The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities:
The resources covers aspects of computational thinking, including:
Algorithms
Pseudo Code
Flowcharts
Sequencing
Decomposition
Abstraction
Decisions
and Repetition
Tasks can be completed in any order and are differentiated.
The resource contains pages covering:
My rewards
My progress
Notes
Teacher feedback
**KS3 Computational Thinking Project - Practical Problem Solving
(Full Unit of Work) **
A great project to introduce computational thinking, with practical and engaging activities.
This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. A great way to finish a term, practical problem solving with a product at the end of it!
It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons.
The project has been designed so that is hands-on and practical.
The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project.
Students are asked to create a stationery holder using everyday objects.
The problem has to be approached and solved using computational thinking skills.
The project can be approached from a totally ‘unplugged’ pedagogy. No computers required!
The resource consists of:
a) A student booklet. This can be printed as an A4 or A5 booklet.
b) A student booklet containing examplar responses. Also contains extension / homework tasks.
c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons.
d) Some photos of students developing their items.
The project allows students to be very creative when they move on to the development (making) section of the project. Expect to have lots of fun and engagement!
An activity sheet that allows students to practice converting binary numbers to denary / decimal numbers.
If the sheet is laminated it can be used over and over to practice the conversions.
1.5 OCR J277 System Software Summary Sheet / Knowledge Organiser (with quick fire questions)
A useful topic summary to aid with exam question practice, interleaving, starters, plenaries and homework.
Two full A4 sheets that concisely summarise the important information regarding system software.
20 quick fire questions based on the summary sheets with answers
Two supplementary sheets with concise information about the topic.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Specific to OCR GCSE Computer Studies 9-1 J277 specification but applicable to other exam boards.
Includes:
User interface
Peripheral management and multitasking
User management
File management
Encryption software
Defragmentation
Data compression
1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions)
Computer Networks, Connections and Protocols Summary Sheet (OCR J277) Summary Sheet
A sheet that concisely summarises Computer Networks, Connections and Protocols.
Aimed specifically at GCSE computer science but can be used at any keystage.
Relevant to the OCR specification J277
Comes with a set of 25 quick fire questions with answers based on the summary sheet to aid revision and retention.
A useful topic summary to aid with exam question practice, homework, interleaving, starters and plenaries.
Includes:
Types of network
Factors that affect the performance of networks
The different roles of computers in a client-server and a peer-to-peer network.
The hardware needed to connect stand-alone computers into a local Area Network.
The internet as a worldwide collection of computer networks.
Star and mesh technologies.
Modes of connection.
Encryption.
IP addressing and MAC addressing.
Standards
Common protocols.
The concept of layers.
2.4 Boolean Logic Summary Sheet (with quick fire questions)
2.4 OCR J277 Boolean Logic Summary Sheet/Knowledge Organiser (with quick fire questions)
GCSE Computer Science.
A Summary Sheet / Knowledge Organiser that concisely presents the important information regarding Boolean logic.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of quick fire questions and answers based on the summary sheet that can be used as a quiz to aid interleaving, memorisation, recap and recall.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
Keywords include:
Binary
Boolean
Truth table
Logic gate
Logic diagrams
Logic symbols and alternatives
1.4 OCR J277 Network Security Summary Sheet / Knowledge Organiser (with quick fire questions)
A useful topic summary to aid with exam question practice, interleaving, starters, plenaries and homework.
Two full A4 sheets that concisely summarise the important information regarding system security.
20 quick fire questions based on the summary sheets with answers
Two supplementary sheets with concise information about the topic.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Specific to OCR GCSE Computer Studies 9-1 J277 specification but applicable to other exam boards.
Includes:
Malware
Phishing
Brute-force attackes
Denial of service attacks
Data interception and theft
SQL injection
Social engineering
The resource includes a summary of the topic (knowledge organiser)
All important points about the topic are summarised and contained over two pages for easy access and organisation.
The quick fire questions can be used for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc.
Revision Sheet / Knowledge Organiser
Aimed specifically at GCSE computer science but can be used at any keystage.
Comes with a set of 25 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
Topic 1.2, Memory and Storage, contains a large section of information and knowledge that includes:
1.2.1 Primary storage
1.2.2 Secondary storage
1.2.3 Units
1.2.4 Data Storage: numbers / characters / Images / Sound
1.2.5 Compression
Each topic has links to relevant videos to enhance learning and these can also be used for homework and flipper learning lessons.
** OCR J277 2.2 Programming Fundamentals Summary Sheet / Knowledge Organiser (with quick fire questions)**
GCSE Computer Science OCR J277 2.2
A sheet that concisely summarises system programming fundamentals
Aimed at GCSE computer science but can be used at any keystage.
Comes with a set of 24 quick fire questions based on the summary sheet.
Complete with answers to all questions.
Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards.
A useful aid to help with exam question practice.
Can be used as a revision guide, starters or plenaries.
Topics summaries include:
Variables
Constants
Operators
Input
Output
Assignments
Sequence
Selection
Iteration
Algorithm
Pseudo code
Flowchart
Boolean operators
Logical operators
Data types
Integer
Real / float
Character / string
ASCII
Text files
Open / read / close
Records
Database
Access
SQL
Query
Record
Array / list
Dictionary
Robust Programs Summary Sheet (with quick fire questions)
GCSE Computer Studies Revision
Two A4 sheets that concisely summarises the important information regarding robust programs.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of 20 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
The topic covers:
Defensive design considerations:
Anticipating misuse
Authentication
Input validation
Maintainability:
Use of sub programs
Naming conventions
Indentation
Commenting
Testing
The purpose of testing
Types of testing:
Iterative
Final/terminal
Identify syntax and logic errors
Selecting and using suitable test data:
Normal
Boundary
Invalid
Erroneous
Refining algorithms
Assessment and revision
**The Internet of Things (IoT) – Activity Sheet **
All answers to each question/activity are provided in a separate document, so there is no further work to be completed by the teacher.
This is an engaging and effective way to introduce your students to the Internet of Things (IoT).
This IoT Activity Sheet resource will encourage research and discussion and captivate students’ interest and enhance their learning experience.
The word-search puzzle challenges their problem-solving skills. Additionally, the research activity prompts students to explore real-life applications of IoT in homes, fostering critical thinking.
The fill-in-the-blank questions and multiple-choice section provides coverage of IoT fundamentals, ensuring a well-rounded understanding and a base for further discussion.
With these versatile activities, your students will gain a solid grasp of IoT while having fun.
The Internet of Things (IoT) and Football
All answers to each question/activity are provided in a separate document, so there is no further work to be completed by the teacher.
A lesson activity introducing the concept of the the Internet of Things (IoT) through the use of data in football.
There is a word document with information and activities to complete. There are two versions, one without the answers and the teacher’s version with the answers.
A PowerPoint is also provided as a companion document. This can also be used by the teacher to display to the class and also by the pupils to complete the activities instead of the paper version if required.
*** GCSE Computer Science Keyword Wordsearch Puzzles:* **
A collation of 17 indiviual pages of GCSE Computer Science keywords.
Each page relates to a topic in the OCR syllabus but can be used for any GCSE exam board.
Each page contains a wordsearch puzzle for the keywords in that topic.
Pupils are asked to pick three keywords and find the definitions of those words.
The resource can be printed as individual sheets or a booklet that can be then used throughout the course for homework, classroom activities, starters or plenaries.
Allows pupils to work individually.
KS3 Computer Science
GCSE Computer Science
Homework
Starters
Plenaries
Christmas Revision
OCR GCSE Unit 2
Knowledge organiser / Summary Sheets Booklet for Computer Studies (Revision) J276
GCSE Computer Studies Revision.
Paper based so can be added to revision packs.
This booklet contains knowledge organisers / summary sheets for all unit 2 topics, 1 to 6 of the OCR GCSE Computer Science course.
Each sheet for an individual topic contains the core information that pupils need to know.
The pages are concise and colourful.
A useful topic summary booklet to aid with exam question practice
Each topic has a page of quick fire questions that can be used as homework, starters or plenaries.
The content is specific to OCR computer studies but can be used for other exam boards.
If printed in A5 booklet format pupils with have an easily transported revision resource to hand.
Useful for starters, plenaries, homeworks or classroom activities.
2.1 Computational Thinking and Algorithms
2.2 Programming Techniques
2.3 Robust Programs
2.4 Computational Logic
2.5 Translators and Facilities of Languages
2.6 Data Representation
Types of Storage: Knowledge Organiser (with quick fire questions)
Summary Sheet / Knowledge Organiser.
A sheet that concisely summarises the types of storage used in computer systems in a concise knowledge organiser.
Aimed specifically at GCSE computer studies but can be used at keystage 3.
Comes with a set of 16 quick fire questions based on the summary sheet, which can be used as starters, plenaries or homework.
A useful topic summary to aid with exam question practice
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
System Security Summary Sheet (with quick fire questions)
Revision Sheet
A useful topic summary to aid with exam question practice
Two full A4 sheets that concisely summarise the important information regarding system security.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of 20 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
OCR GCSE Unit 1 Summary Sheets Booklet for GCSE Computer Studies (Revision) J276
GCSE Computer Studies Revision
Paper based so can be added to revision packs.
This booklet contains knowledge organisers / summary sheets for all unit 1 topics, 1 to 8 of the OCR GCSE Computer Science course.
Each sheet for an individual topic contains the core information that pupils need to know.
The pages are concise and colourful.
Each topic has a page of quick fire questions that can be used as homework, starters or plenaries.
The content is specific to OCR computer studies but can be used for other exam boards.
If printed in A5 booklet format pupils with have an easily transported revision resource to hand.
Useful for starters, plenaries, homeworks or classroom activities.
1.1 System Architecture
1.2 Memory.
1.3 Storage
1.4 Wired / Wireless Networks
1.5 System Security
1.6 System Security
1.7 System Software
1.8 Ethical, Legal, Cultural and Environmental issues
Input Process Output - A simple model to explain what input, process and output are.
This is a simple presentation that clearly explains what input, process and output are.
The model provides simple explanations to the links with data, information, input devices and output devices.
Keywords include:
data
information
input
process
output
There is also a link to a Quizizz quiz based on the presentation:
https://quizizz.com/admin/presentation/63e612364a102c001d3c1234?source=lesson_share
Simple Input Process Output Machine Model
This is another Simple Input Process Output Machine Model to help students understand the concept if input, process and output.
Please feel free to use and adapted to your own needs.
There is also a link to a Quizizz quiz based in the presentation.
https://quizizz.com/admin/presentation/63e612364a102c001d3c1234?source=lesson_share
An activity sheet (with a separate document with all the answers) that is based around wired and wireless networks.
Based around keystage 3 networking but can be use for Keystage 4.
Includes three activities, all with marks.