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Barrie's Store for Teachers and beyond - opened May '16

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I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.

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I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
1. What is the Internet  -  (FREE)
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1. What is the Internet - (FREE)

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The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet. (wikipedia definitions) This is part of a series of 45-60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works and what the World Wide Web is (no, it is not the internet). Each lesson comprises: - a fully animated PowerPoint with explanatory slides - loads of embedded videos (can be extracted if required) - worksheets and self-evaluation files The lesson objectives are to understand: 1. what the Internet is (this FREE resource) 2. how the Internet works 3. what the World Wide Web is 4. what web pages are and HTML ALL my postings are FULLY "classroom-tested" - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
SCRATCH - a FREE introduction
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SCRATCH - a FREE introduction

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There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project Lessons in the series: FREE introduction to Scratch. Moving a sprite through a maze. A question and answer type quiz. A game where students move a sight with the mouse to shoot ghosts. A Music Player with layers of menus. Simulates a toy bear with touch pads. Drawing shapes and repeating patterns. Alien spacecraft attack a base that must be defended. An Octopus must swim through walls of hungry sharks. Navigate through different worlds Bundle I-III Bundle IV-VI Bundle VII-IX Bundle I-IX ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
SCRATCH I - Save the Penguin
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SCRATCH I - Save the Penguin

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The Scratch 3 version is here. Click here for a full listing of all my Scratch Projects In this project, the player must move a sprite through the maze using the keyboard. Timers, obstacles (floating sprites) and a more difficult maze can be added as enhancements . There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Social Media
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Social Media

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“Social media is a computer-based technology that facilitates the sharing of >ideas, thoughts, and information through the building of virtual networks and >communities.” (dictionary definition) Social media is everywhere… it is certainly of our time. Students spend hours on it and that is not likely to diminish, so these lessons try to promote and encourage the safe use of social media. This series of 5, 45 min to 1 hour, lessons looks at what social media is privacy and profiles friends, posts and digital footprints influencers safety on line Each lesson comprises: a fully animated PowerPoint with explanatory slides loads of embedded videos (can be extracted if necessary) worksheets and self-evaluation documents Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: computer social media facebook twitter pinterest youtube tiktok instagram snapchat post profile privacy friends
Digital Images - InkScape 0.91 and Vector Graphics
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Digital Images - InkScape 0.91 and Vector Graphics

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Vector graphics are computer graphics images that are defined in terms of points … connected by lines and curves to form polygons and other shapes. (wikipedia) Inkscape is free, professional quality, vector graphics software. Note, for Inkscape v1.3x go to this project. Computing is about so much more than just programming, and Inkscape is a great way to introduce students to vector graphics. Although those with an artistic flair will particularly love this series of lessons, they were extremely popular with ALL students. The course is delivered in 6 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz. This series looks at Digital Images and a first look at Inkscape Exploring Inkscape v0.91 features and the Node Editor Project one: Penguin, Pac-man baddie, Elephant, Turkey Free exploration, self assessment and Kahoot quiz Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James
Creating a Class Wiki (Switched on Computing, Year 4)
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Creating a Class Wiki (Switched on Computing, Year 4)

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This is a series of 8 by 45-minute lessons designed to support the Switched On Computing unit 4.5, and has been written with year 4 pupils in mind, but is also suitable for older pupils. Each lesson is presented through a colourful and stimulating PowerPoint presentation, with clearly defined Learning Objectives and embedded videos and is accompanied with worksheets. **Note - the wiki example is created in wikispaces.com (no longer available) but can be adapted to any similar wiki hosting site. ** The lesson objectives are: - understand what a Wiki is - become familiar with the web’s largest Wiki - Wikipedia - practice Google search skills - develop formatting skills - write for a target audience (your peers) - create Pages in our Wiki - develop proofreading and editing skills - peer review and self assessment ALL my postings are FULLY “classroom-tested”, and continually updated to maximize their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Machine Learning and AI - what every beginner needs to know
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Machine Learning and AI - what every beginner needs to know

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Machine Learning and AI are terms we all hear a lot about every day. They affect our lives profoundly and yet, we know so little about either. Producing this presentation in what I hope is an easy to understand form, was hugely challenging and immensely rewarding, and I hope it can benefit you and your students. We all need at least a basic understanding of what is happening in the world of AI. This lesson for absolute beginners looks at what is intelligence (easy start!!) what is machine learning how AI is related to machine learning the ethical concerns of bias The lesson comprises: a fully animated PowerPoint with explanatory slides inspiring embedded videos (if you need to extract, click here) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - (1-2) a FREE Introduction
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Blender v2.79 3D - (1-2) a FREE Introduction

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I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - links to all my resources
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Blender v2.79 3D - links to all my resources

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Below are links to all my Blender v2.79 resources: Lessons 1-2 (FREE) Blender 3D - (3-5) creating, selecting and transforming objects Blender 3D - (6-9) rendering, colours, lighting and editing objects Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling Blender 3D - (14-15) animating using time frames and rigid bodies Blender-3D-3-15-BUNDLE-3964949">Blender 3D - (3-15) BUNDLE
SCRATCH - animate your worst joke ever!
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SCRATCH - animate your worst joke ever!

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There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project Lessons in the series: FREE introduction to Scratch. Moving a sprite through a maze. A question and answer type quiz. A game where students move a sight with the mouse to shoot ghosts. A Music Player with layers of menus. Simulates a toy bear with touch pads. Drawing shapes and repeating patterns. Alien spacecraft attack a base that must be defended. An Octopus must swim through walls of hungry sharks. Navigate through different worlds Bundle I-III Bundle IV-VI Bundle VII-IX Bundle I-IX ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
A Structured Introduction to Scratch 3 Programming - 1 What is Scratch v3
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A Structured Introduction to Scratch 3 Programming - 1 What is Scratch v3

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WRITTEN FOR THE NEWLY RELEASED SCRATCH 3 In my series of Scratch projects, students are encouraged to learn through doing - creating projects that encourage learning. In this NEW series of lessons for Scratch 3, I provide a more structured approach, looking in detail at Scratch programming tools. Each tool is explored through simple projects, and students then go on to further explore using guided project worksheets. What is Scratch v3 The following lessons will be published as a package shortly - please Follow Me to be kept up to date with their publication. Events and Triggers Controls Motion and the Stage Data Variables Operations - number Operations - text The Graphics editor The lessons comprise: a fully animated PowerPoint with explanatory slides, together with the project instructions a Word document with the PowerPoint project instruction slides printed 2 to a page as a handout for students to follow accompanying fully-working Scratch3 project files for students and teachers Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: scratch, computer, programming, coding, algorithm
Scratch Projects - a listing of all my projects
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Scratch Projects - a listing of all my projects

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Lessons in this series so far (always more to follow): A series of lessons exploring Scratch 3 programming concepts. Scratch v3 Tutorials A FREE lesson explaining all about sprites, scripts, stages, etc… An introduction to Scratch A maze type project that adds multiple levels of complexity. Save the Penguin Students create a question and answer type quiz, adding a timer, scores and other enhancements. Design a Quiz Students create a game where they move a target with the mouse to shoot the ghosts. The time allowed and the speed and number of ghosts can be varied. Ghost Busting Students create a Music Player with layers of menus for different categories of music. Audio files can then be uploaded as the tracks for each category. Music Player Students create a simulation of a toy bear that responds to “touch pads”, speaks and talks. Interactive Toy Bear Students draw shapes and repeating patterns using the pen in Scratch. Drawing patterns and shapes Students create a space game with a scrolling backdrop (sprite) and alien spacecraft appearing from any edge attacking the base. Base Attack A game similar to Flappy Birds but moving an Octopus through a wall of hungry Sharks. Flappy Octopus Students must capture items in their journey through 2 worlds. Worlds Cost-effective Bundles: All NINE projects for the price of six Projects 1-3 Projects 4-6 Projects 7-9
Saving Video Files embedded in a PowerPoint
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Saving Video Files embedded in a PowerPoint

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Embedding videos in a PowerPoint presentation is a really useful feature, but if you are using an older computer to display the slideshow, or an external monitor, the video playback may flicker. The simplest solution to this is to save the video as an mp4 file, and then play back with whatever video player you normally use outside of PowerPoint.
SCRATCH VIII - Flappy Octopus
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SCRATCH VIII - Flappy Octopus

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The Scratch 3 version is here. Click here for a full listing of all my Scratch Projects In this project, based on Flappy Birds, the player has to navigate an octopus through waves of hungry sharks. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Binary Numbers and Computers
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Binary Numbers and Computers

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This is Part 2 only. This complete topic comprises 7 by 1-hour lessons, broken down into two parts Part 1 - The fascinating History of Numbers tally marks, Sumerians & Babylonians Egyptians and Romans Mayans and Hindu Part 2 - Binary numbers the binary number system - how it evolved and how it works how computers use binary numbers, looking at text and images Each lesson comprises: a fully animated PowerPoint with explanatory slides loads of embedded videos (to extract, click here) worksheets and self-evaluation documents I have used it very successfully with students in years 5 through to 7 (with slight modifications), and all have absolutely loved the topic. Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: numbers, binary, ascii, bitmap, transistor, computer, programming, coding, algorithm, digital, image
Computing Pioneers - people who made a difference
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Computing Pioneers - people who made a difference

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Computers did not just drop out of the sky - real people came up with the ideas and created what we have today! The series of 3 lessons tries to make these pioneers real, and focuses on people such as Leibniz, Jacquard, Babbage, Ada Lovelace, Alan Turing, Tim Berners-Lee, Steve Jobs, Bill Gates, Page and Brin, Jeff Bezos, and more… They cover topics such as binary numbers, early computers, the internet, the World Wide Web, Apple, Microsoft, Quantum computers, Amazon, Ebay, Google, Facebook, YouTube, Twitter, Instagram and TikTok Each lesson comprises: a fully animated PowerPoint loads of embedded videos (can be extracted if required) fun worksheets Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: computer pioneer history Leibniz Jacquard Babbage Ada Lovelace Alan Turing Tim Berners-Lee Steve Jobs Bill Gates Page Brin Jeff Bezos google amazon apple microsoft internet world wide web www
A Brief History of Numbers, Binary Numbers and Computers
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A Brief History of Numbers, Binary Numbers and Computers

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This complete topic comprises 7 by 1-hour lessons, broken down into two parts Part 1 - The fascinating History of Numbers tally marks, Sumerians & Babylonians Egyptians and Romans Mayans and Hindu Part 2 - Binary numbers the binary number system - how it evolved and how it works how computers use binary numbers, looking at text and images Each lesson comprises: a fully animated PowerPoint with explanatory slides loads of embedded videos (to extract, click here) worksheets and self-evaluation documents I have used it very successfully with students in years 5 through to 7 (with slight modifications), and all have absolutely loved the topic. Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: numbers, binary, ascii, bitmap, transistor, computer, programming, coding, algorithm, digital, image
SCRATCH Project IV - Design a Quiz (Scratch v3)
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SCRATCH Project IV - Design a Quiz (Scratch v3)

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Click here for a full listing of all my Scratch Projects In this project, students create a question and answer quiz using different backdrops for each question. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
SCRATCH V - Design a toy (Scratch v3)
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SCRATCH V - Design a toy (Scratch v3)

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Click here for a full listing of all my Scratch Projects In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Flowol 4 and Control Technology
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Flowol 4 and Control Technology

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Flowol 4 allows students of all ages to develop logical reasoning and problem solving talents, develop programming skills and explore the world of automatic, autonomous systems and robots. This series of 3 one-hour lessons for absolute beginners looks at what is control technology using Flowol to control simple mimics using Flowol to control mimics with decisions and numerical inputs Each lesson comprises: a fully animated PowerPoint with explanatory slides inspiring embedded videos worksheets and self-evaluation files Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.