Bea Bumble has discovered that some of the wind turbines and solar panels are not working in Questland. Can you help her work out how many she needs to repair?
Help her by drawing an X on half the wind turbines and drawing a circle around one quarter of the solar panels to indicate that these are working so they do not need to be repaired. Then count the wind turbines and solar panels that are left so that she knows how many are not working and need to be repaired.
Includes an answer sheet.
Time required to teach: 15 - 20 minutes. We suggest this supports a Maths lesson on fractions.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Mathematics – number - fractions
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
Lillicorn is researching how seaweed can be used to make renewable energy. She has discovered several seaweed forests in Questland. Can you follow the instructions to help Lillicorn find the correct seaweed forest? Challenge – Choose one of the other three seaweed forests and write your own IF THEN statements for a partner to solve!
Includes answer sheet.
Time required to teach: 20 minutes. We suggest this supports a lesson about coding or renewable energy.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
This resource pack has been created for use in the classroom and includes six creative and interactive activities designed to make KS1 Science, Technology, Engineering and Maths (STEM) learning fun and engaging.
It includes:
• KS1 Technology and Engineering: Design a Robot
• KS1 Computing: Coding and Debugging Worksheet
• KS1 Maths: Sorting Worksheet (Venn Diagrams) (Space Theme)
• KS1 Computing: Coding Worksheet (Space Theme)
• KS1 Technology and Engineering: Design a Spaceship
• Fun worksheet to draw your future self
• Certificate
• Answers for all worksheets
Time required to teach each worksheet: 30 – 45 minutes (including teaching input). Most worksheets can be used on their own, as a starter/early work, or you may wish to use them to support a full lesson.
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Design and Technology (design)
KS1 Computing (algorithms; debugging; logical reasoning)
KS1 Science (working scientifically; everyday materials)
KS1 Mathematics (statistics)
Art and Design (creatively design products; use drawing to share ideas)
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea
Can you help Amelia Drone collect all the planets on her way to meet Leo Zoom? Draw up, down, left and right arrows in the blocks from Start to End (including those with planets). Note: You can only land on the same block once. Try to complete the quest in 11 steps.
Includes an answer sheet.
Time required to teach: 10 – 15 minutes
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum: KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea
Follow the instructions below to help Leo Zoom find the object he is searching for in Questland. Draw a circle around it once you have identified it! Challenge! Choose one of the other objects and write your own set of instructions.
Includes an answer sheet.
Note: Leo has used Python as the programming language which is one of the most well-known programming languages.
Time required to teach: 10-15 minutes with a lesson on coding with a focus on IF and ELSE
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum: KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for* The Week Junior* Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea*
Can you help B-bot collect all the classroom items on his way to meet Bea Bumble? Draw up, down, left and right arrows in the blocks from Start to End (including those with classroom items). Includes an answer sheet.
Watch out for the Snapettes, they won’t let you pass! You can only land on the same block once. Try to complete the quest in 9 steps.
Time required to teach: 10 – 15 minutes.
You can find more free resources at www.questfriendz.com
Links to the National Curriculum: KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Stolen Sun.
The first instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8, through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
Lilli, Bea and Leo are working on solving the science question of how objects such as a hot air balloon go up in the air. They journey to Questland in search of the answer. Upon their arrival the queen asks for their help. Lord Grumble and the Snapettes have stolen the sun and Questland is in darkness. Adventure and excitement await as the friends work together to crack this latest case. Can you help them track down Lord Grumble and his Snapettes and return the stolen sun to Questland?
Children develop 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
*SuperQuesters: The Case of the Great Energy Robbery *
SuperQuesters: The Case of the Angry Sea