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ESL Fun Class & Ernesto Clases Divertidas

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Restaurant Things and Activities Legal Size Text Tic-Tac-Toe-Bingo Game
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Restaurant Things and Activities Legal Size Text Tic-Tac-Toe-Bingo Game

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Restaurant Things and ActivitiesLegal Size Text Tic-Tac-Toe-Bingo Game-ESL Fun Class! How to Play It: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. How to Score It: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The game includes instructions and an answer key. The teacher will use page 1 for an answer key. All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Clothing Items Reading-Conversation-Writing Worksheets
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Clothing Items Reading-Conversation-Writing Worksheets

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Clothing Items Reading-Conversation-Writing Worksheets-ESL Fun Class! Try out our Clothing Items Reading-Conversation-Writing Worksheets. Description: This vocabulary worksheet has four pages which include a reading section, a conversation section and a writing section.  The reading and conversation sections are divided once more into two tasks.  Each task has five photos and text.  The writing section has ten photos and blanks lines to compose sentences on.  The fourth page is the answer key. How to Use It:  Students will look at the photos and use the vocabulary topic to write about what is in them.  Then students will use the photos to help them fill in the missing words in either the reading or conversation paragraphs.  In the writing section, students will write about the photos and they will use the photos and the vocabulary topic to compose their own sentences.  For more advanced students, try having them use some or all of the photos to write their own story or conversation. These worksheets can be printed and handed out to students in the class. The worksheets also work great for extra homework practice, extra credit or material for substitute teachers. You can save on printing costs by posting the worksheets on your platform and have students complete them with a PDF editing program or by projecting the material in class and having students write down the answers in their notebooks. Notes: Be sure to download the sample page and zoom in to see all of the exercises clearly. Use our board, card and Jeopardy games, worksheets, or our PowerPoint presentations as complementary activities for this worksheet.
Past Simple Tense Verb Be Reading-Conversation-Writing Worksheets
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Past Simple Tense Verb Be Reading-Conversation-Writing Worksheets

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Past Simple Tense Verb Be Reading-Conversation-Writing Worksheets-ESL Fun Class! Try out our Past Simple Tense Verb Be Reading-Conversation-Writing Worksheets. Description: This grammar worksheet has four pages which include a reading section, a conversation section and a writing section.  The reading and conversation sections are divided once more into two tasks.  Each task has five photos and text.  The writing section has ten photos and blanks lines to compose sentences on.  The fourth page is the answer key. How to Use It:  Students will look at the photos and use the grammar topic to write about what is in them.  Then students will use the photos to help them fill in the missing words in either the reading or conversation paragraphs.  In the writing section, students will write about the photos and they will use the photos and the grammar topic to compose their own sentences.  For more advanced students, try having them use some or all of the photos to write their own story or conversation. These worksheets can be printed and handed out to students in the class. The worksheets also work great for extra homework practice, extra credit or material for substitute teachers. You can save on printing costs by posting the worksheets on your platform and have students complete them with a PDF editing program or by projecting the material in class and having students write down the answers in their notebooks. Notes: Be sure to download the sample page and zoom in to see all of the exercises clearly. Use our board, card and Jeopardy games, worksheets, or our PowerPoint presentations as complementary activities for this worksheet.
Possessive Pronouns Reading-Conversation-Writing Worksheets
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Possessive Pronouns Reading-Conversation-Writing Worksheets

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Possessive Pronouns Reading-Conversation-Writing Worksheets-ESL Fun Class! Try out our Possessive Pronouns Reading-Conversation-Writing Worksheets. Description: This grammar worksheet has four pages which include a reading section, a conversation section and a writing section.  The reading and conversation sections are divided once more into two tasks.  Each task has five photos and text.  The writing section has ten photos and blanks lines to compose sentences on.  The fourth page is the answer key. How to Use It:  Students will look at the photos and use the grammar topic to write about what is in them.  Then students will use the photos to help them fill in the missing words in either the reading or conversation paragraphs.  In the writing section, students will write about the photos and they will use the photos and the grammar topic to compose their own sentences.  For more advanced students, try having them use some or all of the photos to write their own story or conversation. These worksheets can be printed and handed out to students in the class. The worksheets also work great for extra homework practice, extra credit or material for substitute teachers. You can save on printing costs by posting the worksheets on your platform and have students complete them with a PDF editing program or by projecting the material in class and having students write down the answers in their notebooks. Notes: Be sure to download the sample page and zoom in to see all of the exercises clearly. Use our board, card and Jeopardy games, worksheets, or our PowerPoint presentations as complementary activities for this worksheet.
Family Members-Activities Reading-Conversation-Writing Worksheets
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Family Members-Activities Reading-Conversation-Writing Worksheets

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Family Members-Activities Reading-Conversation-Writing Worksheets-ESL Fun Class! Try out our Family Members-Activities Reading-Conversation-Writing Worksheets. Description: This vocabulary worksheet has four pages which include a reading section, a conversation section and a writing section.  The reading and conversation sections are divided once more into two tasks.  Each task has five photos and text.  The writing section has ten photos and blanks lines to compose sentences on.  The fourth page is the answer key. How to Use It:  Students will look at the photos and use the vocabulary topic to write about what is in them.  Then students will use the photos to help them fill in the missing words in either the reading or conversation paragraphs.  In the writing section, students will write about the photos and they will use the photos and the vocabulary topic to compose their own sentences.  For more advanced students, try having them use some or all of the photos to write their own story or conversation. These worksheets can be printed and handed out to students in the class. The worksheets also work great for extra homework practice, extra credit or material for substitute teachers. You can save on printing costs by posting the worksheets on your platform and have students complete them with a PDF editing program or by projecting the material in class and having students write down the answers in their notebooks. Notes: Be sure to download the sample page and zoom in to see all of the exercises clearly. Use our board, card and Jeopardy games, worksheets, or our PowerPoint presentations as complementary activities for this worksheet.
Clothing Items 6 English Text Game Bundle
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Clothing Items 6 English Text Game Bundle

6 Resources
Clothing Items 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Computer Technology 6 English Text Game Bundle
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Computer Technology 6 English Text Game Bundle

6 Resources
Computer Technology 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Free Time and Hobbies 6 English Text Game Bundle
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Free Time and Hobbies 6 English Text Game Bundle

6 Resources
Free Time and Hobbies 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Colors and Shapes 6 English Text Game Bundle
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Colors and Shapes 6 English Text Game Bundle

6 Resources
Colors and Shapes 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Doctors, Illnesses, and Injuries 6 English Text Game Bundle
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Doctors, Illnesses, and Injuries 6 English Text Game Bundle

6 Resources
Doctors, Illnesses, and Injuries 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Family Members 6 English Text Game Bundle
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Family Members 6 English Text Game Bundle

6 Resources
Family Members 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Daily Activities 6 English Text Game Bundle
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Daily Activities 6 English Text Game Bundle

6 Resources
Daily Activities 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Crime, Law Enforcement, and Court 6 English Text Game Bundle
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Crime, Law Enforcement, and Court 6 English Text Game Bundle

6 Resources
Crime, Law Enforcement, and Court 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Dating and Marriage 6 English Text Game Bundle
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Dating and Marriage 6 English Text Game Bundle

6 Resources
Dating and Marriage 6 English Text Game Bundle-ESL Fun Games Contents: Each Game Bundle Includes: 2 Battleship Game Cards with Ships, Instructions, and Answer Key. 1 Board Game with dice, markers, Instructions, and Answer Key. 36 Card Game or Flash Cards with Instructions, and Answer Key. 1 Checker Board Game with Checkers, Instructions, and Answer Key. 1 Chutes and Ladders Board Game with dice, markers, Instructions and Answer Key. 16 different Tic-Tac-Toe or Bingo cards with Instructions, and Answer Key. Descriptions: Battleship: Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. The goal is to sink all of your opponent’s ships by correctly guessing their location. If a student “hits” an opponent’s ship, their opponent must use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. Board Game: Students will roll the die and move the number of spaces rolled. They will use the target language to perform the tasks on the spaces that they land on, whether it be answer a question or fill in the missing word. The student that reaches the finish square first or is closest to it when time is up wins! Card Game: Students are dealt cards. Students will use the target language to perform the tasks on those cards, whether it be answer a question or fill in the missing word. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. The student that has all of their cards face down in front of them first Wins! Checkers Game: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Students will take turn moving across the board. A player wins the game when the opponent cannot make a move. With all checkerboard moves, students will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Chutes & Ladders Game: Play the Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will use the target language to perform the tasks on the spaces they land on, whether it be answer a question or fill in the missing word. Tic-Tac-Toe or Bingo Game: The teacher will call out a particular square and ask the question or read the information in the square. Students will search to see if they have the information in the correct square. Students must write the answer to the question or fill in the blank in their square. If students complete the information correctly, then the square belongs to them or they own the square. Notes: All games Include a page with instructions and answer keys. All games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game pages, paste them into clean documents, and then stretch or shrink them into any size you want before you print them. You can preview the individual games to see the complete instructions. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Do versus Make Legal Size Photo Battleship Game
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Do versus Make Legal Size Photo Battleship Game

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Do versus Make Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Gerunds Legal Size Photo Battleship Game
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Gerunds Legal Size Photo Battleship Game

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Gerunds versus Infinitives Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Future Simple Tense With Going To Legal Size Photo Battleship Game
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Future Simple Tense With Going To Legal Size Photo Battleship Game

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Future Simple Tense With Going To Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Demonstratives Legal Size Photo Battleship Game
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Demonstratives Legal Size Photo Battleship Game

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Demonstratives Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Confusing Verbs Legal Size Photo Battleship Game
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Confusing Verbs Legal Size Photo Battleship Game

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Confusing Verbs Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Conditional Sentences Type 3 Legal Size Photo Battleship Game
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Conditional Sentences Type 3 Legal Size Photo Battleship Game

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Conditional Sentences Type 3 Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com