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Computer Science teacher 20 years in school, college and University. Range of resources for all levels.

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Computer Science teacher 20 years in school, college and University. Range of resources for all levels.
Researching Tech Entrepreneurs : Elon Musk, Jeff Bezos, James Dyson, Richard Branson
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Researching Tech Entrepreneurs : Elon Musk, Jeff Bezos, James Dyson, Richard Branson

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Learners use images and quotes on 4 Tech entrepreneurs to develop their own report using Word or PowerPoint. Task has been designed for learners to work independently. Includes PowerPoint presentation with animation, which summarises Elon Mush, Jeff Bezos, Richard Branson and James Dyson’s achievements with lots of fun and interesting videos. Activities will last over a double lesson and can be used in a Technology or Science Lesson. Includes animated gifs too. Include a crossword creating using Microsoft Excel as a summary.
Photoshop techniques : Prof headings Headings , air brushing techniques etc.
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Photoshop techniques : Prof headings Headings , air brushing techniques etc.

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Very detailed step by step instructions guiding the learner through a range of text and image manipulation tools and techniques in Photoshop. Lesson 1 : Creating Headings Lesson 2 : Creating Professional Headings Lesson 3 : Air-brushing techniques Lesson 4 : Self -esteem Activity Lesson 5 : Face - swapping All images, Photoshop files provided
Introduction to Memory RAM and Cache : how data is processed
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Introduction to Memory RAM and Cache : how data is processed

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A range of activities aimed at beginner level : A Summary of how data from instructions from software on the hard drive is moved via data buses to RAM to cache memory in the CPU. Analogy used in a builder building a wall - how bricks / data moved efficiently 1.Data flow Building Wall.docx How computers work basic Animation in powerpoint ( summarises the above in animated form - showing users what happens when someone does a simple calculation in excel. 2.How computers work basic Animation.ppt A missing word activity summarising the above 3.Processing data Introduction.docx A crossword in Exel testing key terms studied. 4.Computers Work Crossword.xls Answers included
Properties of Sound : Sampling rate, bit depth, file size,  MP3 format
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Properties of Sound : Sampling rate, bit depth, file size, MP3 format

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A number of worksheet activities : 1.Investigating MP3 Compression: where learners chose different compression rates on a wav file to investigate fiel sizes and qualities using Audacity ( free sound editing software). 2.Sound and how to store it : introduces sound in terms of frequency and amplitude and how stored digitally. 3.Sound Revision Quiz : some basic understanding of sound properties are tested, bit depth, sampling rate and file size in bits and bytes 4.Sound in Binary : A research quiz to explain the basic key words / principals of storing sounds 5.Sampling Sound: A worksheet where learners can sample a wave to learn about sample rate, bit depth, denary value, binary values stored and file size in bits and bytes All answers provided to lessons are provided.
Html and css : An Introduction
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Html and css : An Introduction

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8 lesson bundle consisting of lots of practical activities and differentiated tasks with answers (written and html pages), so learners can practise what they have learnt culminating in website project. An introduction to common html tags and CSS styling. Basic - intermediate level. (40 Pages in all). Lesson 1 : Introduction to Html Lesson 2 : CSS - formatting text Lesson 3: CSS - formatting backgrounds Lesson 4: CSS - styling tables Lesson 5 : CSS - images and hyperlinks Lesson 6 and 7 : CSS - Layout styling div tags ( fixed and floating) Lesson 8 and 9 : Creating your website project 4 additional interactive lessons created in Powerpoint with all source code and answers ( 30 pages in all) - see video preview
Programming electronic circuits with Arduino and Tinkercad : Bundle of 9 Lessons
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Programming electronic circuits with Arduino and Tinkercad : Bundle of 9 Lessons

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Arduino - Yr 7 & 8 Technology, 9 & 10 Electronics, Design & Technology A range of worksheet activities with circuit diagrams and code covering Computer Science and Physics curriculum. Can be used to make programming more interactive / fun building practical systems. With links to all the Tinkercad devices for immediate / hassle free access : Arduino–Getting-started-with-TinkerCad-Simulation : how to build circuits, code 2.TinkerCad-Traffic-Light-Simulation : create own traffic light system. 3.Using Loops in programming the Arduino using Tinkercad : learn how to use for Loops 4.TinkerCad-Knight-Rider-Simulation : create iconic strobe effect with sound 5.TinkerCad-Parking-Sensor-Simulation with flashing leds and sounds and distance sensor 6.Tinkercad Night Light Simulation with LDR and push switch. Tinkercad Electronic Dice with Push button Tinkercad Creating and displaying characters using an LCD Includes a Summary of aims / learning for each lesson too. Over 60 pages of instructions / activities. If any of links to projects online do not open ( I update them every 30 days as they expire on the site) please email me : narud@outlook.com. Please let me now if there any other issues and give me feedback, so I can improve ( and you can download the improved versions).
Learning to Code G Develop 5 :  Create a Platformer Game for Beginners
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Learning to Code G Develop 5 : Create a Platformer Game for Beginners

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Step by step guide for Beginners to create a Platformer Game using free online software G Develop 5. PowerPoints with over 75 slides of instruction. Source files for each lesson provided. Written to cover main aspects of Gaming so leaners learn the fundamentals and then can create their own more elaborate games. Games can be exported to be run using a browser. Lesson 1: Be able to: create and save a project add Objects from Assets page create platformer objects control platformer character with keyboard run and jump and animate the character turn and face direction it is running in create a global variable to store a Boolean value in order to control when Jump sound is played and be able to understand a flow chart to show this process Lesson 2: Be able to: “rip” music from YouTube to use as background music add Background music to game create Text Object to display Score on screen create collision events and score on screen using a score variable use ladders climb between platforms by adjusting collision masks Lesson 3: Be able to: use a timer to control enemy animation control Score when a correct player /enemy collision occurs reduce health if an incorrect player / enemy collision occurs lose lives if health goes to zero or player falls of platform place enemy back on stage to continue with game Lesson 4: Be able to: create a game over screen and display when Lives =0 create a spring-board to double jump to reach higher platforms extend game adding further objects and control camera to follow player work with layers to control position of Score, Lives and Health
Python : Loops, arrays, functions and procedures using Trinket
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Python : Loops, arrays, functions and procedures using Trinket

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Set of 14 lessons created to introduce why loops ( for and while) are used in programming by drawing a range of different shapes. Text handling including 1 D and 2D arrays. Procedures and functions are investigated by drawing shapes and controlling electronics in Tinkercad. Includes all program solutions - Python source files. Includes lots of exam questions to test understaning (with answers) Created for Computer Science GCSE Course Lesson 1 - Intro to Python with Trinket - Drawing Lesson 2 - Python with Trinket - For Loops know that loops are also known as iterations know what a for loop, why it is use and how it is used be able to create basic shapes with and without For Loops create more complex shapes and be able to use colour for outline and fill Lesson 3 - Python with Trinket - While Loops know what a while loop is , why it is use and how it is used be able to create basic shapes with and without while Loops create more complex shapes and be able to use colour for outline and fill Lesson 4 - Python Drawing Shapes with Loops Summary be able to investigate geometrical shapes and fractals create own fractals by testing and upgrading other fractal programs. Lesson 5 - Working with Text part 1 be able to input, store and output text characters know what a constructs are – sequence, iteration and decisions be able to use constructs to communicate with the user Lesson 6 - Working with Text part 2 know what programming constructs are be able to confidently use selections - if else and if elif else statements solve a range of complex problems Lesson 7 - Working with Loops know what a while loop is be able to use them in a range of different programs Lesson 8 - Working with Random Functions Lesson 9 - Summary Lesson 10 - Arrays 1 D Lesson 11 - Arrays 2 D know why 2 D arrays are used be able to create, and process data from 2 D arrays know what a nested for loop is and understand how it is used to read data in a 2D array Lesson 12 - Procedures and Functions - part 1 be able to create a simple calculator program identify ways to improve it know what a procedure is and be able to use them in own programs know what a function is and be able to use them in own programs Lesson 12 - Procedures and Functions - part 2 Lesson 13 Modular Programming Summary be able to build and program basic circuits in Tinkercad be able to create a program to control an led be able to use a flash procedure to control the number of times an led flashes Know the difference between procedures and functions and complete missing word activity