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Computer Science teacher 20 years in school, college and University. Range of resources for all levels.

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Computer Science teacher 20 years in school, college and University. Range of resources for all levels.
Arduino : basic hardware guide
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Arduino : basic hardware guide

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An introduction to how Arduino works. Used in the Unit 16 Procedural Programming - btec extended diploma unit. From website : btecictresources.co.uk
Programming electronic circuits with Arduino and Tinkercad : Bundle of 9 Lessons
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Programming electronic circuits with Arduino and Tinkercad : Bundle of 9 Lessons

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Arduino - Yr 7 & 8 Technology, 9 & 10 Electronics, Design & Technology A range of worksheet activities with circuit diagrams and code covering Computer Science and Physics curriculum. Can be used to make programming more interactive / fun building practical systems. With links to all the Tinkercad devices for immediate / hassle free access : Arduino–Getting-started-with-TinkerCad-Simulation : how to build circuits, code 2.TinkerCad-Traffic-Light-Simulation : create own traffic light system. 3.Using Loops in programming the Arduino using Tinkercad : learn how to use for Loops 4.TinkerCad-Knight-Rider-Simulation : create iconic strobe effect with sound 5.TinkerCad-Parking-Sensor-Simulation with flashing leds and sounds and distance sensor 6.Tinkercad Night Light Simulation with LDR and push switch. Tinkercad Electronic Dice with Push button Tinkercad Creating and displaying characters using an LCD Includes a Summary of aims / learning for each lesson too. Over 60 pages of instructions / activities. If any of links to projects online do not open ( I update them every 30 days as they expire on the site) please email me : narud@outlook.com. Please let me now if there any other issues and give me feedback, so I can improve ( and you can download the improved versions).
Html and css : An Introduction
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Html and css : An Introduction

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8 lesson bundle consisting of lots of practical activities and differentiated tasks with answers (written and html pages), so learners can practise what they have learnt culminating in website project. An introduction to common html tags and CSS styling. Basic - intermediate level. (40 Pages in all). Lesson 1 : Introduction to Html Lesson 2 : CSS - formatting text Lesson 3: CSS - formatting backgrounds Lesson 4: CSS - styling tables Lesson 5 : CSS - images and hyperlinks Lesson 6 and 7 : CSS - Layout styling div tags ( fixed and floating) Lesson 8 and 9 : Creating your website project 4 additional interactive lessons created in Powerpoint with all source code and answers ( 30 pages in all) - see video preview
Learning to Code G Develop 5 :  Create a Platformer Game for Beginners
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Learning to Code G Develop 5 : Create a Platformer Game for Beginners

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Step by step guide for Beginners to create a Platformer Game using free online software G Develop 5. PowerPoints with over 75 slides of instruction. Source files for each lesson provided. Written to cover main aspects of Gaming so leaners learn the fundamentals and then can create their own more elaborate games. Games can be exported to be run using a browser. Lesson 1: Be able to: create and save a project add Objects from Assets page create platformer objects control platformer character with keyboard run and jump and animate the character turn and face direction it is running in create a global variable to store a Boolean value in order to control when Jump sound is played and be able to understand a flow chart to show this process Lesson 2: Be able to: “rip” music from YouTube to use as background music add Background music to game create Text Object to display Score on screen create collision events and score on screen using a score variable use ladders climb between platforms by adjusting collision masks Lesson 3: Be able to: use a timer to control enemy animation control Score when a correct player /enemy collision occurs reduce health if an incorrect player / enemy collision occurs lose lives if health goes to zero or player falls of platform place enemy back on stage to continue with game Lesson 4: Be able to: create a game over screen and display when Lives =0 create a spring-board to double jump to reach higher platforms extend game adding further objects and control camera to follow player work with layers to control position of Score, Lives and Health
Relationship between Resolution,  File Size and Print size.
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Relationship between Resolution, File Size and Print size.

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A spreadsheet model to investigate Resolution and Size of image. Used with Year 9 and 10 GCSE Computer Science Data Representation unit. The user enters the maximum image size of their camera in MegaPixels and then selects the resolution of their printer and the spreadsheet works out the maximum print size possible
Data storage managing memory, data types and variables, real, long,floating point, byte,string
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Data storage managing memory, data types and variables, real, long,floating point, byte,string

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Resources for GCSE Computing course for the Data Representation topic. The Resource explains how different data is stored, so introducing data types and variables and shows how important it is to make sure the correct variables are selected by the programmer. Uses examples in Python and an excel program ( input form and vba coding) has been created for students to investigate for themselves, what can go if wrong data types for variables are chosen by the programmer. Overflow error, type Mismatch, rounding up errors, Validation etc.
Computer Security Crossword
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Computer Security Crossword

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Quck Crossword, created in Excel for students to answer in Excel. Summarises different types of Maware threats and techniques used to secure a computer system.
Year 7 or Year 8 Introduction to Operating Systems
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Year 7 or Year 8 Introduction to Operating Systems

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Used with Year 7 / 8 to introduce what an Operating Systems is. Uses image of a car dash to get them thinking about Operating systems / interfaces and how does the driver and the car communicate. Missing word activity that summarises learning from Car dash activity Looks at different kinds of software - Matching up activity All answers provided
Storing images - bitmaps resolution, bit depth, file size and file types
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Storing images - bitmaps resolution, bit depth, file size and file types

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A number of different worksheets covering how images are represented / stored digitally. Pixels, bit depth and calculating file size in bits and bytes. Includes practical activity for learners to create their own bitmap images including meta data. Used with Year 10 and 11 GCSE Computer Science Data Representation unit.
Computer Storage devices : bits, bytes ,usb, hard and Solid State Drives properties
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Computer Storage devices : bits, bytes ,usb, hard and Solid State Drives properties

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A Crossword in Excel with Answers units of storage bits, bytes, KB,MB,GB,TB,PB and how to convert between them A missing word sheet comparing common storage devices - optical, magnetic, flash etc with answers A drag and drop game produced in Word matching up properties of Optical disk, Hard drive, Solid State, Flash dirve , FLoppy Disk Used with Year8, 9 and 10 Computer Science classes
How Computers handle calculations : Binary Shift and Twos Compliment
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How Computers handle calculations : Binary Shift and Twos Compliment

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Worksheet that explains how computers are able to do calculations with negative numbers. Step by step explanation of 2s compliment is used, with easy to follow examples and practice questions. Worksheet that explains how Computers are able to do Multiplication and division, with easy to follow examples and practice questions.