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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
Python - Menus, Selection and Functions
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Python - Menus, Selection and Functions

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Python Efficiency - Lesson 2 Menu-driven Program Creating a menu using Procedures, Functions and Selection. Menu to perform calculations: Add, subtract, multiply or divide 2 numbers from user input. (Example Python code in text file - simply copy and paste into Python)
KS3 Computer Science: Scratch Learning Game
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KS3 Computer Science: Scratch Learning Game

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Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Scratch for Secondary
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Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.
Dreamweaver & HTML - Common Tasks when Creating a Website
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Dreamweaver & HTML - Common Tasks when Creating a Website

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Year 8 - HTML & Dreamweaver Project on Security Systems. How to user guide for common tasks in Dreamweaver. Students have on desk to prevent need to teacher-assist: 1) Look in the How to Guide 2) Ask a peer for help 3) If you still don't know, then ask the teacher.
GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python
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GCSE Computer Science 9-1: The 12 Days of Christmas: Scratch Versus Python

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End of term activity comparing Scratch and Python. Lists Sequence Selection User Input Variables Output. Based on the 12 Days of Christmas songs. First 4 days completed in Scratch and Python to give the structure of the code for students to complete the challenge for the other 8 days. A bit of programming fun to end the term. (Python code included in notepad - copy and paste into Python; screenshots of Scratch code, in case the file won't open). Merry Christmas.
A453 Preparation: Python - Prompt Sheets
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A453 Preparation: Python - Prompt Sheets

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As requested by my students to practice for their controlled assessment, prompt sheets for common tasks. Adding a record number to a file. Reading from, writing to, appending file. Lists, for loops and while loops. Troubleshooting Trees
HTML and Dreamweaver Feedback Page
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HTML and Dreamweaver Feedback Page

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Lesson 8 Feedback Page Final lesson in the HTML and Dreamweaver unit for KS3 Unit has been on Systems Security. The final webpage teaches students how to create forms in Dreamweaver using different types of questions. Differentiated resources.
GCSE Computer Science 9-1 Spring 1 Assessment
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GCSE Computer Science 9-1 Spring 1 Assessment

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GCSE Computer Science 9-1 Assessment on unit covered so far: Systems Architecture - Von Neumann Architecture, Components of the CPU. Translators & Facilitators - Low Level Language, Assembly Language and High Level Language. Algorithm - Binary search and merge sorting. Teacher assessment criteria (Low Ability, Medium Ability, High Ability)
GCSE Computer Science 9-1 Lesson 6 Using Lists in Python
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GCSE Computer Science 9-1 Lesson 6 Using Lists in Python

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Python Efficiency Module: Recapping on lists from introductory unit to Python. Manipulating lists. Using Lists in Python 09.02.17 Success Criteria: Create list Print list and elements in list Add elements to a list Alter elements in a list Remove elements from a list Sort elements in a list Activity Python code in a text file.
KS3 CS1 Understanding Computers
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KS3 CS1 Understanding Computers

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Key Stage 3 Computer Science CS1 Understanding Computers Lesson 2: Introducing Flash Creating a title sequence for the 'Understanding Computers' animation In this unit, students are introduced to the theory of how a computer works (basic level - Year 7). They will learn the theory and develop ICT skills in Flash concurrently, creating an animation summarising key learning. Lesson plan Flash student activity Example animations of title sequence (differentiated).
KS3 CS1 Understanding Computer Input Process Output
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KS3 CS1 Understanding Computer Input Process Output

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Key Stage 3 Computer Science CS1 Understanding Computers Numeracy bridge lesson This lesson bridges the gap between the PA1 Scratch unit and CS1 Understanding Computers unit for Year 7. The lesson focuses on the computer system - Input - Process - Storage Output. The activities are based around the Little Man Computer simulation.
KS3 Understanding Computers Bundle
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KS3 Understanding Computers Bundle

3 Resources
Key Stage 3 Computer Science A unit which introduces Year 7 students to the Computer System. Theory is used to create an animation in Flash, thus developing ICT skills whilst learning Computer Science theory. Developing unit during Spring Term 2, so more resources to follow shortly.
GCSE Computer Science 9-1 Python Prompt Cards
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GCSE Computer Science 9-1 Python Prompt Cards

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Designed as prompt cards to remind students of programming skills developed in the 'Introduction to Python' and 'Python Efficiency' units. Whilst students attempt OCR's '20 Programming Challenges', these cards are useful for reminding students of programming techniques such as iteration, selection, list (arrays), functions, SQL etc. Created so they can be printed out on card, and displayed in pockets at the front of class. Students then collect and refer to during the tasks preparing them for the controlled assessment in September. Also a 'compilation set' for students for revision purposes.