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ESL Fun Class & Ernesto Clases Divertidas

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Doctors, Illnesses, and Injuries Legal Size Text Checkers Game
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Doctors, Illnesses, and Injuries Legal Size Text Checkers Game

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Doctors, Illnesses, and Injuries Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Dating and Marriage Legal Size Text Checkers Game
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Dating and Marriage Legal Size Text Checkers Game

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Dating and Marriage Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Bad Habits and Addictions Legal Size Text Checkers Game
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Bad Habits and Addictions Legal Size Text Checkers Game

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Bad Habits and Addictions Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Daily Activities Legal Size Text Checkers Game
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Daily Activities Legal Size Text Checkers Game

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Daily Activities Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Park Things and Activities Legal Size Text Checkers Game
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Park Things and Activities Legal Size Text Checkers Game

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Park Things and Activities Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Computer Technology Legal Size Text Checkers Game
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Computer Technology Legal Size Text Checkers Game

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Computer Technology Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Natural Disasters and Emergencies Legal Size Text Checkers Game
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Natural Disasters and Emergencies Legal Size Text Checkers Game

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Natural Disasters and Emergencies Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Crime, Law Enforcement, and Court Legal Size Text Checkers Game
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Crime, Law Enforcement, and Court Legal Size Text Checkers Game

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Crime, Law Enforcement, and Court Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Possessive Adjectives-Possessive Case 6 English Legal Photo Game Bundle
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Possessive Adjectives-Possessive Case 6 English Legal Photo Game Bundle

6 Resources
Possessive Adjectives-Possessive Case 6 English Legal Photo Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All Games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Bad Bosses are Bad Business Legal Size Text Chutes and Ladders Game
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Bad Bosses are Bad Business Legal Size Text Chutes and Ladders Game

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Bad Bosses are Bad Business Legal Size Text Chutes and Ladders Game-ESL Fun Games! How to Play It: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. How to Score It: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Note: Incorrect answers do not count with ladders. Notes: Paper markers and dice pattern are included on page 2. An answer key and instructions are included on page 3. All chutes and ladders board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Art Forms Legal Size Text Chutes and Ladders Game
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Art Forms Legal Size Text Chutes and Ladders Game

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Art Forms Legal Size Text Chutes and Ladders GameAnimals Legal Size Text Chutes and Ladders Game-ESL Fun Games! How to Play It: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. How to Score It: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Note: Incorrect answers do not count with ladders. Notes: Paper markers and dice pattern are included on page 2. An answer key and instructions are included on page 3. All chutes and ladders board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Telephones Legal Size Text Card Game
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Telephones Legal Size Text Card Game

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Telephones Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Tourist Attractions Around the World Legal Size Text Card Game
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Tourist Attractions Around the World Legal Size Text Card Game

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Tourist Attractions Around the World Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Travel Modes and Items Legal Size Text Card Game
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Travel Modes and Items Legal Size Text Card Game

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Travel Modes and Items Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
U. S. Government and Citizenship Legal Size Text Card Game
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U. S. Government and Citizenship Legal Size Text Card Game

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U. S. Government and Citizenship Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Weekdays, Months, and Dates Legal Size Text Card Game
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Weekdays, Months, and Dates Legal Size Text Card Game

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Weekdays, Months, and Dates Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Technology and Gadgets Legal Size Text Card Gamev
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Technology and Gadgets Legal Size Text Card Gamev

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Technology and Gadgets Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Transportation and Vehicles Legal Size Text Card Game
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Transportation and Vehicles Legal Size Text Card Game

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Transportation and Vehicles Legal Size Text Card Game-ESL Fun Class! How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the blank line for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
There Is versus There Are 6 English Legal Photo Game Bundle
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There Is versus There Are 6 English Legal Photo Game Bundle

6 Resources
There Is versus There Are 6 English Legal Photo Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All Games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Healthy Lifestyle and Nutrition Legal Size Text Checkers Game
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Healthy Lifestyle and Nutrition Legal Size Text Checkers Game

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Healthy Lifestyle and Nutrition Legal Size Text Checkers Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com