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Simply Teach

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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
DM5 - Traditional advertising methods (Workbook)
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DM5 - Traditional advertising methods (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
DM4 - Public service broadcasting (Workbook)
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DM4 - Public service broadcasting (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
DM3: Independent companies (Workbook)
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DM3: Independent companies (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
DM2: Conglomerate structures (Workbook)
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DM2: Conglomerate structures (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
GCSE Computer Science Assessments
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GCSE Computer Science Assessments

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This pack consists of 6 exam-style papers with mark schemes. These are brand new questions that you can use with your students. It covers the entirety of the specification.
KS3 Game Development Unit
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KS3 Game Development Unit

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Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. Scheme of work provided. This has recently been updated to include the following: 2 x Homeworks with answers 1 Assessment with answers
KS3 Game Development Unit - Sample
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KS3 Game Development Unit - Sample

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Morning, before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. THIS IS LO1 PROVIDED AS A SAMPLE ONLY THE REST IS AVAILABLE AS A PREMIUM RESOURCE
Python Programming Project
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Python Programming Project

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The purpose of this resource is to: provide students with the opportunity to complete a programming project provide students to complete a practise task with plenty of support material. allow all students to achieve due to the way the task has been differentiated. give them a better experience of the systems development life cycle. support non-specialists with the delivery of programming within the curriculum. Finally, in light of recent developments this could possibly be used as additional evidence for teachers who need to submit assessed grades this summer.
WJEC GCSE Digital Technology - Sample
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WJEC GCSE Digital Technology - Sample

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This is a sample of from the new WJEC GCSE Digital Technology qualification due to start in September 2021. This sample pack includes: Full lesson with slides that include starter, objectives, keywords, new information and in-class activities. Workbook (Student version and Teacher version with answers) Knowledge capture for AFL purposes with answers Knowledge organisers Activities to supplement and support teaching of the workbooks
Cam Tech Digital Media -  Conglomerate structures (Workbook)
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Cam Tech Digital Media - Conglomerate structures (Workbook)

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Workbook which is part of LO1 for Unit 1 Media products and audiences from the Cambridge Technicals Digital Media Level 3 course. Two workbooks are provided. One for the students to complete and a completed teacher version with answers. Perfect for revision, remote learning or could even be set as a lesson.
WJEC ICT - Unit 3: HCI's
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WJEC ICT - Unit 3: HCI's

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1 workbook on HCI’s (Human Computer Interfaces) - although this could easily span over two lessons. Student version and teacher version with answers included.
R081 - 12 Mark Walkthrough Bundle
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R081 - 12 Mark Walkthrough Bundle

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This pack includes a 12-mark walkthrough on all pre-production documentation reviewed in the R081 examination: Moodboard Mind Map Visualisation Diagram Scripts Storyboard Each pack includes: Starter questions Writing frame for 12-mark questions. Lesson slides with tips on how to answer questions, mark scheme and a model answer to the 12-mark question.
Python/Algorithm Challenges (inc. solutions)
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Python/Algorithm Challenges (inc. solutions)

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100 challenges which can be written as algorithms or in code. Each challenge has marking guidance, solutions in Python and OCR Exam Reference Language. There are 9 sections, all challenges differentiated from low to high.