This PDF resource contains a set of true/false addition and subtraction cards. Differentiated by 2, 3, and 4 digits. For each level there is 12 true addition facts, 12 true subtraction facts, 12 false addition facts and 12 false subtraction facts. Each card contains a QR code which, when scanned, will tell learners if there have correctly identified if the fact is true or false.
I ask learners to work as a group, they must each solve the questions and share if they find the fact to be true or false. As a group they should sort the cards into a true pile and a false pile. Either as they go, or when finished, they should scan the QR code to self check their work.
A set of 24 missing angle (write the room) cards. Also included is a recording sheet and an answer page - all cards require children to find the missing angle in a right angle.
This can be played in several way but I like to get my students up and moving so I place all cards around the room. I set a timer on the board (somewhere between 5- 10 minutes) and ask students to walk round the room and find the answer to each card.
Cards can be answered in any order but make sure students check the card number in the corner and write the answer in the correct box on the recording sheet.
A set of 30 cards. Each card contains a missing angle within a right angle that needs to be calculated.
How to play:
1.Distribute one card to each student, then distribute the extras to strong students in the beginning and to random students as the class becomes more familiar with the deck.
As you distribute the cards, encourage students to begin thinking about what the missing angle on their card might be so that they are prepared to answer. When all cards are distributed, select any student to begin (cards will look back to beginning player). Play continues until the game loops back to the original card.
After the class is comfortable with this game format, consider using a stopwatch to time the class game. Record the time on the board so that students try each game to beat their current best time. This practice encourages students to stay attentive.
Other ways to play:
•Spread the cards out on the table – children place the cards in the right order (in a group/pair/individually).
This fun, interactive PDF game contains 22 3Dshape images. There is also a recording sheet, answer sheet and instructions. Learners will be given a certain amount of time to move around the room, looking at each image and identifying the 3D shape then writing the answer on their recording sheet. The 22 images include common 3D shapes such as cube, sphere cone. It also includes a range of prisms and pyramids eg pentagonal prism and square based pyramid. Also there are some more complex images such as dodecahedron, hexahedron.
Fun to use alongside a 3D shape unit or throughout the year as a warm up game to revisit 3D shape knowledge.
Each card has a number written in the cauldron at the bottom of the card - this number is the ‘target number’. On every card there is 4 other numbers written on bubbles coming out of the cauldron. The task is to add and/or subtract all four numbers in order to reach the target number.
These cards are differentiated and colour coordinated to show levels.
Green cards (easiest): addition and subtraction of numbers to 30.
Orange Cards (middle ability): addition and subtraction of numbers to 50.
Red cards (hardest): addition and subtraction of numbers to 100.
These cards are fantastic for a spooky themed maths center, great for fast finishers and fantastic for developing and consolidating your students ability to mentally add and subtract.
Included in this resource:
27 cards (9 at each ability level), a recording sheet for students to record the answers for 9 of the cards (ideal for solving all the problems within one of the levels) and a possible solution for all 27 cards (please note that there may be more than one answer as the numbers can be recorded in a different order.
Print all cards, cut individually and laminate for long lasting use.
A PDF containing six early maths concepts:
addition within 10; subtraction within 10; doubles to 20, halves within 20; dot patterns to ten; reading numbers to ten - learners use finger painting to show their answer.
This is a set of 4 lessons covering place value with all the resources that you will need. The lessons are all themed around SDG 14 - life below water. The following skills are covered: reading and writing numbers, ordering numbers, partitioning, problem solving, place and value of digits.
Most suited for P6 and P7 (upper ks2), there are video links so make sure you allow the content to be enabled when asked.
This is a stand alone lesson for addition (doubles) linked to SDG 12: Responsible Consumption and Production. It encourages learners to mentally partition. The task are related to doubling the quantities of a recipe for responsible consumption (food wastage).