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Year 2 lessons, worksheets, medium term plans, resources and ActivInspire flipcharts.

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Year 2 lessons, worksheets, medium term plans, resources and ActivInspire flipcharts.
Find someone who can.. Math starter
Kayleighp92Kayleighp92

Find someone who can.. Math starter

(0)
Get your class up and moving for a math starter around the room. Find friends who will answer the math problems and use the correct math terminology. Using fractions, time, money, addition, subtraction. These versions of KS1 but can be edited for any age group EDITABLE VERSION INCLUDED
Battleships Coordinate Game
Kayleighp92Kayleighp92

Battleships Coordinate Game

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Suitable for Year 2+ The activity is one sheet per child and has their own grid and their partner’s. They must fill out their own grid first with a few battleships. Then take turns with a partner to guess each other’s coordinates. When guessing their partner’s, they can put a circle in the coordinate that is a miss and a cross in the coordinate that is a hit.
Beat the Teacher - Editable  Multiplication Grids
Kayleighp92Kayleighp92

Beat the Teacher - Editable Multiplication Grids

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A fun multiplication grid game/ starter activity testing your pupils speed and fluency in times tables. Can they beat you to complete the grid first? Can they beat a special guest to your class? Editable resource so you can change the numbers, why not use fractions or decimals? Please rate this resource and let me know of any improvements I should make!
Roman Numerals Flipchart
Kayleighp92Kayleighp92

Roman Numerals Flipchart

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Great for Year 5/6 - Explains Roman Numerals up to 1000s, gives examples and chances for partner discussions or independent work. Also includes addition and subjection using Roman Numerals and missing number sequences.
Year 5 Multiplication Flipcharts
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Year 5 Multiplication Flipcharts

2 Resources
Multiplying 2 or 3 digit numbers by 1 digit numbers Multiplying 2 digit by 2 digit numbers ActiveInspire flipcharts using CPA mastery approach using contextual examples to support learning.
Multiply 2 digit by 2 digit numbers
Kayleighp92Kayleighp92

Multiply 2 digit by 2 digit numbers

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ActivInspire interactives examples and contextual questions to support learning. Year 5 lesson with challenges using mastery approach and CPA for Expanded and Long Multiplication methods.
Year 5 Fractions Mastery 3 Weeks planning
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Year 5 Fractions Mastery 3 Weeks planning

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Three weeks of Fractions planning including success criteria, objectives, mastery challenges. Works well with Abacus Maths planning. Including examples for questions and ActivInspire flipcharts to support learning.
Prime Number Lesson Plan and Flipchart
Kayleighp92Kayleighp92

Prime Number Lesson Plan and Flipchart

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Year 5 lesson plan with objective and success criteria to introduce Prime Numbers. Includes an investigation using mastery CPA approach - interactive ActivInspire flipchart to support learning.
Dinosaur Topic year 2
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Dinosaur Topic year 2

3 Resources
A whole term’s worth of lessons which refer to the national curriculum’s year 2 objectives for history, geography, art and D+T. This bundle includes resources such as ActivInspire flipcharts, worksheets and success criteria.
Year 2 Fractions Flipchart
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Year 2 Fractions Flipchart

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Fractions unit on ActivInspire - focusing on what is a fraction? equal/non-equal parts, finding fractions of shapes, finding fractions of amounts using bar modellings and identifying mixed numbers and counting forward and backwards in halves and quarters. Includes differentiated questions for pupils to answer when finding fractions of amounts.
Year 2 maths reasoning starters
Kayleighp92Kayleighp92

Year 2 maths reasoning starters

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10 starter activities on the ActivInspire interactive whiteboard using place value, missing number problems, fractions and scales. There are great conversation starters and ways to get the class switched on for the day!
Times tables  Football Game
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Times tables Football Game

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Perfect activity for any children learning their times tables. All you need is two players, a dice and two counters. Choose which times tables they want to use and when they roll the dice, they multiply the dice number by their times table. If the answer is in the first row of their side of the pitch they can move into it. If not, it’s the other players turn. First player to get their counter across each row to their partners goal and then rolls an even number, wins!!