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KF's Mathematics Resources

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As a Head of Maths for many years, these are some of my favourite resources that I have developed and used repeatedly.

As a Head of Maths for many years, these are some of my favourite resources that I have developed and used repeatedly.
Y6 Jurassic World Maths Project: Part 1
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Y6 Jurassic World Maths Project: Part 1

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YEAR 6 JURASSIC WORLD MATHS PROJECT This Maths project has been designed and developed for Year 6 pupils. Also suitable for a lower Year 7/8 set or an able Year 5 set (if the topics below have been taught). Elements of the project are cross-curricular and could be done outside of Maths lessons. Pupils design and create (on a scaled map) their own Jurassic World Island. They are responsible for managing their budget, deciding how and on what to spend their money and the design and layout of their islands. It’s broken into 3 parts currently. A fourth may well follow soon! There is no written planning with these worksheets, as the activities are pretty much self-explanatory. They are numbered in a suggested order but there is plenty of scope to vary. I have always had pupils working in similar ability pairs for this project - enabling differentiation. All the activity sheets are Microsoft Word documents so the size/complexity of the numbers can be altered to differentiate the activities. The project incorporates a huge variety of Maths topics of Year 6 and beyond. These are listed below. Maths Topics: Budgeting and managing expenditure Area and perimeter Ratio and scaling Working with up to 6 figure numbers (or less if adapted) frequently in the context of money Four operations calculations, including working with pounds/pence regularly Ratios and scaling Radius and diameter Percentages and fractions of amounts Estimation Daily income/cost balance sheets Distance/time ratio calculations Mean, median, mode and range Using formulae to describe sequences Volume of cuboids Area of circles Volume of spheres and surface area of spheres …And lots more! HERE’S WHAT’S INCLUDED: Part 1: Designing unique islands with certain features Selecting rectangular and/or compound shape enclosures Using scaling to draw these enclosures to scale Calculating perimeter and then the cost of electric fencing using ratio Finding the area of these enclosures Filling the enclosures: deciding which dinosaurs to purchase based on space required and space available in each enclosure Placing/positioning enclosures on map obeying certain rules Recording all spending on budget sheets Part 2: See Part 2 files Part 3: See Part 3 files
Times Tables Challenge Scheme
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Times Tables Challenge Scheme

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Make learning times tables fun and motivate your pupils with this challenge/programme. I guarantee you they will be asking you when they can next be tested and have the opportunity to move up a level!! Pupils have a given time frame to complete all the questions accurately. Success means they move up a level. Useful for Years 3 to 6 due to the extend of the challenge involved… The Four Levels: Bronze: 12 sub-levels. Just multiplication facts. x10, x2, x5, x10s x2s and x5s mixed, x3, x4, x6, x7, x8, x9, x11, x12. Silver: 12 sub-levels. Mulitplication facts, associated division facts and related unit fractions, e.g. for x2 table… 1/2 of 20 = . Levels in same order as Bronze. Gold: 13 sub-levels. Each sub level is a mixture of times tables. Mulitplication facts, associated division facts and related unit fractions. Bonus 13th levels is ‘Beat the Teacher!’ - Very popular!! Platinum: 12 sub-levels. Suitable for more able pupils, including Year 6! Levels involve fractions of amounts, fraction x whole number, application of place value understanding to multiplying/dividing multiples of 10/100 by whole numbers/decimals/fractions. Will really stretch pupils mental maths! Guidance for use/administration: Print many copies of levels required. Print, laminate and ring-bind answer booklets for each of the 4 levels. I suggest using coloured paper to make it easy for pupils to grab the right one. Put a blank cover on the front and back (you’ll see why below!). Store levels in a literature organiser/filing trays. Create a display of sorts (I like to use colourful pegs (names on reverse, not visible) designed by the children) so pupils can remember where they are and you can! I do it on Tuesdays and Thursdays each week. Twice a week works well. Once pupils become familiar with the process it really is slick and easy to use in the classroom… All pupils get the level sheet they are on and an answer booklet. Answer books in pile in centre of table. As a class/group, start timer. Once time is up. Pupils swap sheets with a partner. Get the answer book needed from centre of table, find correct sub-level within and mark! Feedback to their partner and go move up pegs as needed! Return answer booklets. All done!
Y6 Jurassic World Maths Project: Part 2
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Y6 Jurassic World Maths Project: Part 2

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YEAR 6 JURASSIC WORLD MATHS PROJECT This Maths project has been designed and developed for Year 6 pupils. Also suitable for a lower Year 7/8 set or an able Year 5 set (if the topics below have been taught). Elements of the project are cross-curricular and could be done outside of Maths lessons. Pupils design and create (on a scaled map) their own Jurassic World Island. They are responsible for managing their budget, deciding how and on what to spend their money and the design and layout of their islands. It is broken into 3 parts currently. A fourth may well follow soon! There is no written planning with these worksheets, as the activities are pretty much self-explanatory. They are numbered in a suggested order but there is plenty of scope to vary. I have always had pupils working in similar ability pairs for this project - enabling differentiation. All the activity sheets are Microsoft Word documents so the size/complexity of the numbers can be altered to differentiate the activities. The project incorporates a huge variety of Maths topics of Year 6 and beyond. These are listed below. Maths Topics: Budgeting and managing expenditure Area and perimeter Ratio and scaling Working with up to 6 figure numbers (or less if adapted) frequently in the context of money Four operations calculations, including working with pounds/pence regularly Ratios and scaling Radius and diameter Percentages and fractions of amounts Estimation Daily income/cost balance sheets Distance/time ratio calculations Mean, median, mode and range Using formulae to describe sequences Volume of cuboids Area of circles Volume of spheres and surface area of spheres …And lots more! HERE IS WHAT IS INCLUDED: Part 1: See Part 1 files Part 2: • Designing a hotel for guests - costing up different sized designs (costs based on area) • Purchasing paving/bridges to enable guests to walk around the park to enclosures and hotel • Fitting security towers for dinosaur surveillance - ensuring the radius of cover spans as much of the enclosures as possible • Purchasing gift shops, restaurants and toilets - different sizes generate different amounts of income and have different running costs • Calculating profit from gift shops, restaurants and toilets if hotel was at maximum capacity • Using ratio to calculate how long it takes guests to walk around the island • Exploring the difference in average dinosaur weights: looking at mean, median and mode • Calculating the amounts of dinosaur food required using ratio linked to dinosaur body weight • Designing a port and purchasing ferries following an investment from a sponsor • Creating an inventory of all assets • Working out the island star rating (half self-assessed by pupils and half teacher-assessed) Part 3: See Part 3 files
Y6 Jurassic World Maths Project: Part 3
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Y6 Jurassic World Maths Project: Part 3

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Part 3 OPENING DAY! The first chance to generate income! This day assumes full attendance (i.e. hotel capacity) Entrance ticket prices depends on star rating - uses a formula Calculating income from entrance tickets Calculating profit from shops/restaurants/toilets Calculating cost of dinosaur food, hotel staff and park staff using percentages Working out overall profit Any profit can then be spent to improve their star rating Price lists for after Opening Day - can be altered with % discounts of offers of the day for fun ATTENDANCE CARDS & CHANCE CARDS - the best part according to the pupils! Pupils pick a random card from each pile Attendance card determines the % of guests in their hotel/island that day Chance card may be positive or negative: e.g. ‘Hitting the Headlines!’ or ‘Dangerous Dinosaur’ These two cards are then used alongside Daily Calculations worksheets for Days 2, 3, etc. at the island Calculating income/expenditure for each day at the island - similar to Opening Day but attendance % and chance cards affect calculations Calculating ferry fuel costs using sequences and formulae Aquatic arena investments - mosasaur exhibits Aviary investments - pteranodon enclosure New dinosaurs on the market for purchasing, including the Indominus Rex! Second Park Rating Gyrospheres investment - plan and plot routes for the gyrospheres across the island. Part 4 - Coming soon!