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Simply Teach

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(based on 79 reviews)

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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
LO1 CS8 - Compression (OCR GCSE CS)
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LO1 CS8 - Compression (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
LO1 CS7 - Sound (OCR GCSE CS)
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LO1 CS7 - Sound (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
LO1 CS6 - Images (OCR GCSE CS)
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LO1 CS6 - Images (OCR GCSE CS)

(0)
The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
LO1 CS5 - Characters (OCR GCSE CS)
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LO1 CS5 - Characters (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
LO1 CS4 - Hexadecimal (OCR GCSE CS)
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LO1 CS4 - Hexadecimal (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
LO1 CS3 - Data storage (OCR GCSE CS)
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LO1 CS3 - Data storage (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
LO1 CS1 - Boolean logic (OCR GCSE CS)
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LO1 CS1 - Boolean logic (OCR GCSE CS)

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THIS IS A SAMPLE LESSON The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
KS3 - Gamemaker (Sample)
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KS3 - Gamemaker (Sample)

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THIS IS A SAMPLE LESSON ONLY This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game. This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
KS3 - Gamemaker
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KS3 - Gamemaker

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This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game. This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
KS3 - Programming in Scratch
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KS3 - Programming in Scratch

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A full unit of work suitable for Year 7 or low-ability Year 8 and includes: 6 lessons with activities (and solutions) Each lesson includes an starter activity E-portfolio and assessment portfolio to record progress (exemplar included) End of unit assessment quiz Assessment criteria for marking Knowledge organiser Scheme of work
EduBlocks - Sample
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EduBlocks - Sample

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This is A SAMPLE FROM A FULL UNIT. The full version includes: * Five lessons in total A programming project that is assessed and a multiple choice assessment to test theoretical knowledge. Homework with answers Worksheets for each lesson Student portfolio to record work with exemplar. Knowledge organiser Scheme of work
KS3 - Programming in EduBlocks
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KS3 - Programming in EduBlocks

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This unit includes: Five lessons in total A programming project that is assessed and a multiple choice assessment to test theoretical knowledge. Homework with answers Worksheets for each lesson Student portfolio to record work with exemplar. Knowledge organiser Scheme of work
KS2 - Programming in Scratch (SAMPLE)
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KS2 - Programming in Scratch (SAMPLE)

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This unit is an introduction to programming using Scratch suitable for Year 3. The full teaching and learning pack includes: Lesson PPT with interactive activities Worksheets to complete practical activities Assessment sheets Exemplar material Full SOW Teacher’s toolkit for every lesson Walkthrough on how to tackle solutions in Scratch. All the CPD is perfect for teachers AND can be used with the students!