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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
R093 Bumper Revision Guide - Part A
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R093 Bumper Revision Guide - Part A

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A full revision guide that includes up to 60 different types of low-stakes activities that covers the entire R093 specification is designed so students can revise through Section A style questions. An additional revision guide (Part B) to follow which focusses on topics in more depth and tailored towards the Section B style of the paper. Both guides come with an answer/teacher version. Sample version is also available.
R093 - Practice paper (Paper A)
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R093 - Practice paper (Paper A)

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This is one of the first of four practice papers for R093, each provided with a mark scheme. It’s been mapped against the specification and follows the structure outlined by the exam board. In addition to this, it’s accurately weighted against the PO’s. Full version of Paper A is available.
R093 Section B - Revision guide 1
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R093 Section B - Revision guide 1

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This revision guide is walkthrough for the Section B portion of the R093 examination. The chosen scenario focuses on a print product. The pack includes: A workbook for students to complete with guidance and includes a teacher version with answers. The same workbook has been converted into an exam style paper with a mark scheme if you prefer to use this.
WJEC Vocational ICT - IT11: Smart technology
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WJEC Vocational ICT - IT11: Smart technology

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This lesson pack includes: Between 8-10 tasks that test breadth and depth of knowledge. Lesson PPT with starter activity and in-class discusion based activities. Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available. Knowledge organiser useful to provide students in order to manage their cognitive load. Knowledge capture - exam-style questions with mark scheme provided.
Bumper Revision Guide - OCR GCSE CS: Unit 1
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Bumper Revision Guide - OCR GCSE CS: Unit 1

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This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
Block 4 - Programming (Bundle)
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Block 4 - Programming (Bundle)

12 Resources
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows: CS28 – Computational methods CS29 – Searching & Sorting algorithms CS30 – Writing algorithms CS31 – High-level languages CS32 – Basics of programming CS33 – String manipulation CS34 – Selection CS35 – Counter-controlled iteration CS36 – Condition-controlled iteration CS37 – Subroutines CS38 – Data Structures CS39 – File handling Each set includes a teacher and student version. The rest will be part of a bundle.
R093 - Workbook bundle
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R093 - Workbook bundle

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This bundle includes a workbook for students to complete including a teacher version with answers. This is for the R093 unit of the new Creative iMedia course.
Bumper Revision Guide -OCR GCSE CS: Unit 2
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Bumper Revision Guide -OCR GCSE CS: Unit 2

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This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
WJEC Digital Tech Unit 1- Revision Guide
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WJEC Digital Tech Unit 1- Revision Guide

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This is a bumper revision guide for the WJEC GCSE Digital Technology course. Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them! A student version and teacher version will be made available with answers.
Cambridge Technicals Digital Media - Unit 2 Bundle
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Cambridge Technicals Digital Media - Unit 2 Bundle

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This bundles consists of the following topics: DM1 - Planning a media product DM2 - The impact of legal issues DM3 - The impact of regulation DM4 -The impact of ethical issues DM5 - Interpreting client requirements DM6 - Generating ideas DM7 - Project management tools DM8 - Production schedules DM9 - Research methods DM10 - Creating pre-production documents There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good revision activity.
R099 - Digital games
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R099 - Digital games

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The full R099 teaching and learning pack which includes: 12 lessons that cover the R099 specification. Each lesson includes a teachers toolkit which provides further guidance on content delivery, assessment requirements and some exemplar material. Practice assignment and an NEA scrapbook to record any notes that could be used in the final assignment. Scheme of work Workbooks with teacher versions for the theory based lessons in topic area 1.
CS21 - Network protocols (Workbook)
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CS21 - Network protocols (Workbook)

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This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
R093: Creative iMedia in the media industry
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R093: Creative iMedia in the media industry

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This bundle is a full unit for the teaching and delivery of R093: Creative iMedia in the media industry. The following pack includes: Lesson slides with starter activities, objectives, discussion based tasks and worked examples (22 lessons in total) A student workbook with answers. Full set of knowledge organisers Enrichment activities that offer students some stretch and challenge. A full SOW with lesson by lesson commentary.
R095: Characters and Comics
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R095: Characters and Comics

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This is a full teaching and learning pack for the optional unit R095 for the new Creative iMedia specification. This pack includes: 13 lessons with slides and discussion based activities. The first four lessons are linked to topic area 1 so each include a Workbook for students to complete (Teacher version with exemplars/answers provided) Practice assignment brief which follows the OCR assignment strcture. Exemplar material such as: pre-planning documents, created character, repurposed assets and created comic book. NEA Scrapbook that students can work through and keep all their work in one place. Each section includes an assessment of each topic area based on the exemplar with comments on how to improve. SOW with commentary included.
KS3 - Gamemaker (Sample)
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KS3 - Gamemaker (Sample)

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THIS IS A SAMPLE LESSON ONLY This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game. This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
KS3 - App development (Thunkable) - Sample
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KS3 - App development (Thunkable) - Sample

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THIS IS A SAMPLE LESSON ONLY This unit is designed to introduce students to the exciting world of app development and digital graphics. Students will learn the fundamentals of creating mobile applications and designing visually appealing digital graphics to enhance their apps. By the end of this unit, students will have the knowledge and skills to develop a simple mobile app and incorporate custom graphics into it. The unit of work includes Five lessons An electronic portfolio to save/store project work. Low-stakes testing Video and paper-based tutorials Assessment feedback sheet Rubric for use in Teams. Assessment criteria and guidance on marking. SOW with full commentary.