I'm the subject leader and teacher for Computing at my school. I teach Computing to all primary ages and upload the planning and resources that I use to teach. I also provide a range of subject leadership documents and resources to support running the subject and supporting teaching and learning.
I'm the subject leader and teacher for Computing at my school. I teach Computing to all primary ages and upload the planning and resources that I use to teach. I also provide a range of subject leadership documents and resources to support running the subject and supporting teaching and learning.
An assessment activity for children to complete independently.
Assesses the unit of work which teaches Place Value in 4 digit numbers.
https://www.tes.com/teaching-resource/maths-planning-and-resources-year-4-place-value-4-digit-numbers-11719672
A unit of work teaching children about e-safety relating to the use of search engines. Also included is some teaching of the technical processes behind how engines work. The unit ends with a mini project where children are taught how to use what they have learnt about search engines in order to research an idea relating to their curriculum topic.
Seven Lessons:
LO: To know how a search engine functions.
LO: To know how to use search engines effectively to get appropriate results.
LO: To know how to save and share websites safely.
LO: To know how webpages are ranked in search results.
LO: To know the risks involved in online communication.
LO: To know how to select an idea to research.
LO: To know how to use a search engine safely to complete research.
Unit is targeted at lower key stage 2, but would be suitable for all of key stage 2, if children had not experienced this topic already.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
An assessment activity for children to complete independently.
Assesses the unit of work which teaches Place Value and Roman Numerals
https://www.tes.com/teaching-resource/maths-planning-and-resources-year-4-place-value-and-roman-numerals-11726952
As titled.
An activity, aimed at year 4, to extend children’s thinking about subtracting fractions from more than a whole. This could be used as an assessment or an activity at the end of a lesson based around subtracting fractions with the same denominators.
Children will need to have explored how fractions make a whole and subtracting fractions with the same denominator. Useful as a step before mixed number and improper fractions which they would explore in year 5.
Aimed at Year 4; a notebook file containing Base 10 and Place Value counter images for teaching place value.
Simple but effective, a great visual support for LA chn and visual learners.
An assessment activity for children to complete independently.
Assesses Decimal Place Value, Decimal Fraction Equivalence and Comparing Decimals.
Includes assessment for Greater Depth understanding.
As above.
Four lessons covering a range of fluency, reasoning and problem solving skills relating to Translations and Coordinates. These lessons focus upon teaching children to use a coordinates to grid to initially translate a point of a single quadrant grid and then 2d shapes. Also includes a lesson on forming polygons on a grid, using coordinates. Includes differentiated resources for all levels of ability and notebook files for modeling.
Objectives:
1: To use coordinates on a grid to form polygons. (Problem Solving)
2: To describe the movement of points on a grid. (Fluency)
3: To translate shapes on a grid. (Fluency)
4. To use angles to classify shapes. (Reasoning)
A unit of work using Scratch that teaches children to code a racing style game. covers a wide array of computer science and digital literacy areas of the KS2 curriculum so is suitable for years 3-5, possibly even 6 if more focus is paid to variables and use of other software and technology to contribute to the final program.
Teaches navigation of Scratch software, adding and editing backgrounds and sprites. Coding conditionals and variables and using messages and other events to organise the game. Developed over six or seven weeks, with extra time at the end for completion and sharing of the work.
Includes ALL scratch files and examples for teacher modelling, toolkits, images, sounds, an overall example that chn look at in each lesson and a broken example chn use to practice debugging code toward the end of the unit.
Objectives covered includes:
LO: To code sprites to move based on user input.
LO: To use conditionals to cause sprites to react to backdrop.
LO: To use conditionals to cause sprites to react other sprites.
LO: To use conditionals to effect events.
LO: To use a variable to effect events.
LO: To debug code to make it work as intended.
LO: To digitally share work and feedback with other users.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
As above.
A unit of work using Scratch (scratch.mit.edu) to code a very simple platform style game. Children will learn about the computer science principles around the creation of algorithms including: selection, decomposition, abstraction and debugging. The unit includes four lessons and the example and student files for use in scratch. Children can open the student files in scratch to use to complete the learning activities and teachers can do the same to use the example files as a starting point to model all of the game’s functions at different stages.
This unit is aimed at establishing early understandings in programming so is ideal for year 2 children. However it would work well as a foundation in year 3 or 4 to give the children a start in understanding the basic concepts.
Objectives:
1: LO: To know that selection is used to make things happen.
2: LO: To know how to use selection to create algorithms.
3: LO: To know how to use a repeat to create a loop.
4: LO: To know that a conditional is something that happens sometimes.
An assembly about asking good questions.
Includes a game of 21 questions, some information and quotes about how to ask effective questions and a video from TED about unanswered questions.
A unit of work aimed at developing children’s knowledge of Microsoft PowerPoint. Focuses on intermediate skills, beyond simple word processing. Children will need to have some experience using Microsoft Office and be able to find and collect information and digital media from an online source safely.
This was aimed at children in Years 3 and 4, as it was used as part of a rolling curriculum cycle. It includes a range of skills that could be covered in years 3, 4 or 5 depending on the coverage of the Computing curriculum in place at your school. The example context is ‘Light and shadows’ from a science persepctive, but you can easily change this by using another powerpoint (not included) as an example. There is a large focus upon evaluating digital medias, in addition to a full range of skills relating to the use of PowerPoint and creating a presentation for a viewer. To extend the challenge, more focus could be paid to the intended audience and how this would effect the choices of content made.
Please note, the example PowerPoint is an example of what the presentation could look like. It is not a presentation of teaching content for children to learn from. Please refer to the planning to see what objectives and input are included for delivery to childrn to learn computing from.
Lessons cover:
Organising a PPT, Choosing a visual style, Presenting information clearly, Adding and Editing Images, Adding Transitions and Animations, Adding Hyperlinks and Evaluating a PPT.
Includes lesson resources to support the teaching of the seven above areas. Links to e-resources can be found in the planning document.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
A collection of Computing planning for children in Year Three and Four. Can be taught in either year group as covers a huge range of skills within those areas of the Computing curriculum.
Includes 5 units of planning, over 30 lessons with all required resources !
Scratch Programming: Maths Quiz
Scratch Programming: Racing Game
Online Safety: Search Engines
Online Safety: Using the Internet
PowerPoint and Presentations
Plan and Resources for a Computing Observation
A unit of work to develop children's knowledge of newspaper style writing, centred around the WWII evacuation of Dunkirk. Consists of 3 lessons of fact collection, features and planning and 2 sessions for writing up a Progress or 'Big Write' style assessment piece.
Includes a fact sheet and some example texts.
An assembly focusing on changes in technology and how this affects us, specifically in teaching and learning. Provides opportunity for estbalishing key e-safety expectations and practices around safe technology use and cyber-bullying. Aimed at KS2.
Contains notes on the PowerPoint slides for delivery.
I planned and taught this for an observed lesson and was graded outstanding for the subject knowledge and progress the children made.
Included is the plan, 5 scratch files, a short lesson presentation and some printable Tool-kits.
Objective: To program changes in a scratch animation using variables.
Children learn how to utilise conditional statements and create their own variables within an animation in scratch. The scratch files include all the blocks required for each stage of modelling. Best taught in a computer suite with a display board for direct modelling of included resources. Covers many elements of LWKS2 Computing curriculum.
Checklists which provide children with key components to include in their writing to meet Year 4 age related expectation. Used for Autumn and Spring terms.
A unit of work teaching children basic computing knowledge around what computers are, types of information technology, networks and e-safety. Children will learn to identify computers and technology at school as well as considering networks and the Internet in very straightforward contexts. They will also develop an understanding of technology beyond school and begin to learn how to use and navigate parts of the Internet safely.
Each lesson has a differentiated main activity, greater depth activity and an input presentation.
Seven Lessons:
LO: To recognise information technology around us.
LO: To know what a computer is.
LO: To understand how computers are connected in a network.
LO: To understand the basic functions of a computer. (For schools with desktop/laptop computers)
LO: To know the different parts of a tablet device. (For schools with tablet computers/devices)
LO: To know how to login to a computer and access shared folders. (Split over two lessons)
LO: To know how to keep safe online.
Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic understandings.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156