A varied range of resources, fully differentiated for a range of D&T and art and design subjects. Including, Graphic Design 1-9, D&T 1-9 and BTEC L2 Engineering. I also have a range of engaging cover lessons and starter activities.
A varied range of resources, fully differentiated for a range of D&T and art and design subjects. Including, Graphic Design 1-9, D&T 1-9 and BTEC L2 Engineering. I also have a range of engaging cover lessons and starter activities.
A quick, 10 minute starter activity which allows students to work out anthropometric averages. Encourages the use of correct terminolgy and functional numeracy.
PowerPoint can used as a stand-alone resource if required.
Introduces students to the importance of measurements for use. It also facilitates discussion into ergonomically designed products.
Can be used alongside the Ergonomics & Anthropometrics worksheet.
A mini design and make project which introduces students to the required content for assessment for both GCSE and A Level Design Technology.
The students are required to manufacture a holder for a boiled egg, using a small amount of given dissimilar materials. They are to produce a mini portfolio of design work alongside the 3D outcome.
Pack consists of the unit of work, from design brief to evaluation, evaluation help sheet, as well as a summative assessment sheet for the teacher, which allows you to assess your students on the quality of the portfolio, design work and 3D outcome, as well as offering them the chance to feedback to you what they enjoyed/disliked about the project – an OFSTED favourite.
Key revision information including research tasks, relevant to each of the following areas:
1. Materials
2. Design Considerations
3. Consumer Rights and Legislation
4. Social, Moral , Environmental and Legal
5. Health and Safety
6. Manufacturing Processes
Good for exam prep lessons, cover work or home learning.
An OFSTED graded Outstanding lesson for introducing students to the design, make and evaluate requirements of design technology.
Ideal for Key Stage 3,4 and 5 including students with no previous hard technology experience.
The main focus of the lesson is to work as part of a small team to creatively problem solve, by creating a cardboard chair with limited equipment and resources.
The chair must be freestanding, and support the weight of a team member.
All Personal Learning Thinking Skills and Functional Skills are developed throughout this lesson and are detailed in the lesson plan.
Resource is fully differentiated including a help sheet and extension task. Assessment for Learning is fully detailed, as is a risk assessment and resource requirement list.
This resource pack consists of 24 weeks (2 terms) worth of mock exam questions, structured around the specification content of EDUQAS A Level Product Design, as well as model answers in the PowerPoints, written using the mark schemes and examiners reports.
The questions can be given as standalone homework or used as extension tasks.
The questions are mixed, (high and low mark questions), and gathered from past papers.
I would recommend you give the students one question a week to complete for homework and then review it as group using these PowerPoints.
Can also be used to cover the specification content from other A Level exam boards, as the content required is very similar.
This booklet breaks down each page of the NEA requirements in detail via a Product Design route, as well as offering a resource list of recommended literature, and sketchbook checklist to ensure students complete all work required for assessment.
This booklet has been constructed around the EDUQAS A Level Design Technology specification, although it can be easily adjusted to suit any exam board.
This resource is extremely helpful in allowing students to see exactly what content is required in each page of their NEA.
Graphic Design Children’s Book Illustration Home Learning Mini Project: 5 hours worth of teaching content.
Self assessment criteria for each task.
Tasks range from investigation into illustrators, through to design development, final design and self evaluation.
This project will allow students to take inspiration from existing children’s book illustrators, to redesign the front cover of a children’s book of their choice.
The project can be created by hand, or using digital design tools like Microsoft Office, or Adobe Design Software.
Suitable for KS3 and KS4 art and design and D&T.
This home learning project will give students the opportunity to think creatively about a place they have visited, and allow them to create a visual travel guide to help visitors find out more about their chosen location/event.
PowerPoint is designed to be delivered as a 5 hour mini project.
Designs can be created by hand or digitally.
Tasks are fully differentiated with examples and self assessment criteria.
Suitable for KS3 and KS4 students, studying Art and Design and D&T.
A 5 hour home learning graphics project focused on the importance of recreating public transport signage, to visually remind people to stay as safe as possible during the COVID-19 pandemic.
Suitable for KS3 and KS4 students, studying art and design or technology.
Complete with self assessment criteria for all tasks. Work can be produced by students digitally or by hand.
Please check out my other graphic design and D&T resources on my TES shop for more projects and guidance resources and remote learning tasks and projects.
GCSE Engineering Component 1&2 resource bundle.
There are five PowerPoints in total, each PowerPoint covers a learning aim - Two for Component 1 (Learning aim A and B), and three for Component 2 (Learning aim A,B and C. Together, these make up the entirety of the non examined assessment of the Pearson/BTEC Engineering GCSE qualification.
The resources are clearly developed to allow the students to use them as work booklets. Each component resource has been developed based on the suggested briefs from Pearson. The tasks on each PowerPoint can be completed using the guidance/sentence starters on each slide to assist learners who require scaffolded support.
All tasks are numbered, and have been created in line with Distinction criteria examples from the exam board.
GCSE Engineering L2 Component 2 resource bundle.
There are three PowerPoints in total, one PowerPoint covers Learning Aim A and the two covers Learning Aim B & C - all three of which make up Component 2 of the Pearson/BTEC Engineering GCSE qualification.
The resources are clearly developed to allow the students to use them as work booklets. The tasks can be completed using the guidance/sentence starters on each slide.
All tasks are numbered, and have been created in line with Distinction criteria examples from the exam board.
A complete student guide for completing Component 1 for the Art and Design GCSE (Graphics focus). The resource has been written based on the EDUQAS exam board, although would be suitable for other exam boards.
Pack includes:
A task by task PowerPoint for two projects, including suitable artists/designers to explore which covers AO1, AO2, AO3 and AO4.
A student checklist for both projects which can be used alongside the PowerPoint to track progress.
An excel tracker to monitor student progress and set deadlines.
A 5 hour, home learning graphic design project, focusing on the re-design of branding for 3 popular social movements:
Climate Change
Social Justice
Mental Health
The resource can be used to produce digital outcomes, or hand drawn designs. The resource features detailed self assessment criteria and example work to inspire students.
Suitable for KS3 or KS4 students studying Art and Design or D&T.
Please check out my other graphic design resources within my shop.
A skills based PowerPoint introducing students to two unique approaches to avoiding design fixation. This PowerPoint can be delivered as a lesson, used in parts as starters or plenaries or integrated into more detail project work.
The design approaches provided work well with design & technology focused lessons, but could also be used for engineering lessons, or part of KS3 technology rotations where skills building is the main focus of the lessons.
A 9 hour KS3 technology project focusing on Upcycling and board game creation. The students are required to investigate existing board games, design and make their own and create a small wooden dice, clay counters/game pieces, and a fabric sleeve to hold their game.
The resource is clearly broken down into tasks and visual examples of previous work to help scaffold and support student learning.
Material requirements:
A4 modelling card
air dry clay (or playdough/modelling clay)
30x30mm square of wood (pine ideally)
recycled fabric for the sleeve (old curtains etc)
This project will introduce students to the world of metals, and give them the opportunity to manipulate a non ferrous metal through cutting and shaping.
The project is based around a given design brief - creating a small metal gift for a zoo gift shop.
There is visual examples to help guide the students, as well as assessment criteria and design based extension tasks, including designing a logo for the zoo, packaging for the gift and a shop front for the gift to be sold in.
There is also a further extension design task which focuses on modelling and designing a 3D schematic map for their zoo.
Full delivery resource for covering the 6 content areas required for successfull delivery of the NCFE technical award in graphic design, L1 and L2.
Includes:
Teacher resource for a skills based re-brand project with tasks and exemplar work.
Student work checklist
Student guidance document to be used alongside the checklist.
Mock NEA (17.5 hours in length, matching the real assessment NEA of the same length). - Music Festival Project
GCSE Product Design: Design Consideration for Product Launch.
This PowerPoint contains a full lesson which explains Market Pull and Technology Push, as well as how products are developed and launched as a result of marketing and advertising.
There is a re-design task where students can work in groups to re-design a child’s toy, paying close attention to the “design considerations” from the specification:
The influence of fashion, trends, taste and/or style.
The impact on society.
The impact on usability.
The impact on the environment.
A cheat sheet for analysing artwork within art and design and graphic design.
Includes definitions key words for use within anaylsis and annotations of artists/designers work and within their own annotations.
A4 size, suitable for printing or scaling up and displaying in a classroom.