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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.

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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.
Assembly - Space exploration
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Assembly - Space exploration

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Human curiousity - Ever wondered why we explore space? There is a huge financial and human cost but there are some very good reasons why humans continue to explore space. Aimed at children from aged 9 - 16 Themes explored - exploration, space, size and scale of space, human ingenuity, space discoveries, curiosity Includes presentation notes NB - For the best formatted version of this presentation you will need to use the Google Slides version of this. Simply copy and paste the link which is contained within the presentation
Picture Quiz
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Picture Quiz

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Picture quiz covering topics such as: - Political figures Historical figures Celebrities Plants Flags Places Suitable for a mixture of ages as there are a variety of difficulty of questions. Occasional clues and prompts are given. This was used on a ski trip but could also be used a Christmas quiz
Technology Assembly
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Technology Assembly

3 Resources
The impact of technology - Then and Now Jobs of the future and careers advice - What do you want to be when you grow up? Out with the old in with the new (E-waste and the environmental impact)
Python revision and activities - For Loops
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Python revision and activities - For Loops

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Unlock the Power of Python Loops! This interactive resource helps you understand and apply loops effectively through engaging debugging challenges. A well-structured revision guide provides the foundation, explaining loop structures and their use with conditional statements. 6 Python programs let you practice controlling repetition and decision-making within loops
Python revision and activities - String handling
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Python revision and activities - String handling

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Python String Handling Demystified! This all-in-one resource clarifies key string manipulation concepts with clear explanations and practical examples. A concise revision guide with screenshots covers essential techniques, and 11 carefully crafted Python exercises help you practice working with text data. Boost your coding confidence and excel in your GCSEs!"
The impact of technology: Assembly
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The impact of technology: Assembly

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Looking at our past and exploring the future. Has technology changed our lives for the better or worse? This resource looks at how technology has made an impact on our lives. Areas are explored such as telecommunications, computers, televisions and transport. It then looks at how technology could change our lives in the future. Examples of future technologies are explored in transportation and telecommunications. Includes presentation notes NB - For the best formatted version of this presentation you will need to use the Google Slides version of this. Simply copy and paste the link which is contained within the presentation Please let me know what you think!
Python revision and activities - While Loops
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Python revision and activities - While Loops

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Unlock the Power of Python While Loops! This interactive resource helps you understand and apply ‘while’ loops through engaging debugging challenges. A well-structured revision guide provides the foundation, while 5 Python programs let you practice controlling repetition and decision-making within loops
AI in the Workplace: Preparing for the future - Assembly
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AI in the Workplace: Preparing for the future - Assembly

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This resource provides a fully scripted assembly on AI in education and the workplace, perfect for secondary school students. It covers key AI concepts, types of AI, technologies, and real-world applications, alongside ethical questions surrounding AI’s impact on jobs, bias, and privacy. Contents include: PowerPoint slides Fully scripted content Audience interaction ideas Bonus: The resource can easily be expanded into a longer lesson or discussion-based activity on the future of work and ethical AI, allowing for deeper student engagement.
Echo Chambers - How News Shapes Our Worldview: Assembly
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Echo Chambers - How News Shapes Our Worldview: Assembly

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Help students understand the dangers of echo chambers—where only similar views are reinforced—and misinformation. This 10-15 minute assembly uses real-life examples and practical strategies to encourage critical thinking, promoting a balanced and informed perspective in today’s media landscape. Perfect for fostering media literacy and open-mindedness.
Misinformation and the US Presidential Election - Assembly
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Misinformation and the US Presidential Election - Assembly

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Empower your students to navigate the digital world with confidence through our expertly crafted 10-15 minute assembly on misinformation and disinformation. Fully scripted and easy to deliver, this engaging assembly/form activity unpacks the complexities of false information in both historical and modern contexts, with a special focus on the US Presidential Election. Through interactive examples and thought-provoking questions, students will learn how to identify misinformation, understand its potential impact, and become responsible digital citizens. Complete with a compelling case study, this assembly is the perfect tool to spark critical thinking and media literacy in your school. Equip your students with the skills they need to discern truth from falsehood in today’s information landscape.
GCSE Revision and Activities - Starter Bundle
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GCSE Revision and Activities - Starter Bundle

6 Resources
Python at Your Fingertips: 6 Revision Sheets for GCSE! This invaluable resource pack provides quick and easy access to 6 essential Python concepts. Each simply designed sheet summarises a core topic, perfect for revision, exam preparation.
Data Representation - Number bases: knowledge organiser
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Data Representation - Number bases: knowledge organiser

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Handy 1 page knowledge organiser that summarise number bases (data representation). The focus is on the AQA 8520 (9 - 1) and outlines the basics of converting between different number bases - binary, denary, hex. There is also a reminder of units of information and their sizes.
Computer Networking - Knowledge organiser
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Computer Networking - Knowledge organiser

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Handy 1 page knowledge organiser that summarises computer networking. The focus is on the AQA 8520 (9 - 1) and defines the term networking. It summarises the pros and cons of networks and key terminology such as LAN, WAN and PAN. There is an outline of some of the key hardware on a network and security methods are mentioned. The major topologies are summarised and there is a focus on wireless networks.
Data Representation - Sound: knowledge organiser
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Data Representation - Sound: knowledge organiser

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Handy 1 page knowledge organiser that summarise representing sound (data representation). The focus is on the AQA 8520 (9 - 1) and outlines the difference between analogue and digital. It summarises sampling (sample rates and resolution) and ADC. There is a reminder for calculating file sizes.
Python revision and activities - Random numbers
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Python revision and activities - Random numbers

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Python’s Random Module Made Easy! This all-in-one resource demystifies the random module with clear explanations and practical examples. A concise revision guide covers key functions like randint, choice, random, and uniform. 6 carefully crafted Python exercises help you practice generating random numbers and using them in various scenarios. Boost your coding confidence and excel in your GCSEs!"
Python revision and activities - One dimensional arrays
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Python revision and activities - One dimensional arrays

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Master Python Arrays through Practice! This interactive resource helps you grasp array concepts through hands-on debugging challenges. A clear revision guide with provides the foundation, while 8 Python programs put your knowledge to the test. Strengthen your coding skills and boost your confidence.
Scratch - Crab Maze project
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Scratch - Crab Maze project

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This comes with complete workbook and differentiated support. Pupils will already known the basics of Scratch. This is used with Year 6 but could be adapted for Year 7 or 8. Aims of the project: - Analyse, design, implement, test, debug, evaluate and document to create a fully functioning crab maze game Accompanying support website provides guidance and tutorials where needed: - http://towercollege.wixsite.com/crab-maze-game?_ga=1.173461163.90285294.1435319282 NEW Jan 2017 - Revision on a page
Introduction to Programming with Scratch
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Introduction to Programming with Scratch

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Aimed at Year 5s but could be adapted for any beginners in Scratch. This introduction to programming covers: - CS unplugged - what is an algorithm (making a jam sandwich) The basics of the Scratch interface Basic animations using control and movement Using pause and broadcast Stage co-ordinates Debugging, repetition, sequencing, selection Working with variables to make a scoring system in a Shark game Please let me know what you think. NEW Jan 2017 - Revision on a page
Year 9 - Wired vs Wireless networks
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Year 9 - Wired vs Wireless networks

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Year 9 Computer Science - compares wired and wireless networks. Can be taught as part of networking unit Best version (Google slides) - https://docs.google.com/presentation/d/1JLPjZya1W6FgUyKAS0gQHSQTZItI3uVJ4jLQXBiYdH4/edit?usp=sharing