’ and consists of the following topics: CS1 - Boolean Logic (2.4) CS2 - Von Neumann Architecture (1.1) CS3 - Low-level languages (1.1/2.5) CS4 - Data storage (Numbers) (1.2) CS5 - Data storage (Characters) (1.2) CS6 - Data storage (Images) (1.2) CS7 - Data storage (Sound) (1.2) CS8 - Data storage (Compression) (1.2) There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
OCR GCSE - CS48: Software licences
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OCR GCSE - CS48: Software licences

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Full lesson that includes: Starter (Knowledge retrieval) Exam practise Objectives Keywords New information (including videos for in-class discussion) Self-checker tool - Multiple choice quiz in Forms that students can complete. Plenary - Exam-style questions with a skills audit for students to complete (answers provided) Part of a bigger bundle
Exam Walkthrough - CS25: SQL & Data structures
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Exam Walkthrough - CS25: SQL & Data structures

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A set of questions that cover all the key specification points. Closely aligned to the range of questions they may get in the exam. For example, questions that fit into AO1 and AO2 strands. Mark scheme that explicitly mentions which strand each question falls into. Lesson PPT which is the walkthrough element, focusing on exam technique and how to better understand what is being asked of them.
Exam Walkthrough - CS18: Network hardware
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Exam Walkthrough - CS18: Network hardware

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A set of questions that cover all the key specification points. Closely aligned to the range of questions they may get in the exam. For example, questions that fit into AO1 and AO2 strands. Mark scheme that explicitly mentions which strand each question falls into. Lesson PPT which is the walkthrough element, focusing on exam technique and how to better understand what is being asked of them.
Exam Walkthrough - CS23: Malware
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Exam Walkthrough - CS23: Malware

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A set of questions that cover all the key specification points. Closely aligned to the range of questions they may get in the exam. For example, questions that fit into AO1 and AO2 strands. Mark scheme that explicitly mentions which strand each question falls into. Lesson PPT which is the walkthrough element, focusing on exam technique and how to better understand what is being asked of them.
R097: Interactive Digital Media
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R097: Interactive Digital Media

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This is a full teaching and learning pack for the optional unit R097 for the new Creative iMedia specification. This pack includes: 16 lessons with slides and discussion based activities. The first four lessons are linked to topic area 1 so each include a Workbook for students to complete (Teacher version with exemplars/answers provided) Practice assignment brief which follows the OCR assignment strcture. Exemplar material such as: pre-planning documents, created/repurposed assets (static images, animation, audio, video and interactive) NEA Scrapbook that students can work through and keep all their work in one place. Each section includes an assessment of each topic area based on the exemplar with comments on how to improve. SOW with commentary included.
KS3 - App development (Thunkable)
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KS3 - App development (Thunkable)

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This unit is designed to introduce students to the exciting world of app development and digital graphics. Students will learn the fundamentals of creating mobile applications and designing visually appealing digital graphics to enhance their apps. By the end of this unit, students will have the knowledge and skills to develop a simple mobile app and incorporate custom graphics into it. The unit of work includes Five lessons An electronic portfolio to save/store project work. Low-stakes testing Video and paper-based tutorials Assessment feedback sheet Rubric for use in Teams. Assessment criteria and guidance on marking. SOW with full commentary.
KS3 - Programming in EduBlocks
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KS3 - Programming in EduBlocks

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This unit includes: Five lessons in total A programming project that is assessed and a multiple choice assessment to test theoretical knowledge. Homework with answers Worksheets for each lesson Student portfolio to record work with exemplar. Knowledge organiser Scheme of work
WJEC Vocational ICT - IT23: Checking data
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WJEC Vocational ICT - IT23: Checking data

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This lesson pack includes: Between 8-10 tasks that test breadth and depth of knowledge. Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.
WJEC Vocational ICT - IT24: Networks
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WJEC Vocational ICT - IT24: Networks

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This lesson pack includes: Between 8-10 tasks that test breadth and depth of knowledge. Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.
GCSE CS - SQL & Data structures
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GCSE CS - SQL & Data structures

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This lesson pack includes: Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.
WJEC Vocational ICT - IT20: Emerging technologies
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WJEC Vocational ICT - IT20: Emerging technologies

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This lesson pack includes: Between 8-10 tasks that test breadth and depth of knowledge. Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.
WJEC Vocational ICT - IT22: File properties
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WJEC Vocational ICT - IT22: File properties

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This lesson pack includes: Between 8-10 tasks that test breadth and depth of knowledge. Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.
GCSE CS - Defensive design
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GCSE CS - Defensive design

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This lesson pack includes: Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.