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Simply Teach

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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
CS40: Copyright  (Workbook) - SAMPLE
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CS40: Copyright (Workbook) - SAMPLE

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SAMPLE ONLY This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Remote working Each set includes a teacher and student version. Along with: 8 mark question (including a guidance template) Bingo card which is good for accelerated writing and suitable for low-ability (can be used for high too!) Mark scheme Exemplar answer. The rest will be part of a bundle.
CPU Performance - Revision card
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CPU Performance - Revision card

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A great resource that encourages students to build more descriptive answers. A keyword bank is provided in which students are recommended to use this as a reference point.
CS40: Copyright (Workbook)
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CS40: Copyright (Workbook)

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This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Crime CS51 - Medicine
WJEC Digi Tech Unit 3 - L1: Characteristics of social media
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WJEC Digi Tech Unit 3 - L1: Characteristics of social media

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This lesson packs includes the following: Lesson PPT – Starter, objectives/outcomes and new information slide which is sometimes supported by videos and/or in-class style discussions. Workbook – The student workbook helps students to develop breadth of knowledge and depth of knowledge as they progress through. A teacher version with examples/exemplars are available. The number of activities range between 8-10.
KS3 - Python for Beginners (Lesson 1 - Sample)
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KS3 - Python for Beginners (Lesson 1 - Sample)

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This unit is all about programming and will get students to learning the basics of Python with an additional unit to build on this later on. This is a free sample but the full unit will include the following: 5 lessons plus assessment lesson 5 topics covered: Print/Input, Arithmetic operators, Selection, Counter-Controlled iteration and Condition-controlled iteration Unplugged activities as a starter. A walkthrough introduction to new concepts which feed into a challenge students will complete every lesson. SOW supported by a lesson-by-lesson commentary. Homework in the form of a Microsoft Forms quiz in addition to five other paper-based worksheets could be used for homework or assessment. Assessment criteria including a rubric for any schools who use Teams to assess. Solutions to all the challenges
WJEC GCSE Digital Technology - Bumper revision guide (Sample)
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WJEC GCSE Digital Technology - Bumper revision guide (Sample)

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This is a sample of the bumper revision guide for the WJEC GCSE Digital Technology course. Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them! A student version and teacher version will be made available with answers.
WJEC ICT Vocational - Unit 2 (Sample lesson)
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WJEC ICT Vocational - Unit 2 (Sample lesson)

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This is a sample teaching and learning pack for one of the lessons in Unit 2. Most lessons will include the following Lesson PPT A section to complete in the NEA scrapbook in preparation for the Controlled Assessment phase. Step-by-step tutorials for the practical elements of the unit. The final version will come with a full SOW with commentary and a practice assignment brief to work from. None of the scaffolded materials should be used in the final assessment. This is just for teaching & learning purposes.
CS45 - Digital Divide (Workbook) - SAMPLE
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CS45 - Digital Divide (Workbook) - SAMPLE

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SAMPLE ONLY This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Medicine CS51 - Crime You will find the following: Workbook (Student version and Teacher version with answers) 8-mark question on remote education which is in the form of a template for guidance 8-mark exemplar answer and mark scheme.
KS3 Game Development Unit - Sample
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KS3 Game Development Unit - Sample

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Morning, before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. THIS IS LO1 PROVIDED AS A SAMPLE ONLY THE REST IS AVAILABLE AS A PREMIUM RESOURCE
KS3 Unit: 2D Animation (Sample lesson)
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KS3 Unit: 2D Animation (Sample lesson)

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SAMPLE LESSON ONLY This unit is all about animation and will get students to create a 2D animation using Wick Editor. This unit is an updated version. If you’ve already purchased this then email me your receipt of purchase and I can email the updated version. This unit will include the following: 5 lessons with slides, starters and some discussion based activities Key vocabulary for each lesson Embedded knowledge organisers in the lesson slides. Wick Editor paper based tutorials (4 in total that cover enough skills to create an effective 2D animation) A student e-portfolio hat they complete lesson by lesson. Answer booklet also included. SOW supported by a lesson-by-lesson commentary. Assessment criteria including a rubric for any schools who use Teams to assess. Exemplar material Homework based activity
WJEC GCSE Digital Technology - Animate (Sample)
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WJEC GCSE Digital Technology - Animate (Sample)

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This is a one lesson sample of the teaching & learning pack for Adobe Animate which is an optional unit for the delivery of Unit 2. This pack will contain the following Lesson PPT’s for each topic. Step-by-step tutorial for each task including a video alternative. Cheat sheet which students can use a reference point when using tools and features of Adobe Animate. A full scheme of work - the list topics are listed on here but they’re subject to change.
Photoshop tutorials - Sample
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Photoshop tutorials - Sample

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This pack includes tutorials that teach students how to use a wide range of tools in isolation. Each video is designed to no longer than one minute in length (not always been possible) A cue card supplements each video. Asset used in the tutorial is also available. This will make up a full set available for a wide range KS4 courses aswell as useful for KS3. The tutorials are doing in Photoshop CC, but the cue cards provide additional instructions for using older versions of Photoshop and alternative packages such as Photopea.
Bumper Revision Guide - OCR GCSE CS (Unit 2) - Sample
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Bumper Revision Guide - OCR GCSE CS (Unit 2) - Sample

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This is a sample of an ultimate revision guide that can be used in preparation for the Unit 2 examination for OCR GCSE Computer Science. This sample pack includes 3 topics with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.